// Created by: NW,JPB,CAL // Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectText3d, Standard_Transient) // ======================================================================= // function : Graphic3d_AspectText3d // purpose : // ======================================================================= Graphic3d_AspectText3d::Graphic3d_AspectText3d() : myFont (Font_NOF_ASCII_MONO), myColor (Quantity_NOC_YELLOW), myFactor (1.0), mySpace (0.0), myStyle (Aspect_TOST_NORMAL), myDisplayType (Aspect_TODT_NORMAL), myColorSubTitle (Quantity_NOC_WHITE), myTextZoomable (false), myTextAngle (0.0), myTextFontAspect(Font_FA_Regular) { // } // ======================================================================= // function : Graphic3d_AspectText3d // purpose : // ======================================================================= Graphic3d_AspectText3d::Graphic3d_AspectText3d (const Quantity_Color& theColor, const Standard_CString theFont, const Standard_Real theExpansionFactor, const Standard_Real theSpace, const Aspect_TypeOfStyleText theStyle, const Aspect_TypeOfDisplayText theDisplayType) : myFont (theFont), myColor (theColor), myFactor (theExpansionFactor), mySpace (theSpace), myStyle (theStyle), myDisplayType (theDisplayType), myColorSubTitle (Quantity_NOC_WHITE), myTextZoomable (false), myTextAngle (0.0), myTextFontAspect(Font_FA_Regular) { if (myFont.IsEmpty()) { myFont = Font_NOF_ASCII_MONO; } if (theExpansionFactor <= 0.0) { Graphic3d_AspectTextDefinitionError::Raise ("Bad value for TextScaleFactor"); } }