// Created on: 2013-12-20 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BVH_Triangulation_Header #define _BVH_Triangulation_Header #include //! Triangulation as an example of BVH primitive set. //! \tparam T Numeric data type //! \tparam N Vector dimension template class BVH_Triangulation : public BVH_PrimitiveSet { public: typedef typename BVH::VectorType::Type BVH_VecNt; public: //! Creates empty triangulation. BVH_Triangulation(); //! Releases resources of triangulation. virtual ~BVH_Triangulation(); public: //! Array of vertex coordinates. typename BVH::ArrayType::Type Vertices; //! Array of indices of triangle vertices. BVH_Array4i Elements; public: //! Returns total number of triangles. virtual Standard_Integer Size() const; //! Returns AABB of entire set of objects. using BVH_PrimitiveSet::Box; //! Returns AABB of the given triangle. virtual BVH_Box Box (const Standard_Integer theIndex) const; //! Returns centroid position along the given axis. virtual T Center (const Standard_Integer theIndex, const Standard_Integer theAxis) const; //! Performs transposing the two given triangles in the set. virtual void Swap (const Standard_Integer theIndex1, const Standard_Integer theIndex2); }; #include #endif // _BVH_Triangulation_Header