// Created by: NW,JPB,CAL // Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_AspectMarker3d_HeaderFile #define _Graphic3d_AspectMarker3d_HeaderFile #include #include #include #include #include #include #include #include #include #include #include //! Creates and updates an attribute group for marker type primitives. //! This group contains the type of marker, its color, and its scale factor. class Graphic3d_AspectMarker3d : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(Graphic3d_AspectMarker3d, Standard_Transient) public: //! Creates a context table for marker primitives //! defined with the following default values: //! //! Marker type : TOM_X //! Color : YELLOW //! Scale factor: 1.0 Standard_EXPORT Graphic3d_AspectMarker3d(); Standard_EXPORT Graphic3d_AspectMarker3d(const Aspect_TypeOfMarker theType, const Quantity_Color& theColor, const Standard_Real theScale); //! Creates a context table for marker primitives //! defined with the specified values. Standard_EXPORT Graphic3d_AspectMarker3d(const Quantity_Color& theColor, const Standard_Integer theWidth, const Standard_Integer theHeight, const Handle(TColStd_HArray1OfByte)& theTextureBitmap); //! Creates a context table for marker primitives //! defined with the specified values. Standard_EXPORT Graphic3d_AspectMarker3d(const Handle(Image_PixMap)& theTextureImage); //! Return color. const Quantity_ColorRGBA& ColorRGBA() const { return myColor; } //! Return the color. const Quantity_Color& Color() const { return myColor.GetRGB(); } //! Modifies the color. void SetColor (const Quantity_Color& theColor) { myColor.SetRGB (theColor); } //! Return scale factor. Standard_ShortReal Scale() const { return myScale; } //! Modifies the scale factor. //! Marker type Aspect_TOM_POINT is not affected by the marker size scale factor. //! It is always the smallest displayable dot. //! Warning: Raises AspectMarkerDefinitionError if the scale is a negative value. void SetScale (const Standard_ShortReal theScale) { if (theScale <= 0.0f) { throw Aspect_AspectMarkerDefinitionError("Bad value for MarkerScale"); } myScale = theScale; } //! Assign scale factor. void SetScale (const Standard_Real theScale) { SetScale ((float )theScale); } //! Return marker type. Aspect_TypeOfMarker Type() const { return myType; } //! Modifies the type of marker. void SetType (const Aspect_TypeOfMarker theType) { myType = theType; } //! Returns marker's texture size. Standard_EXPORT void GetTextureSize (Standard_Integer& theWidth, Standard_Integer& theHeight) const; //! Returns marker's image texture. //! Could be null handle if marker aspect has been initialized as default type of marker. const Handle(Graphic3d_MarkerImage)& GetMarkerImage() const { return myMarkerImage; } //! Set marker's image texture. void SetMarkerImage (const Handle(Graphic3d_MarkerImage)& theImage) { myMarkerImage = theImage; } Standard_EXPORT void SetBitMap (const Standard_Integer theWidth, const Standard_Integer theHeight, const Handle(TColStd_HArray1OfByte)& theTexture); //! Return the program. const Handle(Graphic3d_ShaderProgram)& ShaderProgram() const { return myProgram; } //! Sets up OpenGL/GLSL shader program. void SetShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProgram) { myProgram = theProgram; } public: //! Returns the current values of the group. Standard_DEPRECATED("Deprecated method Values() should be replaced by individual property getters") void Values (Quantity_Color& theColor, Aspect_TypeOfMarker& theType, Standard_Real& theScale) const { theColor = myColor.GetRGB(); theType = myType; theScale = myScale; } protected: Handle(Graphic3d_ShaderProgram) myProgram; Handle(Graphic3d_MarkerImage) myMarkerImage; Quantity_ColorRGBA myColor; Aspect_TypeOfMarker myType; Standard_ShortReal myScale; }; DEFINE_STANDARD_HANDLE(Graphic3d_AspectMarker3d, Standard_Transient) #endif // _Graphic3d_AspectMarker3d_HeaderFile