// Created on: 2015-04-26 // Created by: Denis BOGOLEPOV // Copyright (c) 2015 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include //======================================================================= //function : BRepExtrema_OverlapTool //purpose : //======================================================================= BRepExtrema_OverlapTool::BRepExtrema_OverlapTool() : myFilter (NULL) { myIsDone = Standard_False; } //======================================================================= //function : BRepExtrema_OverlapTool //purpose : //======================================================================= BRepExtrema_OverlapTool::BRepExtrema_OverlapTool (const Handle(BRepExtrema_TriangleSet)& theSet1, const Handle(BRepExtrema_TriangleSet)& theSet2) : myFilter (NULL) { LoadTriangleSets (theSet1, theSet2); } //======================================================================= //function : LoadTriangleSets //purpose : //======================================================================= void BRepExtrema_OverlapTool::LoadTriangleSets (const Handle(BRepExtrema_TriangleSet)& theSet1, const Handle(BRepExtrema_TriangleSet)& theSet2) { mySet1 = theSet1; mySet2 = theSet2; myIsDone = Standard_False; } #ifndef DBL_EPSILON #define DBL_EPSILON std::numeric_limits::epsilon() #endif namespace { //! Tool class to describe stack item in traverse function. struct BRepExtrema_StackItem { Standard_Integer Node1; Standard_Integer Node2; BRepExtrema_StackItem (const Standard_Integer theNode1 = 0, const Standard_Integer theNode2 = 0) : Node1 (theNode1), Node2 (theNode2) { // } }; //! Bounding triangular prism for specified triangle. class BRepExtrema_BoundingPrism { public: //! Vertices of the prism. BVH_Vec3d Vertices[6]; //! Edges of the prism. BVH_Vec3d Edges[3]; //! Normal to prism caps. BVH_Vec3d Normal; //! Normals to prism edges. BVH_Vec3d EdgeNormals[3]; //! Is prism initialized? Standard_Boolean IsInited; public: //! Creates uninitialized bounding prism. BRepExtrema_BoundingPrism() : IsInited (Standard_False) { // } //! Creates new bounding prism for the given triangle. BRepExtrema_BoundingPrism (const BVH_Vec3d& theVertex0, const BVH_Vec3d& theVertex1, const BVH_Vec3d& theVertex2, const Standard_Real theDeflect) { Init (theVertex0, theVertex1, theVertex2, theDeflect); } //! Calculates bounding prism for the given triangle. void Init (const BVH_Vec3d& theVertex0, const BVH_Vec3d& theVertex1, const BVH_Vec3d& theVertex2, const Standard_Real theDeflect) { Edges[0] = theVertex1 - theVertex0; Edges[1] = theVertex2 - theVertex0; Edges[2] = theVertex2 - theVertex1; Normal = BVH_Vec3d::Cross (Edges[0], Edges[1]); EdgeNormals[0] = BVH_Vec3d::Cross (Edges[0], Normal); EdgeNormals[1] = BVH_Vec3d::Cross (Edges[1], Normal); EdgeNormals[2] = BVH_Vec3d::Cross (Edges[2], Normal); EdgeNormals[0] *= 1.0 / Max (EdgeNormals[0].Modulus(), Precision::Confusion()); EdgeNormals[1] *= 1.0 / Max (EdgeNormals[1].Modulus(), Precision::Confusion()); EdgeNormals[2] *= 1.0 / Max (EdgeNormals[2].Modulus(), Precision::Confusion()); const BVH_Vec3d aDirect01 = EdgeNormals[0] - EdgeNormals[1]; const BVH_Vec3d aDirect02 = EdgeNormals[0] + EdgeNormals[2]; const BVH_Vec3d aDirect12 = EdgeNormals[2] - EdgeNormals[1]; Vertices[0] = Vertices[3] = theVertex0 + aDirect01 * (theDeflect / aDirect01.Dot (EdgeNormals[0])); Vertices[1] = Vertices[4] = theVertex1 + aDirect02 * (theDeflect / aDirect02.Dot (EdgeNormals[2])); Vertices[2] = Vertices[5] = theVertex2 + aDirect12 * (theDeflect / aDirect12.Dot (EdgeNormals[2])); const BVH_Vec3d aNormOffset = Normal * (theDeflect / Max (Normal.Modulus(), Precision::Confusion())); for (Standard_Integer aVertIdx = 0; aVertIdx < 3; ++aVertIdx) { Vertices[aVertIdx + 0] += aNormOffset; Vertices[aVertIdx + 3] -= aNormOffset; } IsInited = Standard_True; } //! Checks if two prisms are separated along the given axis. Standard_Boolean Separated (const BRepExtrema_BoundingPrism& thePrism, const BVH_Vec3d& theAxis) const { Standard_Real aMin1 = DBL_MAX; Standard_Real aMax1 = -DBL_MAX; Standard_Real aMin2 = DBL_MAX; Standard_Real aMax2 = -DBL_MAX; for (Standard_Integer aVertIdx = 0; aVertIdx < 6; ++aVertIdx) { const Standard_Real aProj1 = Vertices[aVertIdx].Dot (theAxis); aMin1 = Min (aMin1, aProj1); aMax1 = Max (aMax1, aProj1); const Standard_Real aProj2 = thePrism.Vertices[aVertIdx].Dot (theAxis); aMin2 = Min (aMin2, aProj2); aMax2 = Max (aMax2, aProj2); if (aMin1 <= aMax2 && aMax1 >= aMin2) { return Standard_False; } } return aMin1 > aMax2 || aMax1 < aMin2; } }; // ======================================================================= // function : sign // purpose : // ======================================================================= Standard_Real sign (const BVH_Vec3d& theVertex0, const BVH_Vec3d& theVertex1, const BVH_Vec3d& theVertex2, const Standard_Integer theX, const Standard_Integer theY) { return (theVertex0[theX] - theVertex2[theX]) * (theVertex1[theY] - theVertex2[theY]) - (theVertex1[theX] - theVertex2[theX]) * (theVertex0[theY] - theVertex2[theY]); } // ======================================================================= // function : pointInTriangle // purpose : // ======================================================================= Standard_Boolean pointInTriangle (const BVH_Vec3d& theTestPnt, const BVH_Vec3d& theTrgVtx0, const BVH_Vec3d& theTrgVtx1, const BVH_Vec3d& theTrgVtx2, const Standard_Integer theX, const Standard_Integer theY) { const Standard_Boolean aSign0 = sign (theTestPnt, theTrgVtx0, theTrgVtx1, theX, theY) <= 0.0; const Standard_Boolean aSign1 = sign (theTestPnt, theTrgVtx1, theTrgVtx2, theX, theY) <= 0.0; const Standard_Boolean aSign2 = sign (theTestPnt, theTrgVtx2, theTrgVtx0, theX, theY) <= 0.0; return (aSign0 == aSign1) && (aSign1 == aSign2); } // ======================================================================= // function : segmentsIntersected // purpose : Checks if two line segments are intersected // ======================================================================= Standard_Boolean