// Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. inline Handle(V2d_Viewer) AIS2D_InteractiveContext::CurrentViewer() const { return myMainVwr; } inline Standard_Boolean AIS2D_InteractiveContext::IsCollectorClosed() const { return myIsCollClosed; } inline void AIS2D_InteractiveContext::CloseCollector() { myIsCollClosed = Standard_True; } inline Standard_Boolean AIS2D_InteractiveContext::HasOpenedContext() const { return myCurLocalIndex != 0; } inline void AIS2D_InteractiveContext::SetPrecision( const Standard_Integer aPrec ) { myDetectPrecision = aPrec; } inline Standard_Integer AIS2D_InteractiveContext::DetectPrecision() const { return myDetectPrecision; } inline Quantity_NameOfColor AIS2D_InteractiveContext::HighlightColor() const { return myHighlightColor; } inline Quantity_NameOfColor AIS2D_InteractiveContext::SelectionColor() const { return mySelectionColor; } inline Quantity_NameOfColor AIS2D_InteractiveContext::SubIntensityColor() const { return mySubIntensity; } inline Standard_Integer AIS2D_InteractiveContext::DisplayMode() const { return myDisplayMode; } inline Graphic2d_PickMode AIS2D_InteractiveContext::GetPickMode() const { return myPickMode; } inline void AIS2D_InteractiveContext::SetPickMode(const Graphic2d_PickMode aPickMode ) { myPickMode = aPickMode; }