// Created on: 2000-11-21 // Created by: Peter KURNEV // Copyright (c) 2000-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. #include //======================================================================= //function : BOPTools_VSInterference //purpose : //======================================================================= BOPTools_VSInterference::BOPTools_VSInterference() : BOPTools_ShapeShapeInterference(0,0) {} //======================================================================= //function : BOPTools_VSInterference //purpose : //======================================================================= BOPTools_VSInterference::BOPTools_VSInterference (const Standard_Integer anIndex1, const Standard_Integer anIndex2, const Standard_Real U, const Standard_Real V) : BOPTools_ShapeShapeInterference(anIndex1,anIndex2), myU(U), myV(V) {} //======================================================================= //function : SetUV //purpose : //======================================================================= void BOPTools_VSInterference::SetUV (const Standard_Real U, const Standard_Real V) { myU=U; myV=V; } //======================================================================= //function : UV //purpose : //======================================================================= void BOPTools_VSInterference::UV (Standard_Real& U, Standard_Real& V) const { U=myU; V=myV; }