// Created on: 2016-08-04 // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_CappingFlags_HeaderFile #define _Graphic3d_CappingFlags_HeaderFile //! Enumeration of capping flags. enum Graphic3d_CappingFlags { Graphic3d_CappingFlags_None = 0x0000, //!< no flags Graphic3d_CappingFlags_ObjectMaterial = 0x0001, //!< use object material Graphic3d_CappingFlags_ObjectTexture = 0x0002, //!< use object texture Graphic3d_CappingFlags_ObjectShader = 0x0008, //!< use object GLSL program Graphic3d_CappingFlags_ObjectAspect = Graphic3d_CappingFlags_ObjectMaterial | Graphic3d_CappingFlags_ObjectTexture | Graphic3d_CappingFlags_ObjectShader //!< use entire fill area aspect from object }; #endif // _Graphic3d_CappingFlags_HeaderFile