// Created by: NW,JPB,CAL // Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectText3d, Graphic3d_Aspects) // ======================================================================= // function : Graphic3d_AspectText3d // purpose : // ======================================================================= Graphic3d_AspectText3d::Graphic3d_AspectText3d() { // actually this should be a special state Graphic3d_AlphaMode_MaskBlend // since text is drawn in usual order with normal opaque objects (thanks to alpha test), // but blending is also enabled to smoothen boundaries SetAlphaMode (Graphic3d_AlphaMode_Mask, 0.285f); myShadingModel = Graphic3d_TOSM_UNLIT; myInteriorColor.SetRGB (Quantity_NOC_YELLOW); myEdgeColor.SetRGB (Quantity_NOC_WHITE); } // ======================================================================= // function : Graphic3d_AspectText3d // purpose : // ======================================================================= Graphic3d_AspectText3d::Graphic3d_AspectText3d (const Quantity_Color& theColor, Standard_CString theFont, Standard_Real , Standard_Real , Aspect_TypeOfStyleText theStyle, Aspect_TypeOfDisplayText theDisplayType) { SetAlphaMode (Graphic3d_AlphaMode_Mask, 0.285f); myShadingModel = Graphic3d_TOSM_UNLIT; myTextStyle = theStyle; myTextDisplayType = theDisplayType; myInteriorColor.SetRGB (theColor); myEdgeColor.SetRGB (Quantity_NOC_WHITE); if (theFont != NULL && *theFont != '\0') { myTextFont = new TCollection_HAsciiString (theFont); } }