segmentsIntersected (const BVH_Vec2d& theOriginSeg0, const BVH_Vec2d& theOriginSeg1, const BVH_Vec2d& theDirectSeg0, const BVH_Vec2d& theDirectSeg1) { const Standard_Real aDet = -theDirectSeg1.x() * theDirectSeg0.y() + theDirectSeg0.x() * theDirectSeg1.y(); if (fabs (aDet) < DBL_EPSILON) // segments are parallel { const BVH_Vec2d aDirect = theDirectSeg0 * (1.0 / theDirectSeg0.Modulus()); const Standard_Real aEdge0Time0 = theOriginSeg0.Dot (aDirect); const Standard_Real aEdge1Time0 = theOriginSeg1.Dot (aDirect); const Standard_Real aEdge0Time1 = aEdge0Time0 + theDirectSeg0.Dot (aDirect); const Standard_Real aEdge1Time1 = aEdge1Time0 + theDirectSeg1.Dot (aDirect); const Standard_Real aEdge0Min = Min (aEdge0Time0, aEdge0Time1); const Standard_Real aEdge1Min = Min (aEdge1Time0, aEdge1Time1); const Standard_Real aEdge0Max = Max (aEdge0Time0, aEdge0Time1); const Standard_Real aEdge1Max = Max (aEdge1Time0, aEdge1Time1); if (Max (aEdge0Min, aEdge1Min) > Min (aEdge0Max, aEdge1Max)) { return Standard_False; } const BVH_Vec2d aNormal (-aDirect.y(), aDirect.x()); return fabs (theOriginSeg0.Dot (aNormal) - theOriginSeg1.Dot (aNormal)) < DBL_EPSILON; } const BVH_Vec2d aDelta = theOriginSeg0 - theOriginSeg1; const Standard_Real aU = (-theDirectSeg0.y() * aDelta.x() + theDirectSeg0.x() * aDelta.y()) / aDet; const Standard_Real aV = ( theDirectSeg1.x() * aDelta.y() - theDirectSeg1.y() * aDelta.x()) / aDet; return aU >= 0.0 && aU <= 1.0 && aV >= 0.0 && aV <= 1.0; } // ======================================================================= // function : trianglesIntersected // purpose : Checks if two triangles are intersected // ("A Fast Triangle-Triangle Intersection Test" by T. Moller) // ======================================================================= Standard_Boolean trianglesIntersected (const BVH_Vec3d& theTrng0Vert0, const BVH_Vec3d& theTrng0Vert1, const BVH_Vec3d& theTrng0Vert2, const BVH_Vec3d& theTrng1Vert0, const BVH_Vec3d& theTrng1Vert1, const BVH_Vec3d& theTrng1Vert2) { const BVH_Vec3d aTrng1Normal = BVH_Vec3d::Cross (theTrng1Vert1 - theTrng1Vert0, theTrng1Vert2 - theTrng1Vert0).Normalized(); const Standard_Real aTrng1PlaneDist = aTrng1Normal.Dot (-theTrng1Vert0); Standard_Real aDistTrng0Vert0 = aTrng1Normal.Dot (theTrng0Vert0) + aTrng1PlaneDist; Standard_Real aDistTrng0Vert1 = aTrng1Normal.Dot (theTrng0Vert1) + aTrng1PlaneDist; Standard_Real aDistTrng0Vert2 = aTrng1Normal.Dot (theTrng0Vert2) + aTrng1PlaneDist; if ((aDistTrng0Vert0 < 0.0 && aDistTrng0Vert1 < 0.0 && aDistTrng0Vert2 < 0.0) || (aDistTrng0Vert0 > 0.0 && aDistTrng0Vert1 > 0.0 && aDistTrng0Vert2 > 0.0)) { return Standard_False; // 1st triangle lies on one side of the 2nd triangle } if (fabs (aDistTrng0Vert0) > Precision::Confusion() || fabs (aDistTrng0Vert1) > Precision::Confusion() || fabs (aDistTrng0Vert2) > Precision::Confusion()) // general 3D case { const BVH_Vec3d aTrng0Normal = BVH_Vec3d::Cross (theTrng0Vert1 - theTrng0Vert0, theTrng0Vert2 - theTrng0Vert0).Normalized(); const