// Created on: 1992-08-25 // Created by: Modelistation // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and / or modify it // under the terms of the GNU Lesser General Public version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. //======================================================================= //function : Surface //purpose : //======================================================================= inline const Handle(Geom_Surface)& BRep_TFace::Surface()const { return mySurface; } //======================================================================= //function : Triangulation //purpose : //======================================================================= inline const Handle(Poly_Triangulation)& BRep_TFace::Triangulation()const { return myTriangulation; } //======================================================================= //function : Location //purpose : //======================================================================= inline const TopLoc_Location& BRep_TFace::Location()const { return myLocation; } //======================================================================= //function : Tolerance //purpose : //======================================================================= inline Standard_Real BRep_TFace::Tolerance()const { return myTolerance; } //======================================================================= //function : Surface //purpose : //======================================================================= inline void BRep_TFace::Surface(const Handle(Geom_Surface)& S) { mySurface = S; } //======================================================================= //function : Triangulation //purpose : //======================================================================= inline void BRep_TFace::Triangulation(const Handle(Poly_Triangulation)& T) { myTriangulation = T; } //======================================================================= //function : Location //purpose : //======================================================================= inline void BRep_TFace::Location(const TopLoc_Location& L) { myLocation = L; } //======================================================================= //function : Tolerance //purpose : //======================================================================= inline void BRep_TFace::Tolerance(const Standard_Real T) { myTolerance = T; } //======================================================================= //function : NaturalRestriction //purpose : //======================================================================= inline Standard_Boolean BRep_TFace::NaturalRestriction()const { return myNaturalRestriction; } //======================================================================= //function : NaturalRestriction //purpose : //======================================================================= inline void BRep_TFace::NaturalRestriction(const Standard_Boolean N) { myNaturalRestriction = N; }