// Created on: 1993-07-22 // Created by: Isabelle GRIGNON // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BRepBndLib_HeaderFile #define _BRepBndLib_HeaderFile #include #include #include #include class TopoDS_Shape; class Bnd_Box; class Bnd_OBB; //! This package provides the bounding boxes for curves //! and surfaces from BRepAdaptor. //! Functions to add a topological shape to a bounding box class BRepBndLib { public: DEFINE_STANDARD_ALLOC //! Adds the shape S to the bounding box B. //! More precisely are successively added to B: //! - each face of S; the triangulation of the face is used if it exists, //! - then each edge of S which does not belong to a face, //! the polygon of the edge is used if it exists //! - and last each vertex of S which does not belong to an edge. //! After each elementary operation, the bounding box B is //! enlarged by the tolerance value of the relative sub-shape. //! When working with the triangulation of a face this value of //! enlargement is the sum of the triangulation deflection and //! the face tolerance. When working with the //! polygon of an edge this value of enlargement is //! the sum of the polygon deflection and the edge tolerance. //! Warning //! - This algorithm is time consuming if triangulation has not //! been inserted inside the data structure of the shape S. //! - The resulting bounding box may be somewhat larger than the object. Standard_EXPORT static void Add (const TopoDS_Shape& S, Bnd_Box& B, const Standard_Boolean useTriangulation = Standard_True); //! Adds the shape S to the bounding box B. //! This is a quick algorithm but only works if the shape S is //! composed of polygonal planar faces, as is the case if S is //! an approached polyhedral representation of an exact //! shape. Pay particular attention to this because this //! condition is not checked and, if it not respected, an error //! may occur in the algorithm for which the bounding box is built. //! Note that the resulting bounding box is not enlarged by the //! tolerance value of the sub-shapes as is the case with the //! Add function. So the added part of the resulting bounding //! box is closer to the shape S. Standard_EXPORT static void AddClose (const TopoDS_Shape& S, Bnd_Box& B); //! Adds the shape S to the bounding box B. //! This algorith builds precise bounding box, //! which differs from exact geometry boundaries of shape only on shape entities tolerances //! Algorithm is the same as for method Add(..), but uses more precise methods for building boxes //! for geometry objects. //! If useShapeTolerance = True, bounding box is enlardged by shape tolerances and //! these tolerances are used for numerical methods of bounding box size calculations, //! otherwise bounding box is built according to sizes of uderlined geometrical entities, //! numerical calculation use tolerance Precision::Confusion(). Standard_EXPORT static void AddOptimal (const TopoDS_Shape& S, Bnd_Box& B, const Standard_Boolean useTriangulation = Standard_True, const Standard_Boolean useShapeTolerance = Standard_False); //! Computes the Oriented Bounding box for the shape . //! Two independent methods of computation are implemented: //! first method based on set of points (so, it demands the //! triangulated shape or shape with planar faces and linear edges). //! The second method is based on use of inertia axes and is called //! if use of the first method is impossible. //! If theIsTriangulationUsed == FALSE then the triangulation will //! be ignored at all. //! If theIsShapeToleranceUsed == TRUE then resulting box will be //! extended on the tolerance of the shape. //! theIsOptimal flag defines the algorithm for construction of initial //! Bnd_Box for the second method (if theIsOptimal == TRUE then //! this box will be created by AddOptimal(...) method). Standard_EXPORT static void AddOBB(const TopoDS_Shape& theS, Bnd_OBB& theOBB, const Standard_Boolean theIsTriangulationUsed = Standard_True, const Standard_Boolean theIsOptimal = Standard_False, const Standard_Boolean theIsShapeToleranceUsed = Standard_True); protected: private: }; #endif // _BRepBndLib_HeaderFile