inline Standard_Integer Bnd_Sphere::U() const { return myU; } inline Standard_Integer Bnd_Sphere::V() const { return myV; } inline Standard_Boolean Bnd_Sphere::IsValid() const { return myIsValid; } inline void Bnd_Sphere::SetValid(const Standard_Boolean isValid) { myIsValid = isValid; } inline const gp_XYZ& Bnd_Sphere::Center() const { return myCenter; } inline Standard_Real Bnd_Sphere::Radius() const { return myRadius; }