// Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_BufferRange_HeaderFile #define _Graphic3d_BufferRange_HeaderFile #include #include //! Range of values defined as Start + Length pair. struct Graphic3d_BufferRange { Standard_Integer Start; //!< first element within the range Standard_Integer Length; //!< number of elements within the range //! Empty constructor. Graphic3d_BufferRange() : Start (0), Length (0) {} //! Constructor. Graphic3d_BufferRange (Standard_Integer theStart, Standard_Integer theLength) : Start (theStart), Length (theLength) {} //! Return TRUE if range is empty. Standard_Boolean IsEmpty() const { return Length == 0; } //! Return the Upper element within the range Standard_Integer Upper() const { return Start + Length - 1; } //! Clear the range. void Clear() { Start = 0; Length = 0; } //! Add another range to this one. void Unite (const Graphic3d_BufferRange& theRange) { if (IsEmpty()) { *this = theRange; return; } else if (theRange.IsEmpty()) { return; } const Standard_Integer aStart = Min (Start, theRange.Start); const Standard_Integer aLast = Max (Upper(), theRange.Upper()); Start = aStart; Length = aLast - aStart + 1; } }; #endif // _Graphic3d_BufferRange_HeaderFile