-- Created on: 2001-01-04 -- Copyright (c) 2001-2014 OPEN CASCADE SAS -- -- This file is part of Open CASCADE Technology software library. -- -- This library is free software; you can redistribute it and/or modify it under -- the terms of the GNU Lesser General Public License version 2.1 as published -- by the Free Software Foundation, with special exception defined in the file -- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT -- distribution for complete text of the license and disclaimer of any warranty. -- -- Alternatively, this file may be used under the terms of Open CASCADE -- commercial license or contractual agreement. class ArrayOfTriangleStrips from Graphic3d inherits ArrayOfPrimitives from Graphic3d is -- constructor Create ( maxVertexs: Integer from Standard; maxStrips: Integer from Standard = 0; hasVNormals: Boolean from Standard = Standard_False; hasVColors: Boolean from Standard = Standard_False; hasSColors: Boolean from Standard = Standard_False; hasTexels: Boolean from Standard = Standard_False) returns mutable ArrayOfTriangleStrips from Graphic3d; ---Purpose: Creates an array of triangle strips, -- a polygon can be filled as: -- 1) creating a single strip defined with his vertexs. -- i.e: -- myArray = Graphic3d_ArrayOfTriangleStrips(7) -- myArray->AddVertex(x1,y1,z1) -- .... -- myArray->AddVertex(x7,y7,z7) -- 2) creating separate strips defined with a predefined -- number of strips and the number of vertex per strip. -- i.e: -- myArray = Graphic3d_ArrayOfTriangleStrips(8,2) -- myArray->AddBound(4) -- myArray->AddVertex(x1,y1,z1) -- .... -- myArray->AddVertex(x4,y4,z4) -- myArray->AddBound(4) -- myArray->AddVertex(x5,y5,z5) -- .... -- myArray->AddVertex(x8,y8,z8) -- -- defined the maximun allowed vertex number in the array. -- defined the maximun allowed strip number in the array. -- The number of triangle really drawn is : -- VertexNumber()-2*Min(1,BoundNumber()) -- Warning: -- When is TRUE , you must use one of -- AddVertex(Point,Normal) -- or AddVertex(Point,Normal,Color) -- or AddVertex(Point,Normal,Texel) methods. -- When is TRUE , you must use one of -- AddVertex(Point,Color) -- or AddVertex(Point,Normal,Color) methods. -- When is TRUE , you must use one of -- AddVertex(Point,Texel) -- or AddVertex(Point,Normal,Texel) methods. -- When is TRUE , must be > 0 and -- you must use the -- AddBound(number,Color) method. -- Warning: -- the user is responsible about the orientation of the strip -- depending of the order of the created vertex and this -- orientation must be coherent with the vertex normal optionnaly -- given at each vertex (See the Orientate() methods). end;