// Copyright (c) 2013 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BRepMesh_Edge_HeaderFile #define _BRepMesh_Edge_HeaderFile #include #include #include #include #include //! Light weighted structure representing link of the mesh. class BRepMesh_Edge : public BRepMesh_OrientedEdge { public: //! Default constructor. BRepMesh_Edge() : BRepMesh_OrientedEdge(), myMovability(BRepMesh_Deleted) { } //! Constructs a link between two vertices. BRepMesh_Edge( const Standard_Integer theFirstNode, const Standard_Integer theLastNode, const BRepMesh_DegreeOfFreedom theMovability) : BRepMesh_OrientedEdge(theFirstNode, theLastNode), myMovability(theMovability) { } //! Returns movability flag of the Link. inline BRepMesh_DegreeOfFreedom Movability() const { return myMovability; } //! Sets movability flag of the Link. //! @param theMovability flag to be set. inline void SetMovability(const BRepMesh_DegreeOfFreedom theMovability) { myMovability = theMovability; } //! Checks if the given edge and this one have the same orientation. //! @param theOther edge to be checked against this one. //! \retrun TRUE if edges have the same orientation, FALSE if not. inline Standard_Boolean IsSameOrientation(const BRepMesh_Edge& theOther) const { return BRepMesh_OrientedEdge::IsEqual(theOther); } //! Checks for equality with another edge. //! @param theOther edge to be checked against this one. //! @return TRUE if equal, FALSE if not. inline Standard_Boolean IsEqual(const BRepMesh_Edge& theOther) const { if (myMovability == BRepMesh_Deleted || theOther.myMovability == BRepMesh_Deleted) return Standard_False; return IsSameOrientation(theOther) || (FirstNode() == theOther.LastNode() && LastNode() == theOther.FirstNode()); } //! Alias for IsEqual. Standard_Boolean operator ==(const BRepMesh_Edge& Other) const { return IsEqual(Other); } private: BRepMesh_DegreeOfFreedom myMovability; }; inline Standard_Integer HashCode(const BRepMesh_Edge& theEdge, const Standard_Integer theUpper) { return theEdge.HashCode(theUpper); } #endif