// Created on: 1991-07-25 // Created by: Christophe MARION // Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //======================================================================= //function : BRepPrim_Builder //purpose : constructor //======================================================================= BRepPrim_Builder::BRepPrim_Builder () { } //======================================================================= //function : BRepPrim_Builder //purpose : constructor //======================================================================= BRepPrim_Builder::BRepPrim_Builder (const BRep_Builder& B) : myBuilder(B) { } //======================================================================= //function : MakeShell //purpose : Make a Shell //======================================================================= void BRepPrim_Builder::MakeShell (TopoDS_Shell& S) const { myBuilder.MakeShell(S); S.Closed(Standard_True); } //======================================================================= //function : MakeFace //purpose : Make a Planar Face //======================================================================= void BRepPrim_Builder::MakeFace (TopoDS_Face& F, const gp_Pln& P) const { myBuilder.MakeFace(F,new Geom_Plane(P),Precision::Confusion()); } //======================================================================= //function : MakeWire //purpose : Make an empty Wire //======================================================================= void BRepPrim_Builder::MakeWire (TopoDS_Wire& W) const { myBuilder.MakeWire(W); } //======================================================================= //function : MakeDegeneratedEdge //purpose : //======================================================================= void BRepPrim_Builder::MakeDegeneratedEdge (TopoDS_Edge& E) const { myBuilder.MakeEdge(E); myBuilder.Degenerated(E,Standard_True); } //======================================================================= //function : MakeEdge //purpose : Make a linear Edge //======================================================================= void BRepPrim_Builder::MakeEdge (TopoDS_Edge& E, const gp_Lin& L) const { myBuilder.MakeEdge(E,new Geom_Line(L),Precision::Confusion()); } //======================================================================= //function : MakeEdge //purpose : Make a Circular Edge //======================================================================= void BRepPrim_Builder::MakeEdge (TopoDS_Edge& E, const gp_Circ& C) const { myBuilder.MakeEdge(E,new Geom_Circle(C),Precision::Confusion()); } //======================================================================= //function : SetPCurve //purpose : //======================================================================= void BRepPrim_Builder::SetPCurve(TopoDS_Edge& E, const TopoDS_Face& F, const gp_Lin2d& L) const { myBuilder.UpdateEdge(E,new Geom2d_Line(L),F,Precision::Confusion()); } //======================================================================= //function : SetPCurve //purpose : //======================================================================= void BRepPrim_Builder::SetPCurve(TopoDS_Edge& E, const TopoDS_Face& F, const gp_Lin2d& L1, const gp_Lin2d& L2) const { TopoDS_Shape aLocalShape = E.Oriented(TopAbs_FORWARD); myBuilder.UpdateEdge(TopoDS::Edge(aLocalShape), new Geom2d_Line(L1), new Geom2d_Line(L2), F,Precision::Confusion()); // myBuilder.UpdateEdge(TopoDS::Edge(E.Oriented(TopAbs_FORWARD)), // new Geom2d_Line(L1), // new Geom2d_Line(L2), // F,Precision::Confusion()); myBuilder.Continuity(E,F,F,GeomAbs_CN); } //======================================================================= //function : SetPCurve //purpose : //======================================================================= void BRepPrim_Builder::SetPCurve(TopoDS_Edge& E, const TopoDS_Face& F, const gp_Circ2d& C) const { myBuilder.UpdateEdge(E,new Geom2d_Circle(C),F,Precision::Confusion()); } //======================================================================= //function : MakeVertex //purpose : Make a Vertex //======================================================================= void BRepPrim_Builder::MakeVertex (TopoDS_Vertex& V, const gp_Pnt& P) const { myBuilder.MakeVertex(V,P,Precision::Confusion()); } //======================================================================= //function : ReverseFace //purpose : Reverse a Face //======================================================================= void BRepPrim_Builder::ReverseFace (TopoDS_Face& F) const { F.Reverse(); } //======================================================================= //function : AddEdgeVertex //purpose : Add a Vertex to an Edge //======================================================================= void BRepPrim_Builder::AddEdgeVertex (TopoDS_Edge& E, const TopoDS_Vertex& V, const Standard_Real P, const Standard_Boolean direct) const { TopoDS_Vertex VV = V; if (!direct) VV.Reverse(); myBuilder.Add(E,VV); myBuilder.UpdateVertex(VV,P,E,Precision::Confusion()); } //======================================================================= //function : AddEdgeVertex //purpose : Add a Vertex to an Edge //======================================================================= void BRepPrim_Builder::AddEdgeVertex (TopoDS_Edge& E, const TopoDS_Vertex& V, const Standard_Real P1, const Standard_Real P2) const { TopoDS_Vertex VV = V; VV.Orientation(TopAbs_FORWARD); myBuilder.Add(E,VV); VV.Orientation(TopAbs_REVERSED); myBuilder.Add(E,VV); myBuilder.Range(E,P1,P2); } //======================================================================= //function : SetParameters //purpose : //======================================================================= void BRepPrim_Builder::SetParameters (TopoDS_Edge& E, const TopoDS_Vertex& , const Standard_Real P1, const Standard_Real P2) const { myBuilder.Range(E,P1,P2); } //======================================================================= //function : AddWireEdge //purpose : Add an Edge to a Wire //======================================================================= void BRepPrim_Builder::AddWireEdge (TopoDS_Wire& W, const TopoDS_Edge& E, const Standard_Boolean direct) const { TopoDS_Edge EE = E; if (!direct) EE.Reverse(); myBuilder.Add(W,EE); } //======================================================================= //function : AddFaceWire //purpose : Add a Wire to a Face //======================================================================= void BRepPrim_Builder::AddFaceWire (TopoDS_Face& F, const TopoDS_Wire& W) const { myBuilder.Add(F,W); } //======================================================================= //function : AddShellFace //purpose : Add a Face to a Shell //======================================================================= void BRepPrim_Builder::AddShellFace(TopoDS_Shell& S, const TopoDS_Face& F) const { myBuilder.Add(S,F); } //======================================================================= //function : Complete //purpose : //======================================================================= void BRepPrim_Builder::CompleteEdge(TopoDS_Edge& E)const { BRepTools::Update(E); } //======================================================================= //function : Complete //purpose : //======================================================================= void BRepPrim_Builder::CompleteWire(TopoDS_Wire& W)const { W.Closed(BRep_Tool::IsClosed(W)); BRepTools::Update(W); } //======================================================================= //function : Complete //purpose : //======================================================================= void BRepPrim_Builder::CompleteFace(TopoDS_Face& F)const { BRepTools::Update(F); } //======================================================================= //function : Complete //purpose : //======================================================================= void BRepPrim_Builder::CompleteShell(TopoDS_Shell& S)const { S.Closed(BRep_Tool::IsClosed(S)); BRepTools::Update(S); }