// Created on: 2016-04-19 // Copyright (c) 2016 OPEN CASCADE SAS // Created by: Oleg AGASHIN // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include #include #include #include #include #include //======================================================================= // Function: Constructor // Purpose : //======================================================================= BRepMesh_BaseMeshAlgo::BRepMesh_BaseMeshAlgo() { } //======================================================================= // Function: Destructor // Purpose : //======================================================================= BRepMesh_BaseMeshAlgo::~BRepMesh_BaseMeshAlgo() { } //======================================================================= // Function: Perform // Purpose : //======================================================================= void BRepMesh_BaseMeshAlgo::Perform( const IMeshData::IFaceHandle& theDFace, const IMeshTools_Parameters& theParameters) { try { OCC_CATCH_SIGNALS myDFace = theDFace; myParameters = theParameters; myAllocator = new NCollection_IncAllocator(IMeshData::MEMORY_BLOCK_SIZE_HUGE); myStructure = new BRepMesh_DataStructureOfDelaun(myAllocator); myNodesMap = new VectorOfPnt(256, myAllocator); myUsedNodes = new DMapOfIntegerInteger(1, myAllocator); if (initDataStructure()) { generateMesh(); commitSurfaceTriangulation(); } } catch (Standard_Failure const& /*theExeption*/) { } myDFace.Nullify(); // Do not hold link to face. myStructure.Nullify(); myNodesMap .Nullify(); myUsedNodes.Nullify(); myAllocator.Nullify(); } //======================================================================= //function : initDataStructure //purpose : //======================================================================= Standard_Boolean BRepMesh_BaseMeshAlgo::initDataStructure() { for (Standard_Integer aWireIt = 0; aWireIt < myDFace->WiresNb(); ++aWireIt) { const IMeshData::IWireHandle& aDWire = myDFace->GetWire(aWireIt); if (aDWire->IsSet(IMeshData_SelfIntersectingWire)) { // TODO: here we can add points of self-intersecting wire as fixed points // in order to keep consistency of nodes with adjacent faces. continue; } for (Standard_Integer aEdgeIt = 0; aEdgeIt < aDWire->EdgesNb(); ++aEdgeIt) { const IMeshData::IEdgeHandle aDEdge = aDWire->GetEdge(aEdgeIt); const IMeshData::ICurveHandle& aCurve = aDEdge->GetCurve(); const IMeshData::IPCurveHandle& aPCurve = aDEdge->GetPCurve( myDFace.get(), aDWire->GetEdgeOrientation(aEdgeIt)); const TopAbs_Orientation aOri = fixSeamEdgeOrientation(aDEdge, aPCurve); Standard_Integer aPrevNodeIndex = -1; const Standard_Integer aLastPoint = aPCurve->ParametersNb() - 1; for (Standard_Integer aPointIt = 0; aPointIt <= aLastPoint; ++aPointIt) { const Standard_Integer aNodeIndex = registerNode( aCurve ->GetPoint(aPointIt), aPCurve->GetPoint(aPointIt), BRepMesh_Frontier, Standard_False/*aPointIt > 0 && aPointIt < aLastPoint*/); aPCurve->GetIndex(aPointIt) = aNodeIndex; myUsedNodes->Bind(aNodeIndex, aNodeIndex); if (aPrevNodeIndex != -1 && aPrevNodeIndex != aNodeIndex) { const Standard_Integer aLinksNb = myStructure->NbLinks(); const Standard_Integer aLinkIndex = addLinkToMesh(aPrevNodeIndex, aNodeIndex, aOri); if (aWireIt != 0 && aLinkIndex <= aLinksNb) { // Prevent holes around wire of zero area. BRepMesh_Edge& aLink = const_cast(myStructure->GetLink(aLinkIndex)); aLink.SetMovability(BRepMesh_Fixed); } } aPrevNodeIndex = aNodeIndex; } } } return Standard_True; } //======================================================================= // Function: registerNode // Purpose : //======================================================================= Standard_Integer BRepMesh_BaseMeshAlgo::registerNode( const gp_Pnt& thePoint, const gp_Pnt2d& thePoint2d, const BRepMesh_DegreeOfFreedom theMovability, const Standard_Boolean isForceAdd) { const Standard_Integer aNodeIndex = addNodeToStructure( thePoint2d, myNodesMap->Size(), theMovability, isForceAdd); if (aNodeIndex > myNodesMap->Size()) { myNodesMap->Append(thePoint); } return aNodeIndex; } //======================================================================= // Function: addNode // Purpose : //======================================================================= Standard_Integer BRepMesh_BaseMeshAlgo::addNodeToStructure( const gp_Pnt2d& thePoint, const Standard_Integer theLocation3d, const BRepMesh_DegreeOfFreedom theMovability, const Standard_Boolean isForceAdd) { BRepMesh_Vertex aNode(thePoint.XY(), theLocation3d, theMovability); return myStructure->AddNode(aNode, isForceAdd); } //======================================================================= //function : addLinkToMesh //purpose : //======================================================================= Standard_Integer