// Created on: 1992-11-05 // Created by: Remi LEQUETTE // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BRepPrim_Cone_HeaderFile #define _BRepPrim_Cone_HeaderFile #include #include #include #include #include class Standard_DomainError; class gp_Ax2; class gp_Pnt; class TopoDS_Face; //! Implement the cone primitive. class BRepPrim_Cone : public BRepPrim_Revolution { public: DEFINE_STANDARD_ALLOC //! the STEP definition //! Angle = semi-angle of the cone //! Position : the coordinate system //! Height : height of the cone. //! Radius : radius of truncated face at z = 0 //! //! The apex is on z < 0 //! //! Errors : Height < Resolution //! Angle < Resolution / Height //! Angle > PI/2 - Resolution / Height Standard_EXPORT BRepPrim_Cone(const Standard_Real Angle, const gp_Ax2& Position, const Standard_Real Height, const Standard_Real Radius = 0); //! infinite cone at origin on Z negative Standard_EXPORT BRepPrim_Cone(const Standard_Real Angle); //! infinite cone at Apex on Z negative Standard_EXPORT BRepPrim_Cone(const Standard_Real Angle, const gp_Pnt& Apex); //! infinite cone with Axes Standard_EXPORT BRepPrim_Cone(const Standard_Real Angle, const gp_Ax2& Axes); //! create a Cone at origin on Z axis, of height H, //! radius R1 at Z = 0, R2 at Z = H, X is the origin //! of angles. If R1 or R2 is 0 there is an apex. //! Otherwise, it is a truncated cone. //! //! Error : R1 and R2 < Resolution //! R1 or R2 negative //! Abs(R1-R2) < Resolution //! H < Resolution //! H negative Standard_EXPORT BRepPrim_Cone(const Standard_Real R1, const Standard_Real R2, const Standard_Real H); //! same as above but at a given point Standard_EXPORT BRepPrim_Cone(const gp_Pnt& Center, const Standard_Real R1, const Standard_Real R2, const Standard_Real H); //! same as above with given axes system. Standard_EXPORT BRepPrim_Cone(const gp_Ax2& Axes, const Standard_Real R1, const Standard_Real R2, const Standard_Real H); //! The surface normal should be directed towards the //! outside. Standard_EXPORT virtual TopoDS_Face MakeEmptyLateralFace() const Standard_OVERRIDE; protected: private: Standard_EXPORT void SetMeridian(); Standard_EXPORT void SetParameters (const Standard_Real R1, const Standard_Real R2, const Standard_Real H); Standard_Real myHalfAngle; Standard_Real myRadius; }; #endif // _BRepPrim_Cone_HeaderFile