// Created on: 2001-01-04 // Copyright (c) 2001-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_ArrayOfTriangles_HeaderFile #define _Graphic3d_ArrayOfTriangles_HeaderFile #include #include #include #include #include class Graphic3d_ArrayOfTriangles; DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfTriangles, Graphic3d_ArrayOfPrimitives) //! Contains triangles array definition class Graphic3d_ArrayOfTriangles : public Graphic3d_ArrayOfPrimitives { public: //! Creates an array of triangles, //! a triangle can be filled as: //! 1) creating a set of triangles defined with his vertexs. //! i.e: //! myArray = Graphic3d_ArrayOfTriangles(6) //! myArray->AddVertex(x1,y1,z1) //! .... //! myArray->AddVertex(x6,y6,z6) //! 3) creating a set of indexed triangles defined with his vertex //! ans edges. //! i.e: //! myArray = Graphic3d_ArrayOfTriangles(4,6) //! myArray->AddVertex(x1,y1,z1) //! .... //! myArray->AddVertex(x4,y4,z4) //! myArray->AddEdge(1) //! myArray->AddEdge(2) //! myArray->AddEdge(3) //! myArray->AddEdge(2) //! myArray->AddEdge(3) //! myArray->AddEdge(4) //! //! defined the maximun allowed vertex number in the array. //! defined the maximun allowed edge number in the array. //! Warning: //! When is TRUE , you must use one of //! AddVertex(Point,Normal) //! or AddVertex(Point,Normal,Color) //! or AddVertex(Point,Normal,Texel) methods. //! When is TRUE , you must use one of //! AddVertex(Point,Color) //! or AddVertex(Point,Normal,Color) methods. //! When is TRUE , you must use one of //! AddVertex(Point,Texel) //! or AddVertex(Point,Normal,Texel) methods. //! Warning: //! the user is responsible about the orientation of the triangle //! depending of the order of the created vertex or edges and this //! orientation must be coherent with the vertex normal optionnaly //! given at each vertex (See the Orientate() methods). Standard_EXPORT Graphic3d_ArrayOfTriangles(const Standard_Integer maxVertexs, const Standard_Integer maxEdges = 0, const Standard_Boolean hasVNormals = Standard_False, const Standard_Boolean hasVColors = Standard_False, const Standard_Boolean hasTexels = Standard_False); DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfTriangles,Graphic3d_ArrayOfPrimitives) protected: private: }; #endif // _Graphic3d_ArrayOfTriangles_HeaderFile