#include #include #include #include #include #include DrawTrSurf_BezierSurface::DrawTrSurf_BezierSurface ( const Handle(Geom_BezierSurface)& S) : DrawTrSurf_Surface (S, 1, 1, Draw_jaune, Draw_bleu, 30, 0.05, 0) { drawPoles = Standard_True; polesLook = Draw_rouge; } DrawTrSurf_BezierSurface::DrawTrSurf_BezierSurface ( const Handle(Geom_BezierSurface)& S, const Standard_Integer NbUIsos, const Standard_Integer NbVIsos, const Draw_Color& BoundsColor, const Draw_Color& IsosColor, const Draw_Color& PolesColor, const Standard_Boolean ShowPoles, const Standard_Integer Discret,const Standard_Real Deflection, const Standard_Integer DrawMode) : DrawTrSurf_Surface (S, NbUIsos, NbVIsos, BoundsColor, IsosColor, Discret, Deflection, DrawMode){ drawPoles = ShowPoles; polesLook = PolesColor; } void DrawTrSurf_BezierSurface::DrawOn (Draw_Display& dis) const { Standard_Integer i,j; Handle(Geom_BezierSurface) S = Handle(Geom_BezierSurface)::DownCast(surf); if (drawPoles) { Standard_Integer NbUPoles = S->NbUPoles(); Standard_Integer NbVPoles = S->NbVPoles(); dis.SetColor(polesLook); TColgp_Array2OfPnt SPoles (1, NbUPoles, 1, NbVPoles); S->Poles (SPoles); for (j = 1; j <= NbVPoles; j++) { dis.MoveTo(SPoles(1, j)); for (i = 2; i <= NbUPoles; i++) { dis.DrawTo(SPoles(i, j)); } } for (i = 1; i <= NbUPoles; i++) { dis.MoveTo(SPoles(i, 1)); for (j = 2; j <= NbVPoles; j++) { dis.DrawTo(SPoles(i, j)); } } } DrawTrSurf_Surface::DrawOn(dis); } void DrawTrSurf_BezierSurface::ShowPoles () { drawPoles = Standard_True; } void DrawTrSurf_BezierSurface::ClearPoles () { drawPoles = Standard_False; } void DrawTrSurf_BezierSurface::FindPole ( const Standard_Real X, const Standard_Real Y, const Draw_Display& D, const Standard_Real XPrec, Standard_Integer& UIndex, Standard_Integer& VIndex) const { Handle(Geom_BezierSurface) bs = Handle(Geom_BezierSurface)::DownCast(surf); gp_Pnt2d p1(X/D.Zoom(),Y/D.Zoom()); Standard_Real Prec = XPrec / D.Zoom(); UIndex++; VIndex++; Standard_Integer NbUPoles = bs->NbUPoles(); Standard_Integer NbVPoles = bs->NbVPoles(); while (VIndex <= NbVPoles) { while (UIndex <= NbUPoles) { if (D.Project(bs->Pole(UIndex, VIndex)).Distance(p1) <= Prec) return; UIndex++; } UIndex = 1; VIndex++; } UIndex = VIndex = 0; } //======================================================================= //function : Copy //purpose : //======================================================================= Handle(Draw_Drawable3D) DrawTrSurf_BezierSurface::Copy()const { Handle(DrawTrSurf_BezierSurface) DS = new DrawTrSurf_BezierSurface (Handle(Geom_BezierSurface)::DownCast(surf->Copy()), nbUIsos,nbVIsos, boundsLook,isosLook,polesLook,drawPoles, GetDiscretisation(),GetDeflection(),GetDrawMode()); return DS; }