// Created on: 1997-07-22 // Created by: Laurent PAINNOT // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef _MSC_VER #include #endif //======================================================================= //function : DrawTrSurf_Triangulation2D //purpose : //======================================================================= DrawTrSurf_Triangulation2D::DrawTrSurf_Triangulation2D (const Handle(Poly_Triangulation)& T): myTriangulation(T) { // Build the connect tool Poly_Connect pc(T); Standard_Integer i,j,nFree, nInternal, nbTriangles = T->NbTriangles(); Standard_Integer t[3]; // count the free edges nFree = 0; for (i = 1; i <= nbTriangles; i++) { pc.Triangles(i,t[0],t[1],t[2]); for (j = 0; j < 3; j++) if (t[j] == 0) nFree++; } // allocate the arrays myFree = new TColStd_HArray1OfInteger(1,2*nFree); nInternal = (3*nbTriangles - nFree) / 2; myInternals = new TColStd_HArray1OfInteger(1,2*nInternal); TColStd_Array1OfInteger& Free = myFree->ChangeArray1(); TColStd_Array1OfInteger& Internal = myInternals->ChangeArray1(); Standard_Integer fr = 1, in = 1; const Poly_Array1OfTriangle& triangles = T->Triangles(); Standard_Integer n[3]; for (i = 1; i <= nbTriangles; i++) { pc.Triangles(i,t[0],t[1],t[2]); triangles(i).Get(n[0],n[1],n[2]); for (j = 0; j < 3; j++) { Standard_Integer k = (j+1) % 3; if (t[j] == 0) { Free(fr) = n[j]; Free(fr+1) = n[k]; fr += 2; } // internal edge if this triangle has a lower index than the adjacent else if (i < t[j]) { Internal(in) = n[j]; Internal(in+1) = n[k]; in += 2; } } } } //======================================================================= //function : Triangulation //purpose : //======================================================================= Handle(Poly_Triangulation) DrawTrSurf_Triangulation2D::Triangulation() const { return myTriangulation; } //======================================================================= //function : DrawOn //purpose : //======================================================================= void DrawTrSurf_Triangulation2D::DrawOn(Draw_Display& dis) const { // Display the edges Standard_Integer i,n; if (myTriangulation->HasUVNodes()) { const TColgp_Array1OfPnt2d& Nodes = myTriangulation->UVNodes(); // free edges dis.SetColor(Draw_rouge); const TColStd_Array1OfInteger& Free = myFree->Array1(); n = Free.Length() / 2; for (i = 1; i <= n; i++) { dis.Draw(Nodes(Free(2*i-1)),Nodes(Free(2*i))); } // internal edges dis.SetColor(Draw_bleu); const TColStd_Array1OfInteger& Internal = myInternals->Array1(); n = Internal.Length() / 2; for (i = 1; i <= n; i++) { dis.Draw(Nodes(Internal(2*i-1)),Nodes(Internal(2*i))); } } } //======================================================================= //function : Copy //purpose : //======================================================================= Handle(Draw_Drawable3D) DrawTrSurf_Triangulation2D::Copy() const { return new DrawTrSurf_Triangulation2D(myTriangulation); } //======================================================================= //function : Dump //purpose : //======================================================================= void DrawTrSurf_Triangulation2D::Dump(Standard_OStream& S) const { Poly::Dump(myTriangulation,S); } //======================================================================= //function : Whatis //purpose : //======================================================================= void DrawTrSurf_Triangulation2D::Whatis(Draw_Interpretor& I) const { I << "triangulation"; }