// Created on: 2015-05-28 // Created by: Denis BOGOLEPOV // Copyright (c) 2015 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BVH_BuildQueue_Header #define _BVH_BuildQueue_Header #include #include #include //! Command-queue for parallel building of BVH nodes. class BVH_BuildQueue { template friend class BVH_QueueBuilder; public: //! Creates new BVH build queue. BVH_BuildQueue() : myNbThreads (0) { // } //! Releases resources of BVH build queue. ~BVH_BuildQueue() { // } public: //! Returns current size of BVH build queue. Standard_EXPORT Standard_Integer Size(); //! Enqueues new work-item onto BVH build queue. Standard_EXPORT void Enqueue (const Standard_Integer& theNode); //! Fetches first work-item from BVH build queue. Standard_EXPORT Standard_Integer Fetch (Standard_Boolean& wasBusy); //! Checks if there are active build threads. Standard_Boolean HasBusyThreads() { return myNbThreads != 0; } protected: //! Queue of BVH nodes to build. NCollection_Sequence myQueue; protected: //! Manages access serialization of working threads. Standard_Mutex myMutex; //! Number of active build threads. Standard_Integer myNbThreads; }; #endif // _BVH_BuildQueue_Header