// Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_CLight_HeaderFile #define _Graphic3d_CLight_HeaderFile #include #include #include //! Light definition struct Graphic3d_CLight { public: Graphic3d_Vec4 Color; //!< light color Graphic3d_Vec4 Position; //!< light position Graphic3d_Vec4 Direction; //!< direction of directional/spot light Graphic3d_Vec4 Params; //!< packed light parameters Graphic3d_TypeOfLightSource Type; //!< Graphic3d_TypeOfLightSource enumeration Standard_Boolean IsHeadlight; //!< flag to mark head light Standard_ShortReal Smoothness; //!< radius (cone angle) for point (directional) light Standard_ShortReal Intensity; //!< intensity multiplier for light //! Const attenuation factor of positional light source Standard_ShortReal ConstAttenuation() const { return Params.x(); } //! Linear attenuation factor of positional light source Standard_ShortReal LinearAttenuation() const { return Params.y(); } //! Const, Linear attenuation factors of positional light source Graphic3d_Vec2 Attenuation() const { return Params.xy(); } //! Angle in radians of the cone created by the spot Standard_ShortReal Angle() const { return Params.z(); } //! Intensity distribution of the spot light, with 0..1 range. Standard_ShortReal Concentration() const { return Params.w(); } Standard_ShortReal& ChangeConstAttenuation() { return Params.x(); } Standard_ShortReal& ChangeLinearAttenuation() { return Params.y(); } Graphic3d_Vec2& ChangeAttenuation() { return Params.xy(); } Standard_ShortReal& ChangeAngle() { return Params.z(); } Standard_ShortReal& ChangeConcentration() { return Params.w(); } public: //! Empty constructor Graphic3d_CLight() : Color (1.0f, 1.0f, 1.0f, 1.0f), Position (0.0f, 0.0f, 0.0f, 1.0f), Direction (0.0f, 0.0f, 0.0f, 0.0f), Params (0.0f, 0.0f, 0.0f, 0.0f), Type (Graphic3d_TOLS_AMBIENT), IsHeadlight (Standard_False), Smoothness (0.0f), Intensity (1.0f) { // } public: DEFINE_STANDARD_ALLOC }; typedef NCollection_List Graphic3d_ListOfCLight; #endif // Graphic3d_CLight_HeaderFile