// Created on: 2001-01-04 // Copyright (c) 2001-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_ArrayOfPoints_HeaderFile #define _Graphic3d_ArrayOfPoints_HeaderFile #include #include #include #include #include class Graphic3d_ArrayOfPoints; DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfPoints, Graphic3d_ArrayOfPrimitives) //! Contains points array definition class Graphic3d_ArrayOfPoints : public Graphic3d_ArrayOfPrimitives { public: //! Creates an array of points, //! a single pixel point is drawn at each vertex. //! The array must be filled using the AddVertex(Point) method. //! When is TRUE , you must use only AddVertex(Point,Color) method. //! When is TRUE , you must use only AddVertex(Point,Normal) method. Standard_EXPORT Graphic3d_ArrayOfPoints(const Standard_Integer maxVertexs, const Standard_Boolean hasVColors = Standard_False, const Standard_Boolean hasVNormals = Standard_False); DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfPoints,Graphic3d_ArrayOfPrimitives) protected: private: }; #endif // _Graphic3d_ArrayOfPoints_HeaderFile