// Created on: 2001-01-04 // Copyright (c) 2001-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_ArrayOfPoints_HeaderFile #define _Graphic3d_ArrayOfPoints_HeaderFile #include //! Contains points array definition. class Graphic3d_ArrayOfPoints : public Graphic3d_ArrayOfPrimitives { DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfPoints, Graphic3d_ArrayOfPrimitives) public: //! Creates an array of points (Graphic3d_TOPA_POINTS). //! The array must be filled using the AddVertex(Point) method. //! @param theMaxVertexs maximum number of points //! @param theArrayFlags array flags Graphic3d_ArrayOfPoints (Standard_Integer theMaxVertexs, Graphic3d_ArrayFlags theArrayFlags) : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POINTS, theMaxVertexs, 0, 0, theArrayFlags) {} //! Creates an array of points (Graphic3d_TOPA_POINTS). //! The array must be filled using the AddVertex(Point) method. //! @param theMaxVertexs maximum number of points //! @param theHasVColors when TRUE, AddVertex(Point,Color) should be used for specifying vertex color //! @param theHasVNormals when TRUE, AddVertex(Point,Normal) should be used for specifying vertex normal Graphic3d_ArrayOfPoints (Standard_Integer theMaxVertexs, Standard_Boolean theHasVColors = Standard_False, Standard_Boolean theHasVNormals = Standard_False) : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POINTS, theMaxVertexs, 0, 0, (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) | (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None)) {} }; DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfPoints, Graphic3d_ArrayOfPrimitives) #endif // _Graphic3d_ArrayOfPoints_HeaderFile