// Created on: 2014-09-06 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BVH_DistanceField_Header #define _BVH_DistanceField_Header #include template class BVH_ParallelDistanceFieldBuilder; //! Tool object for building 3D distance field from the set of BVH triangulations. //! Distance field is a scalar field that measures the distance from a given point //! to some object, including optional information about the inside and outside of //! the structure. Distance fields are used as alternative surface representations //! (like polygons or NURBS). template class BVH_DistanceField { friend class BVH_ParallelDistanceFieldBuilder; public: typedef typename BVH::VectorType::Type BVH_VecNt; public: //! Creates empty 3D distance field. BVH_DistanceField (const Standard_Integer theMaximumSize, const Standard_Boolean theComputeSign); //! Releases resources of 3D distance field. virtual ~BVH_DistanceField(); //! Builds 3D distance field from BVH geometry. Standard_Boolean Build (BVH_Geometry& theGeometry); public: //! Returns packed voxel data. const T* PackedData() const { return myVoxelData; } //! Returns distance value for the given voxel. T& Voxel (const Standard_Integer theX, const Standard_Integer theY, const Standard_Integer theZ) { return myVoxelData[theX + (theY + theZ * myDimensionY) * myDimensionX]; } //! Returns distance value for the given voxel. T Voxel (const Standard_Integer theX, const Standard_Integer theY, const Standard_Integer theZ) const { return myVoxelData[theX + (theY + theZ * myDimensionY) * myDimensionX]; } //! Returns size of voxel grid in X dimension. Standard_Integer DimensionX() const { return myDimensionX; } //! Returns size of voxel grid in Y dimension. Standard_Integer DimensionY() const { return myDimensionY; } //! Returns size of voxel grid in Z dimension. Standard_Integer DimensionZ() const { return myDimensionZ; } //! Returns size of single voxel. const BVH_VecNt& VoxelSize() const { return myVoxelSize; } //! Returns minimum corner of voxel grid. const BVH_VecNt& CornerMin() const { return myCornerMin; } //! Returns maximum corner of voxel grid. const BVH_VecNt& CornerMax() const { return myCornerMax; } protected: //! Performs building of distance field for the given Z slices. void BuildSlices (BVH_Geometry& theGeometry, const Standard_Integer theStartZ, const Standard_Integer theFinalZ); protected: //! Array of voxels. T* myVoxelData; //! Size of single voxel. BVH_VecNt myVoxelSize; //! Minimum corner of voxel grid. BVH_VecNt myCornerMin; //! Maximum corner of voxel grid. BVH_VecNt myCornerMax; //! Size of voxel grid in X dimension. Standard_Integer myDimensionX; //! Size of voxel grid in Y dimension. Standard_Integer myDimensionY; //! Size of voxel grid in Z dimension. Standard_Integer myDimensionZ; //! Size of voxel grid in maximum dimension. Standard_Integer myMaximumSize; //! Enables/disables signing of distance field. Standard_Boolean myComputeSign; }; #include #endif // _BVH_DistanceField_Header