// Created on: 1991-10-10 // Created by: Jean Claude VAUTHIER // Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Convert_SphereToBSplineSurface_HeaderFile #define _Convert_SphereToBSplineSurface_HeaderFile #include #include #include #include #include #include class Standard_DomainError; class gp_Sphere; //! This algorithm converts a bounded Sphere into a rational //! B-spline surface. The sphere is a Sphere from package gp. //! The parametrization of the sphere is //! P (U, V) = Loc + Radius * Sin(V) * Zdir + //! Radius * Cos(V) * (Cos(U)*Xdir + Sin(U)*Ydir) //! where Loc is the center of the sphere Xdir, Ydir and Zdir are the //! normalized directions of the local cartesian coordinate system of //! the sphere. The parametrization range is U [0, 2PI] and //! V [-PI/2, PI/2]. //! KeyWords : //! Convert, Sphere, BSplineSurface. class Convert_SphereToBSplineSurface : public Convert_ElementarySurfaceToBSplineSurface { public: DEFINE_STANDARD_ALLOC //! The equivalent B-spline surface as the same orientation as the //! sphere in the U and V parametric directions. //! //! Raised if U1 = U2 or U1 = U2 + 2.0 * Pi //! Raised if V1 = V2. Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph, const Standard_Real U1, const Standard_Real U2, const Standard_Real V1, const Standard_Real V2); //! The equivalent B-spline surface as the same orientation //! as the sphere in the U and V parametric directions. //! //! Raised if UTrim = True and Param1 = Param2 or //! Param1 = Param2 + 2.0 * Pi //! Raised if UTrim = False and Param1 = Param2 Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph, const Standard_Real Param1, const Standard_Real Param2, const Standard_Boolean UTrim = Standard_True); //! The equivalent B-spline surface as the same orientation //! as the sphere in the U and V parametric directions. Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph); protected: private: }; #endif // _Convert_SphereToBSplineSurface_HeaderFile