// Created by: Kirill GAVRILOV // Copyright (c) 2013-2015 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Font_Rect_H__ #define _Font_Rect_H__ #include //! Auxiliary POD structure - 2D rectangle definition. struct Font_Rect { float Left; //!< left position float Right; //!< right position float Top; //!< top position float Bottom; //!< bottom position //! Top-left corner as vec2. NCollection_Vec2 TopLeft() const { return NCollection_Vec2 (Left, Top); } //! Top-left corner as vec2. NCollection_Vec2& TopLeft (NCollection_Vec2& theVec) const { theVec.x() = Left; theVec.y() = Top; return theVec; } //! Top-right corner as vec2. NCollection_Vec2& TopRight (NCollection_Vec2& theVec) const { theVec.x() = Right; theVec.y() = Top; return theVec; } //! Bottom-left corner as vec2. NCollection_Vec2& BottomLeft (NCollection_Vec2& theVec) const { theVec.x() = Left; theVec.y() = Bottom; return theVec; } //! Bottom-right corner as vec2. NCollection_Vec2& BottomRight (NCollection_Vec2& theVec) const { theVec.x() = Right; theVec.y() = Bottom; return theVec; } //! Rectangle width. float Width() const { return Right - Left; } //! Rectangle height. float Height() const { return Top - Bottom; } }; #endif // _Font_Rect_H__