Standard_Real aTrng0PlaneDist = aTrng0Normal.Dot (-theTrng0Vert0); Standard_Real aDistTrng1Vert0 = aTrng0Normal.Dot (theTrng1Vert0) + aTrng0PlaneDist; Standard_Real aDistTrng1Vert1 = aTrng0Normal.Dot (theTrng1Vert1) + aTrng0PlaneDist; Standard_Real aDistTrng1Vert2 = aTrng0Normal.Dot (theTrng1Vert2) + aTrng0PlaneDist; if ((aDistTrng1Vert0 < 0.0 && aDistTrng1Vert1 < 0.0 && aDistTrng1Vert2 < 0.0) || (aDistTrng1Vert0 > 0.0 && aDistTrng1Vert1 > 0.0 && aDistTrng1Vert2 > 0.0)) { return Standard_False; // 2nd triangle lies on one side of the 1st triangle } const BVH_Vec3d aCrossLine = BVH_Vec3d::Cross (aTrng0Normal, aTrng1Normal); Standard_Real aProjTrng0Vert0 = theTrng0Vert0.Dot (aCrossLine); Standard_Real aProjTrng0Vert1 = theTrng0Vert1.Dot (aCrossLine); Standard_Real aProjTrng0Vert2 = theTrng0Vert2.Dot (aCrossLine); if (aDistTrng0Vert0 * aDistTrng0Vert1 > 0.0) { std::swap (aDistTrng0Vert1, aDistTrng0Vert2); std::swap (aProjTrng0Vert1, aProjTrng0Vert2); } else if (aDistTrng0Vert1 * aDistTrng0Vert2 > 0.0) { std::swap (aDistTrng0Vert1, aDistTrng0Vert0); std::swap (aProjTrng0Vert1, aProjTrng0Vert0); } Standard_Real aTime1 = fabs (aDistTrng0Vert0) <= DBL_EPSILON ? aProjTrng0Vert0 : aProjTrng0Vert0 + (aProjTrng0Vert1 - aProjTrng0Vert0) * aDistTrng0Vert0 / (aDistTrng0Vert0 - aDistTrng0Vert1); Standard_Real aTime2 = fabs (aDistTrng0Vert2) <= DBL_EPSILON ? aProjTrng0Vert2 : aProjTrng0Vert2 + (aProjTrng0Vert1 - aProjTrng0Vert2) * aDistTrng0Vert2 / (aDistTrng0Vert2 - aDistTrng0Vert1); const Standard_Real aTimeMin1 = Min (aTime1, aTime2); const Standard_Real aTimeMax1 = Max (aTime1, aTime2); Standard_Real aProjTrng1Vert0 = theTrng1Vert0.Dot (aCrossLine); Standard_Real aProjTrng1Vert1 = theTrng1Vert1.Dot (aCrossLine); Standard_Real aProjTrng1Vert2 = theTrng1Vert2.Dot (aCrossLine); if (aDistTrng1Vert0 * aDistTrng1Vert1 > 0.0) { std::swap (aDistTrng1Vert1, aDistTrng1Vert2); std::swap (aProjTrng1Vert1, aProjTrng1Vert2); } else if (aDistTrng1Vert1 * aDistTrng1Vert2 > 0.0) { std::swap (aDistTrng1Vert1, aDistTrng1Vert0); std::swap (aProjTrng1Vert1, aProjTrng1Vert0); } aTime1 = fabs (aDistTrng1Vert0) <= DBL_EPSILON ? aProjTrng1Vert0 : aProjTrng1Vert0 + (aProjTrng1Vert1 - aProjTrng1Vert0) * aDistTrng1Vert0 / (aDistTrng1Vert0 - aDistTrng1Vert1); aTime2 = fabs (aDistTrng1Vert2) <= DBL_EPSILON ? aProjTrng1Vert2 : aProjTrng1Vert2 + (aProjTrng1Vert1 - aProjTrng1Vert2) * aDistTrng1Vert2 / (aDistTrng1Vert2 - aDistTrng1Vert1); const Standard_Real aTimeMin2 = Min (aTime1, aTime2); const Standard_Real aTimeMax2 = Max (aTime1, aTime2); aTime1 = Max (aTimeMin1, aTimeMin2); aTime2 = Min (aTimeMax1, aTimeMax2); return aTime1 <= aTime2; // intervals intersected --> triangles overlapped } else // triangles are co-planar { Standard_Integer anX; Standard_Integer anY; if (fabs (aTrng1Normal[0]) > fabs (aTrng1Normal[1])) { anX = fabs (aTrng1Normal[0]) > fabs (aTrng1Normal[2]) ? 1 : 0; anY = fabs (aTrng1Normal[0]) > fabs (aTrng1Normal[2]) ? 2 : 1; } else { anX = fabs (aTrng1Normal[1]) > fabs (aTrng1Normal[2]) ? 