// Created by: Peter KURNEV // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. //======================================================================= //function : //purpose : //======================================================================= inline BOPDS_Point::BOPDS_Point() { myPnt.SetCoord(99.,99.,99.); myPnt2D1.SetCoord(99.,99.); myPnt2D2=myPnt2D1; myIndex=-1; } //======================================================================= //function : ~ //purpose : //======================================================================= inline BOPDS_Point::~BOPDS_Point() { } //======================================================================= //function : SetIndex //purpose : //======================================================================= inline void BOPDS_Point::SetIndex(const Standard_Integer theIndex) { myIndex=theIndex; } //======================================================================= //function : Index //purpose : //======================================================================= inline Standard_Integer BOPDS_Point::Index()const { return myIndex; } //======================================================================= //function : SetPnt //purpose : //======================================================================= inline void BOPDS_Point::SetPnt(const gp_Pnt& thePnt) { myPnt=thePnt; } //======================================================================= //function : Pnt //purpose : //======================================================================= inline const gp_Pnt& BOPDS_Point::Pnt()const { return myPnt; } //======================================================================= //function : SetPnt2D1 //purpose : //======================================================================= inline void BOPDS_Point::SetPnt2D1(const gp_Pnt2d& thePnt) { myPnt2D1=thePnt; } //======================================================================= //function : Pnt2D1 //purpose : //======================================================================= inline const gp_Pnt2d& BOPDS_Point::Pnt2D1()const { return myPnt2D1; } //======================================================================= //function : SetPnt2D2 //purpose : //======================================================================= inline void BOPDS_Point::SetPnt2D2(const gp_Pnt2d& thePnt) { myPnt2D2=thePnt; } //======================================================================= //function : Pnt2D2 //purpose : //======================================================================= inline const gp_Pnt2d& BOPDS_Point::Pnt2D2()const { return myPnt2D2; }