BRepMesh_BaseMeshAlgo::addLinkToMesh( const Standard_Integer theFirstNodeId, const Standard_Integer theLastNodeId, const TopAbs_Orientation theOrientation) { Standard_Integer aLinkIndex; if (theOrientation == TopAbs_REVERSED) aLinkIndex = myStructure->AddLink(BRepMesh_Edge(theLastNodeId, theFirstNodeId, BRepMesh_Frontier)); else if (theOrientation == TopAbs_INTERNAL) aLinkIndex = myStructure->AddLink(BRepMesh_Edge(theFirstNodeId, theLastNodeId, BRepMesh_Fixed)); else aLinkIndex = myStructure->AddLink(BRepMesh_Edge(theFirstNodeId, theLastNodeId, BRepMesh_Frontier)); return Abs(aLinkIndex); } //======================================================================= //function : fixSeamEdgeOrientation //purpose : //======================================================================= TopAbs_Orientation BRepMesh_BaseMeshAlgo::fixSeamEdgeOrientation( const IMeshData::IEdgeHandle& theDEdge, const IMeshData::IPCurveHandle& thePCurve) const { for (Standard_Integer aPCurveIt = 0; aPCurveIt < theDEdge->PCurvesNb(); ++aPCurveIt) { const IMeshData::IPCurveHandle& aPCurve = theDEdge->GetPCurve(aPCurveIt); if (aPCurve->GetFace() == myDFace && thePCurve != aPCurve) { // Simple check that another pcurve of seam edge does not coincide with reference one. const gp_Pnt2d& aPnt1_1 = thePCurve->GetPoint(0); const gp_Pnt2d& aPnt2_1 = thePCurve->GetPoint(thePCurve->ParametersNb() - 1); const gp_Pnt2d& aPnt1_2 = aPCurve->GetPoint(0); const gp_Pnt2d& aPnt2_2 = aPCurve->GetPoint(aPCurve->ParametersNb() - 1); const Standard_Real aSqDist1 = Min(aPnt1_1.SquareDistance(aPnt1_2), aPnt1_1.SquareDistance(aPnt2_2)); const Standard_Real aSqDist2 = Min(aPnt2_1.SquareDistance(aPnt1_2), aPnt2_1.SquareDistance(aPnt2_2)); if (aSqDist1 < Precision::SquareConfusion() && aSqDist2 < Precision::SquareConfusion()) { return TopAbs_INTERNAL; } } } return thePCurve->GetOrientation(); } //======================================================================= //function : commitSurfaceTriangulation //purpose : //======================================================================= void BRepMesh_BaseMeshAlgo::commitSurfaceTriangulation() { Handle(Poly_Triangulation) aTriangulation = collectTriangles(); if (aTriangulation.IsNull()) { myDFace->SetStatus(IMeshData_Failure); return; } collectNodes(aTriangulation); aTriangulation->Deflection(myDFace->GetDeflection()); BRepMesh_ShapeTool::AddInFace(myDFace->GetFace(), aTriangulation); } //======================================================================= //function : collectTriangles //purpose : //======================================================================= Handle(Poly_Triangulation) BRepMesh_BaseMeshAlgo::collectTriangles() { const IMeshData::MapOfInteger& aTriangles = myStructure->ElementsOfDomain(); if (aTriangles.IsEmpty()) { return Handle(Poly_Triangulation)(); } Poly_Array1OfTriangle aPolyTrianges(1, aTriangles.Extent()); IMeshData::IteratorOfMapOfInteger aTriIt(aTriangles); for (Standard_Integer aTriangeId = 1; aTriIt.More(); aTriIt.Next(), ++aTriangeId) { const BRepMesh_Triangle& aCurElem = myStructure->GetElement(aTriIt.Key()); Standard_Integer aNode[3]; myStructure->ElementNodes(aCurElem, aNode); for (Standard_Integer i = 0; i < 3; ++i) { if (!myUsedNodes->IsBound(aNode[i])) { myUsedNodes->Bind(aNode[i], myUsedNodes->Size() + 1); } aNode[i] = myUsedNodes->Find(aNode[i]); } aPolyTrianges(aTriangeId).Set(aNode[0], aNode[1], aNode[2]); } Handle(Poly_Triangulation) aTriangulation = new Poly_Triangulation( myUsedNodes->Extent(), aTriangles.Extent(), Standard_True); aTriangulation->ChangeTriangles() = aPolyTrianges; return aTriangulation; } //======================================================================= //function : collectNodes //purpose : //======================================================================= void BRepMesh_BaseMeshAlgo::collectNodes( const Handle(Poly_Triangulation)& theTriangulation) { // Store mesh nodes TColgp_Array1OfPnt& aNodes = theTriangulation->ChangeNodes(); TColgp_Array1OfPnt2d& aNodes2d = theTriangulation->ChangeUVNodes(); for (Standard_Integer i = 1; i <= myNodesMap->Size(); ++i) { if (myUsedNodes->IsBound(i)) { const BRepMesh_Vertex& aVertex = myStructure->GetNode(i); const Standard_Integer aNodeIndex = myUsedNodes->Find(i); aNodes(aNodeIndex) = myNodesMap->Value(aVertex.Location3d()); aNodes2d(aNodeIndex) = getNodePoint2d(aVertex); } } } //======================================================================= // Function: getNodePoint2d // Purpose : //======================================================================= gp_Pnt2d BRepMesh_BaseMeshAlgo::getNodePoint2d( const BRepMesh_Vertex& theVertex) const { return theVertex.Coord(); }