// Created on: 1995-03-02 // Created by: Jean-Louis Frenkel // Copyright (c) 1995-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Aspect_Grid_HeaderFile #define _Aspect_Grid_HeaderFile #include #include #include #include #include #include class Aspect_Grid : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(Aspect_Grid, Standard_Transient) public: //! defines the x Origin of the grid. Standard_EXPORT void SetXOrigin (const Standard_Real anOrigin); //! defines the y Origin of the grid. Standard_EXPORT void SetYOrigin (const Standard_Real anOrigin); //! defines the orientation of the grid. Standard_EXPORT void SetRotationAngle (const Standard_Real anAngle); //! Rotate the grid from a relative angle. Standard_EXPORT void Rotate (const Standard_Real anAngle); //! Translate the grid from a relative distance. Standard_EXPORT void Translate (const Standard_Real aDx, const Standard_Real aDy); //! Change the colors of the grid Standard_EXPORT virtual void SetColors (const Quantity_Color& aColor, const Quantity_Color& aTenthColor); //! returns the point of the grid the closest to the point X,Y //! if the grid is active. If the grid is not active returns //! X,Y. Standard_EXPORT void Hit (const Standard_Real X, const Standard_Real Y, Standard_Real& gridX, Standard_Real& gridY) const; //! returns the point of the grid the closest to the point X,Y Standard_EXPORT virtual void Compute (const Standard_Real X, const Standard_Real Y, Standard_Real& gridX, Standard_Real& gridY) const = 0; //! activates the grid. The Hit method will return //! gridx and gridx computed according to the steps //! of the grid. void Activate() { myIsActive = Standard_True; } //! deactivates the grid. The hit method will return //! gridx and gridx as the enter value X & Y. void Deactivate() { myIsActive = Standard_False; } //! returns the x Origin of the grid. Standard_Real XOrigin() const { return myXOrigin; } //! returns the x Origin of the grid. Standard_Real YOrigin() const { return myYOrigin; } //! returns the x Angle of the grid. Standard_Real RotationAngle() const { return myRotationAngle; } //! Returns TRUE when the grid is active. Standard_Boolean IsActive() const { return myIsActive; } //! Returns the colors of the grid. Standard_EXPORT void Colors (Quantity_Color& aColor, Quantity_Color& aTenthColor) const; //! Change the grid aspect. Standard_EXPORT void SetDrawMode (const Aspect_GridDrawMode aDrawMode); //! Returns the grid aspect. Aspect_GridDrawMode DrawMode() const { return myDrawMode; } //! Display the grid at screen. Standard_EXPORT virtual void Display() = 0; //! Erase the grid from screen. Standard_EXPORT virtual void Erase() const = 0; //! Returns TRUE when the grid is displayed at screen. Standard_EXPORT virtual Standard_Boolean IsDisplayed() const = 0; Standard_EXPORT virtual void Init() = 0; protected: //! Creates a new grid. By default this grid is not active. Standard_EXPORT Aspect_Grid (const Standard_Real theXOrigin = 0.0, const Standard_Real theYOrigin = 0.0, const Standard_Real theRotationAngle = 0, const Quantity_Color& theColor = Quantity_NOC_GRAY50, const Quantity_Color& theTenthColor = Quantity_NOC_GRAY70); //! Updates the grid parameters. Standard_EXPORT virtual void UpdateDisplay() = 0; protected: Standard_Real myRotationAngle; Standard_Real myXOrigin; Standard_Real myYOrigin; Quantity_Color myColor; Quantity_Color myTenthColor; Standard_Boolean myIsActive; Aspect_GridDrawMode myDrawMode; }; DEFINE_STANDARD_HANDLE(Aspect_Grid, Standard_Transient) #endif // _Aspect_Grid_HeaderFile