// Created on: 2015-05-29 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include IMPLEMENT_STANDARD_RTTIEXT(BVH_BuildThread,Standard_Transient) // ======================================================================= // function : BVH_BuildThread // purpose : Creates new BVH build thread // ======================================================================= BVH_BuildThread::BVH_BuildThread (BVH_BuildTool& theBuildTool, BVH_BuildQueue& theBuildQueue) : myBuildTool (theBuildTool), myBuildQueue (theBuildQueue), myWorkThread (threadFunction) { // } // ======================================================================= // function : execute // purpose : Executes BVH build thread // ======================================================================= void BVH_BuildThread::execute() { for (Standard_Boolean wasBusy = Standard_False; /**/; /**/) { const Standard_Integer aNode = myBuildQueue.Fetch (wasBusy); if (aNode == -1) // queue is empty { if (!myBuildQueue.HasBusyThreads()) { break; // no active threads } } else { myBuildTool.Perform (aNode); } } } // ======================================================================= // function : threadFunction // purpose : Thread function for BVH build thread // ======================================================================= Standard_Address BVH_BuildThread::threadFunction (Standard_Address theData) { static_cast (theData)->execute(); return NULL; }