0 : 0; anY = fabs (aTrng1Normal[1]) > fabs (aTrng1Normal[2]) ? 2 : 1; } const BVH_Vec2d aOriginSeg0 [] = {BVH_Vec2d (theTrng0Vert0[anX], theTrng0Vert0[anY]), BVH_Vec2d (theTrng0Vert1[anX], theTrng0Vert1[anY]), BVH_Vec2d (theTrng0Vert2[anX], theTrng0Vert2[anY]) }; const BVH_Vec2d aDirectSeg0 [] = {aOriginSeg0[1] - aOriginSeg0[0], aOriginSeg0[2] - aOriginSeg0[1], aOriginSeg0[0] - aOriginSeg0[2] }; const BVH_Vec2d aOriginSeg1 [] = {BVH_Vec2d (theTrng1Vert0[anX], theTrng1Vert0[anY]), BVH_Vec2d (theTrng1Vert1[anX], theTrng1Vert1[anY]), BVH_Vec2d (theTrng1Vert2[anX], theTrng1Vert2[anY]) }; const BVH_Vec2d aDirectSeg1 [] = {aOriginSeg1[1] - aOriginSeg1[0], aOriginSeg1[2] - aOriginSeg1[1], aOriginSeg1[0] - aOriginSeg1[2] }; for (Standard_Integer aTrg0Edge = 0; aTrg0Edge < 3; ++aTrg0Edge) { for (Standard_Integer aTrg1Edge = 0; aTrg1Edge < 3; ++aTrg1Edge) { if (segmentsIntersected (aOriginSeg0[aTrg0Edge], aOriginSeg1[aTrg1Edge], aDirectSeg0[aTrg0Edge], aDirectSeg1[aTrg1Edge])) { return Standard_True; // edges intersected --> triangles overlapped } } } if (pointInTriangle (theTrng1Vert0, theTrng0Vert0, theTrng0Vert1, theTrng0Vert2, anX, anY)) { return Standard_True; // 1st triangle inside 2nd --> triangles overlapped } if (pointInTriangle (theTrng0Vert0, theTrng1Vert0, theTrng1Vert1, theTrng1Vert2, anX, anY)) { return Standard_True; // 2nd triangle inside 1st --> triangles overlapped } } return Standard_False; } // ======================================================================= // function : prismsIntersected // purpose : Checks if two triangular prisms are intersected // (test uses SAT - Separating Axis Theorem) // ======================================================================= Standard_Boolean prismsIntersected (const BRepExtrema_BoundingPrism& thePrism1, const BRepExtrema_BoundingPrism& thePrism2) { if (thePrism1.Separated (thePrism2, thePrism1.Normal)) { return Standard_False; } if (thePrism1.Separated (thePrism2, thePrism2.Normal)) { return Standard_False; } for (Standard_Integer anIdx = 0; anIdx < 3; ++anIdx) { if (thePrism1.Separated (thePrism2, thePrism1.EdgeNormals[anIdx])) { return Standard_False; } } for (Standard_Integer anIdx = 0; anIdx < 3; ++anIdx) { if (thePrism1.Separated (thePrism2, thePrism2.EdgeNormals[anIdx])) { return Standard_False; } } for (Standard_Integer anIdx1 = 0; anIdx1 < 4; ++anIdx1) { const BVH_Vec3d& aEdge1 = (anIdx1 == 3) ? thePrism1.Normal : thePrism1.Edges[anIdx1]; for (Standard_Integer anIdx2 = 0; anIdx2 < 4; ++anIdx2) { const BVH_Vec3d& aEdge2 = (anIdx2 == 3) ? thePrism2.Normal : thePrism2.Edges[anIdx2]; if (thePrism1.Separated (thePrism2, BVH_Vec3d::Cross (aEdge1, aEdge2))) { return Standard_False; } } } return Standard_True; } // ======================================================================= // function : overlapBoxes // purpose : Checks if two boxes (AABBs) are overlapped // ======================================================================= inline Standard_Boolean overlapBoxes (const BVH_Vec3d& theBoxMin1, const BVH_Vec3d& theBoxMax1, const BVH_Vec3d& theBoxMin2, const BVH_Vec3d& theBoxMax2, const Standard_Real theTolerance) { // Check for overlap return !