// Created on: 2003-09-26 // Created by: Open CASCADE Support // Copyright (c) 2003-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include //======================================================================= //function : GetDeflection //purpose : //======================================================================= inline Standard_Real BRepMesh_FastDiscret::GetDeflection() const { return myDeflection; } //======================================================================= //function : GetAngle //purpose : //======================================================================= inline Standard_Real BRepMesh_FastDiscret::GetAngle() const { return myAngle; } //======================================================================= //function : GetMapOfDefEdge //purpose : //======================================================================= inline const TopTools_DataMapOfShapeReal& BRepMesh_FastDiscret::GetMapOfDefEdge() const { return myMapdefle; } //======================================================================= //function : EdgesOfDomain //purpose : //======================================================================= inline void BRepMesh_FastDiscret::EdgesOfDomain(BRepMesh_MapOfInteger& Indices) const { Indices = myStructure->LinkOfDomain(); } //======================================================================= //function : TrianglesOfDomain //purpose : //======================================================================= inline void BRepMesh_FastDiscret::TrianglesOfDomain(BRepMesh_MapOfInteger& Indices) const { Indices = myStructure->ElemOfDomain(); } //======================================================================= //function : NbPoint3d //purpose : //======================================================================= inline Standard_Integer BRepMesh_FastDiscret::NbPoint3d() const { return myNbLocat; } //======================================================================= //function : Point3d //purpose : //======================================================================= inline const gp_Pnt& BRepMesh_FastDiscret::Point3d(const Standard_Integer Index) const { return myLocation3d(Index); } //======================================================================= //function : WithShare //purpose : //======================================================================= inline Standard_Boolean BRepMesh_FastDiscret::WithShare() const { return myWithShare; } //======================================================================= //function : InShape //purpose : //======================================================================= inline Standard_Boolean BRepMesh_FastDiscret::InShape() const { return myInshape; } //======================================================================= //function : ShapeTrigu //purpose : //======================================================================= inline Standard_Boolean BRepMesh_FastDiscret::ShapeTrigu() const { return myShapetrigu; }