// Copyright (c) 2020 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Aspect_XRDigitalActionData_HeaderFile #define _Aspect_XRDigitalActionData_HeaderFile #include //! Digital input XR action data. struct Aspect_XRDigitalActionData { uint64_t ActiveOrigin; //!< The origin that caused this action's current state float UpdateTime; //!< Time relative to now when this event happened. Will be negative to indicate a past time bool IsActive; //!< whether or not this action is currently available to be bound in the active action set bool IsPressed; //!< Aspect_InputActionType_Digital state - The current state of this action; will be true if currently pressed bool IsChanged; //!< Aspect_InputActionType_Digital state - this is true if the state has changed since the last frame //! Empty constructor. Aspect_XRDigitalActionData() : ActiveOrigin (0), UpdateTime (0.0f), IsActive (false), IsPressed (false), IsChanged (false) {} }; #endif // _Aspect_XRDigitalActionData_HeaderFile