// Created on: 2015-04-26 // Created by: Denis BOGOLEPOV // Copyright (c) 2015 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BRepExtrema_OverlapTool_HeaderFile #define _BRepExtrema_OverlapTool_HeaderFile #include #include #include #include //! Enables storing of individual overlapped triangles (useful for debug). // #define OVERLAP_TOOL_OUTPUT_TRIANGLES //! Tool class for for detection of overlapping of two BVH primitive sets. //! This tool is not intended to be used independently, and is integrated //! in other classes, implementing algorithms based on shape tessellation //! (BRepExtrema_ShapeProximity and BRepExtrema_SelfIntersection). //! //! Note that input element sets may correspond to different shapes or to //! the same shape. In first case, tessellations of two given shapes will //! be tested for intersection (or overlapping, if tolerance is not zero). //! In second case, tessellation of single shape will be tested for self- //! intersections. Please note that algorithm results are approximate and //! depend greatly on the quality of input tessellation(s). class BRepExtrema_OverlapTool : public BVH_PairTraverse { public: //! Creates new unitialized overlap tool. BRepExtrema_OverlapTool(); //! Creates new overlap tool for the given element sets. BRepExtrema_OverlapTool (const Handle(BRepExtrema_TriangleSet)& theSet1, const Handle(BRepExtrema_TriangleSet)& theSet2); public: //! Loads the given element sets into the overlap tool. void LoadTriangleSets (const Handle(BRepExtrema_TriangleSet)& theSet1, const Handle(BRepExtrema_TriangleSet)& theSet2); //! Performs searching of overlapped mesh elements. void Perform (const Standard_Real theTolerance = 0.0); //! Is overlap test completed? Standard_Boolean IsDone() const { return myIsDone; } //! Marks test results as outdated. void MarkDirty() { myIsDone = Standard_False; } //! Returns set of overlapped sub-shapes of 1st shape (currently only faces are detected). const BRepExtrema_MapOfIntegerPackedMapOfInteger& OverlapSubShapes1() const { return myOverlapSubShapes1; } //! Returns set of overlapped sub-shapes of 2nd shape (currently only faces are detected). const BRepExtrema_MapOfIntegerPackedMapOfInteger& OverlapSubShapes2() const { return myOverlapSubShapes2; } #ifdef OVERLAP_TOOL_OUTPUT_TRIANGLES //! Returns set of overlapped triangles from the 1st shape (for debug). const TColStd_PackedMapOfInteger& OverlapTriangles1() const { return myOverlapTriangles1; } //! Returns set of overlapped triangles from the 2nd shape (for debug). const TColStd_PackedMapOfInteger& OverlapTriangles2() const { return myOverlapTriangles2; } #endif //! Sets filtering tool for preliminary checking pairs of mesh elements. void SetElementFilter (BRepExtrema_ElementFilter* theFilter) { myFilter = theFilter; } public: //! @name Reject/Accept implementations //! Defines the rules for node rejection by bounding box Standard_EXPORT virtual Standard_Boolean RejectNode (const BVH_Vec3d& theCornerMin1, const BVH_Vec3d& theCornerMax1, const BVH_Vec3d& theCornerMin2, const BVH_Vec3d& theCornerMax2, Standard_Real&) const Standard_OVERRIDE; //! Defines the rules for leaf acceptance Standard_EXPORT virtual Standard_Boolean Accept (const Standard_Integer theLeaf1, const Standard_Integer theLeaf2) Standard_OVERRIDE; protected: //! Performs narrow-phase of overlap test (exact intersection). void intersectTrianglesExact (const Standard_Integer theTrgIdx1, const Standard_Integer theTrgIdx2); //! Performs narrow-phase of overlap test (intersection with non-zero tolerance). void intersectTrianglesToler (const Standard_Integer theTrgIdx1, const Standard_Integer theTrgIdx2, const Standard_Real theToler); private: //! Set of all mesh elements (triangles) of the 1st shape. Handle(BRepExtrema_TriangleSet) mySet1; //! Set of all mesh elements (triangles) of the 2nd shape. Handle(BRepExtrema_TriangleSet) mySet2; //! Filter for preliminary checking pairs of mesh elements. BRepExtrema_ElementFilter* myFilter; //! Resulted set of overlapped sub-shapes of 1st shape (only faces). BRepExtrema_MapOfIntegerPackedMapOfInteger myOverlapSubShapes1; //! Resulted set of overlapped sub-shapes of 2nd shape (only faces). BRepExtrema_MapOfIntegerPackedMapOfInteger myOverlapSubShapes2; #ifdef OVERLAP_TOOL_OUTPUT_TRIANGLES //! Set of overlapped elements from the 1st shape (only triangles). TColStd_PackedMapOfInteger myOverlapTriangles1; //! Set of overlapped elements from the 2nd shape (only triangles). TColStd_PackedMapOfInteger myOverlapTriangles2; #endif //! Is overlap test test completed? Standard_Boolean myIsDone; Standard_Real myTolerance; }; #endif // _BRepExtrema_OverlapTool_HeaderFile