// Created on: 2013-12-20 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BVH_Triangulation_Header #define _BVH_Triangulation_Header #include //! Triangulation as an example of primitive set. template class BVH_Triangulation : public BVH_PrimitiveSet { public: typedef typename BVHTools::VectorType::Type BVH_VecNt; public: //! Creates new triangulation. BVH_Triangulation(); //! Releases resources of geometric object. virtual ~BVH_Triangulation(); public: //! Array of vertex coordinates. typename BVHTools::ArrayType::Type Vertices; //! Array of indices of triangle indicies vertices. BVH_Array4i Elements; public: //! Return total number of triangles. virtual Standard_Integer Size() const; //! Returns AABB of specified triangle. virtual BVH_Box Box (const Standard_Integer theIndex) const; //! Returns centroid position in specified axis. virtual T Center (const Standard_Integer theIndex, const Standard_Integer theAxis) const; //! Swaps indices of two specified triangles. virtual void Swap (const Standard_Integer theIndex1, const Standard_Integer theIndex2); }; #include #endif // _BVH_Triangulation_Header