// Created on: 2013-12-20 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BVH_Geometry_Header #define _BVH_Geometry_Header #include #include //! BVH geometry as a set of abstract geometric objects. template class BVH_Geometry : public BVH_ObjectSet { public: //! Creates uninitialized BVH geometry. BVH_Geometry(); //! Releases resources of BVH geometry. virtual ~BVH_Geometry(); public: //! Marks geometry as outdated. virtual void MarkDirty(); //! Returns AABB of whole geometry. virtual BVH_Box Box() const; //! Returns constructed BVH tree. virtual const NCollection_Handle >& BVH(); //! Returns the method (builder) to construct BVH. virtual const NCollection_Handle >& Builder() const; //! Sets the method (builder) to construct BVH. virtual void SetBuilder (NCollection_Handle >& theBuilder); protected: //! Updates internal geometry state. virtual void Update(); protected: Standard_Boolean myIsDirty; //!< Is geometry state outdated? NCollection_Handle > myBVH; //!< Constructed hight-level BVH NCollection_Handle > myBuilder; //!< Builder for hight-level BVH mutable BVH_Box myBox; //!< Cached bounding box of geometric objects }; #include #endif // _BVH_Geometry_Header