(theBoxMin1.x() > theBoxMax2.x() + theTolerance || theBoxMax1.x() < theBoxMin2.x() - theTolerance || theBoxMin1.y() > theBoxMax2.y() + theTolerance || theBoxMax1.y() < theBoxMin2.y() - theTolerance || theBoxMin1.z() > theBoxMax2.z() + theTolerance || theBoxMax1.z() < theBoxMin2.z() - theTolerance); } //======================================================================= //function : getSetOfFaces //purpose : //======================================================================= TColStd_PackedMapOfInteger& getSetOfFaces ( BRepExtrema_MapOfIntegerPackedMapOfInteger& theFaces, const Standard_Integer theFaceIdx) { if (!theFaces.IsBound (theFaceIdx)) { theFaces.Bind (theFaceIdx, TColStd_PackedMapOfInteger()); } return theFaces.ChangeFind (theFaceIdx); } } //======================================================================= //function : intersectTriangleRangesExact //purpose : //======================================================================= void BRepExtrema_OverlapTool::intersectTriangleRangesExact (const BVH_Vec4i& theLeaf1, const BVH_Vec4i& theLeaf2) { for (Standard_Integer aTrgIdx1 = theLeaf1.y(); aTrgIdx1 <= theLeaf1.z(); ++aTrgIdx1) { const Standard_Integer aFaceIdx1 = mySet1->GetFaceID (aTrgIdx1); BVH_Vec3d aTrg1Vert1; BVH_Vec3d aTrg1Vert2; BVH_Vec3d aTrg1Vert3; mySet1->GetVertices (aTrgIdx1, aTrg1Vert1, aTrg1Vert2, aTrg1Vert3); const Standard_Boolean aIsInSet = myOverlapSubShapes1.IsBound (aFaceIdx1); for (Standard_Integer aTrgIdx2 = theLeaf2.y(); aTrgIdx2 <= theLeaf2.z(); ++aTrgIdx2) { const Standard_Integer aFaceIdx2 = mySet2->GetFaceID (aTrgIdx2); if (aIsInSet && myOverlapSubShapes1.Find (aFaceIdx1).Contains (aFaceIdx2)) { continue; } BRepExtrema_ElementFilter::FilterResult aResult = myFilter == NULL ? BRepExtrema_ElementFilter::DoCheck : myFilter->PreCheckElements (aTrgIdx1, aTrgIdx2); if (aResult == BRepExtrema_ElementFilter::Overlap) { getSetOfFaces (myOverlapSubShapes1, aFaceIdx1).Add (aFaceIdx2); getSetOfFaces (myOverlapSubShapes2, aFaceIdx2).Add (aFaceIdx1); #ifdef OVERLAP_TOOL_OUTPUT_TRIANGLES if (mySet1 == mySet2) { myOverlapTriangles1.Add (aTrgIdx1); myOverlapTriangles1.Add (aTrgIdx2); } else { myOverlapTriangles1.Add (aTrgIdx1); myOverlapTriangles2.Add (aTrgIdx2); } #endif } else if (aResult == BRepExtrema_ElementFilter::DoCheck) { BVH_Vec3d aTrg2Vert1; BVH_Vec3d aTrg2Vert2; BVH_Vec3d aTrg2Vert3; mySet2->GetVertices (aTrgIdx2, aTrg2Vert1, aTrg2Vert2, aTrg2Vert3); if (trianglesIntersected (aTrg1Vert1, aTrg1Vert2, aTrg1Vert3, aTrg2Vert1, aTrg2Vert2, aTrg2Vert3)) { getSetOfFaces (myOverlapSubShapes1, aFaceIdx1).Add (aFaceIdx2); getSetOfFaces (myOverlapSubShapes2, aFaceIdx2).Add (aFaceIdx1); #ifdef OVERLAP_TOOL_OUTPUT_TRIANGLES if (mySet1 == mySet2) { myOverlapTriangles1.Add (aTrgIdx1); myOverlapTriangles1.Add (aTrgIdx2); } else { myOverlapTriangles1.Add (aTrgIdx1); myOverlapTriangles2.Add (aTrgIdx2); } #endif } } } } } //======================================================================= //function : intersectTriangleRangesToler //purpose : //======================================================================= void BRepExtrema_OverlapTool::intersectTriangleRangesToler (const BVH_Vec4i& theLeaf1, const BVH_Vec4i& theLeaf2, const Standard_Real theToler) { for (Standard_Integer aTrgIdx1 = theLeaf1.y(); aTrgIdx1 <= theLeaf1.z(); ++aTrgIdx1) { const Standard_Integer aFaceIdx1 = mySet1->GetFaceID (aTrgIdx1); BVH_Vec3d aTrg1Vert1; BVH_Vec3d aTrg1Vert2; BVH_Vec3d aTrg1Vert3; mySet1->GetVertices (aTrgIdx1, aTrg1Vert1, aTrg1Vert2, aTrg1Vert3); BRepExtrema_BoundingPrism aPrism1; // not initialized const Standard_Boolean aIsInSet = myOverlapSubShapes1.IsBound (aFaceIdx1); for (Standard_Integer aTrgIdx2 = theLeaf2.y(); aTrgIdx2 <= theLeaf2.z(); ++aTrgIdx2) { const Standard_Integer aFaceIdx2 = mySet2->GetFaceID (aTrgIdx2); if (aIsInSet && myOverlapSubShapes1.Find (aFaceIdx1).Contains (aFaceIdx2)) { continue; } BRepExtrema_ElementFilter::FilterResult aResult = myFilter == NULL ? BRepExtrema_ElementFilter::DoCheck : myFilter->PreCheckElements (aTrgIdx1, aTrgIdx2); if (aResult == BRepExtrema_ElementFilter::Overlap) { getSetOfFaces (myOverlapSubShapes1, aFaceIdx1).Add (aFaceIdx2); getSetOfFaces (myOverlapSubShapes2, aFaceIdx2).Add (aFaceIdx1); #ifdef OVERLAP_TOOL_OUTPUT_TRIANGLES if (mySet1 == mySet2) { myOverlapTriangles1.Add (aTrgIdx1); myOverlapTriangles1.Add (aTrgIdx2); } else { myOverlapTriangles1.Add (aTrgIdx1); myOverlapTriangles2.Add (aTrgIdx2); } #endif } else if (aResult == BRepExtrema_ElementFilter::DoCheck) { if (!aPrism1.IsInited) { aPrism1.Init (aTrg1Vert1, aTrg1Vert2, aTrg1Vert3, theToler); } BVH_Vec3d aTrg2Vert1; BVH_Vec3d aTrg2Vert2; BVH_Vec3d aTrg2Vert3; mySet2->GetVertices (aTrgIdx2, aTrg2Vert1, aTrg2Vert2, aTrg2Vert3); BRepExtrema_BoundingPrism aPrism2 (aTrg2Vert1, aTrg2Vert2, aTrg2Vert3, theToler); if (prismsIntersected (aPrism1, aPrism2)) { getSetOfFaces (myOverlapSubShapes1, aFaceIdx1).Add (aFaceIdx2); getSetOfFaces (myOverlapSubShapes2, aFaceIdx2).Add (aFaceIdx1); } } } } } //======================================================================= //function : Perform //purpose : Performs search for overlapped faces //======================================================================= void BRepExtrema_OverlapTool::Perform (const Standard_Real theTolerance) { if (mySet1.IsNull() || mySet2.IsNull()) { return; } BRepExtrema_StackItem aStack[96]; const NCollection_Handle >& aBVH1 = mySet1->BVH(); const NCollection_Handle >& aBVH2 = mySet2->BVH(); if (aBVH1.IsNull() || aBVH2.IsNull()) { return; } BRepExtrema_StackItem aNodes; // current pair of nodes Standard_Integer aHead = -1; // stack head position for (;;) { BVH_Vec4i aNodeData1 = aBVH1->NodeInfoBuffer()[aNodes.Node1]; BVH_Vec4i aNodeData2 = aBVH2->NodeInfoBuffer()[aNodes.Node2]; if (aNodeData1.x() != 0 && aNodeData2.x() != 0) // leaves { if (theTolerance == 0.0) { intersectTriangleRangesExact (aNodeData1, aNodeData2); } else { intersectTriangleRangesToler (aNodeData1, aNodeData2, theTolerance); } if (aHead < 0) break; aNodes = aStack[aHead--]; } else { BRepExtrema_StackItem aPairsToProcess[4]; Standard_Integer aNbPairs = 0; if (aNodeData1.x() == 0) // inner node { const BVH_Vec3d& aMinPntLft1 = aBVH1->MinPoint (aNodeData1.y()); const BVH_Vec3d& aMaxPntLft1 = aBVH1->MaxPoint (aNodeData1.y()); const BVH_Vec3d& aMinPntRgh1 = aBVH1->MinPoint (aNodeData1.z()); const BVH_Vec3d& aMaxPntRgh1 = aBVH1->MaxPoint (aNodeData1.z()); if (aNodeData2.x() == 0) // inner node { const BVH_Vec3d& aMinPntLft2 = aBVH2->MinPoint (aNodeData2.y()); const BVH_Vec3d& aMaxPntLft2 = aBVH2->MaxPoint (aNodeData2.y()); const BVH_Vec3d& aMinPntRgh2 = aBVH2->MinPoint (aNodeData2.z()); const BVH_Vec3d& aMaxPntRgh2 = aBVH2->MaxPoint (aNodeData2.z()); if (overlapBoxes (aMinPntLft1, aMaxPntLft1, aMinPntLft2, aMaxPntLft2, theTolerance)) { aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodeData1.y(), aNodeData2.y()); } if (overlapBoxes (aMinPntLft1, aMaxPntLft1, aMinPntRgh2, aMaxPntRgh2, theTolerance)) { aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodeData1.y(), aNodeData2.z()); } if (overlapBoxes (aMinPntRgh1, aMaxPntRgh1, aMinPntLft2, aMaxPntLft2, theTolerance)) { aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodeData1.z(), aNodeData2.y()); } if (overlapBoxes (aMinPntRgh1, aMaxPntRgh1, aMinPntRgh2, aMaxPntRgh2, theTolerance)) { aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodeData1.z(), aNodeData2.z()); } } else { const BVH_Vec3d& aMinPntLeaf = aBVH2->MinPoint (aNodes.Node2); const BVH_Vec3d& aMaxPntLeaf = aBVH2->MaxPoint (aNodes.Node2); if (overlapBoxes (aMinPntLft1, aMaxPntLft1, aMinPntLeaf, aMaxPntLeaf, theTolerance)) { aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodeData1.y(), aNodes.Node2); } if (overlapBoxes (aMinPntRgh1, aMaxPntRgh1, aMinPntLeaf, aMaxPntLeaf, theTolerance)) { aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodeData1.z(), aNodes.Node2); } } } else { const BVH_Vec3d& aMinPntLeaf = aBVH1->MinPoint (aNodes.Node1); const BVH_Vec3d& aMaxPntLeaf = aBVH1->MaxPoint (aNodes.Node1); const BVH_Vec3d& aMinPntLft2 = aBVH2->MinPoint (aNodeData2.y()); const BVH_Vec3d& aMaxPntLft2 = aBVH2->MaxPoint (aNodeData2.y()); const BVH_Vec3d& aMinPntRgh2 = aBVH2->MinPoint (aNodeData2.z()); const BVH_Vec3d& aMaxPntRgh2 = aBVH2->MaxPoint (aNodeData2.z()); if (overlapBoxes (aMinPntLft2, aMaxPntLft2, aMinPntLeaf, aMaxPntLeaf, theTolerance)) { aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodes.Node1, aNodeData2.y()); } if (overlapBoxes (aMinPntRgh2, aMaxPntRgh2, aMinPntLeaf, aMaxPntLeaf, theTolerance)) { aPairsToProcess[aNbPairs++] = BRepExtrema_StackItem (aNodes.Node1, aNodeData2.z()); } } if (aNbPairs > 0) { aNodes = aPairsToProcess[0]; for (Standard_Integer anIdx = 1; anIdx < aNbPairs; ++anIdx) { aStack[++aHead] = aPairsToProcess[anIdx]; } } else { if (aHead < 0) break; aNodes = aStack[aHead--]; } } } myIsDone = Standard_True; }