// Created on: 1995-08-09 // Created by: Arnaud BOUZY/Odile Olivier // Copyright (c) 1995-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include IMPLEMENT_STANDARD_RTTIEXT(AIS_Point,AIS_InteractiveObject) //======================================================================= //function : AIS_Point //purpose : //======================================================================= AIS_Point::AIS_Point(const Handle(Geom_Point)& aComponent): myComponent(aComponent), myHasTOM(Standard_False), myTOM(Aspect_TOM_PLUS) { myHilightDrawer = new Prs3d_Drawer(); myHilightDrawer->SetDisplayMode (-99); myHilightDrawer->SetPointAspect (new Prs3d_PointAspect (Aspect_TOM_PLUS, Quantity_NOC_GRAY80, 3.0)); myHilightDrawer->SetColor (Quantity_NOC_GRAY80); myHilightDrawer->SetZLayer (Graphic3d_ZLayerId_UNKNOWN); myDynHilightDrawer = new Prs3d_Drawer(); myDynHilightDrawer->SetDisplayMode (-99); myDynHilightDrawer->SetPointAspect (new Prs3d_PointAspect (Aspect_TOM_PLUS, Quantity_NOC_CYAN1, 3.0)); myDynHilightDrawer->SetColor (Quantity_NOC_CYAN1); myDynHilightDrawer->SetZLayer (Graphic3d_ZLayerId_Top); } //======================================================================= //function : Component //purpose : //======================================================================= Handle(Geom_Point) AIS_Point::Component() { return myComponent; } //======================================================================= //function : SetComponent //purpose : //======================================================================= void AIS_Point::SetComponent(const Handle(Geom_Point)& aComponent) { myComponent = aComponent; } //======================================================================= //function : Compute //purpose : //======================================================================= void AIS_Point::Compute(const Handle(PrsMgr_PresentationManager3d)& /*aPresentationManager*/, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode) { aPresentation->SetInfiniteState(myInfiniteState); if (aMode==0) StdPrs_Point::Add(aPresentation,myComponent,myDrawer); else if (aMode== -99) { Handle(Graphic3d_Group) TheGroup = Prs3d_Root::CurrentGroup(aPresentation); TheGroup->SetPrimitivesAspect (myHilightDrawer->PointAspect()->Aspect()); Handle(Graphic3d_ArrayOfPoints) aPoint = new Graphic3d_ArrayOfPoints (1); aPoint->AddVertex (myComponent->X(),myComponent->Y(),myComponent->Z()); TheGroup->AddPrimitiveArray (aPoint); } } //======================================================================= //function : ComputeSelection //purpose : //======================================================================= void AIS_Point::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer /*aMode*/) { Handle(SelectMgr_EntityOwner) eown = new SelectMgr_EntityOwner(this,10); Handle(Select3D_SensitivePoint) sp = new Select3D_SensitivePoint(eown, myComponent->Pnt()); aSelection->Add(sp); } //======================================================================= //function : SetColor //purpose : //======================================================================= void AIS_Point::SetColor (const Quantity_Color& theCol) { hasOwnColor=Standard_True; myDrawer->SetColor (theCol); UpdatePointValues(); } //======================================================================= //function : UnsetColor //purpose : //======================================================================= void AIS_Point::UnsetColor() { hasOwnColor=Standard_False; UpdatePointValues(); } //======================================================================= //function : Vertex //purpose : //======================================================================= TopoDS_Vertex AIS_Point::Vertex() const { gp_Pnt P = myComponent->Pnt(); return BRepBuilderAPI_MakeVertex(P); } //======================================================================= //function : SetMarker //purpose : //======================================================================= void AIS_Point::SetMarker(const Aspect_TypeOfMarker aTOM) { myTOM = aTOM; myHasTOM = Standard_True; UpdatePointValues(); } //======================================================================= //function : UnsetMarker //purpose : //======================================================================= void AIS_Point::UnsetMarker() { myHasTOM = Standard_False; UpdatePointValues(); } //======================================================================= //function : AcceptDisplayMode //purpose : //======================================================================= Standard_Boolean AIS_Point::AcceptDisplayMode (const Standard_Integer theMode) const { return theMode == 0 || theMode == -99; } //======================================================================= //function : replaceWithNewPointAspect //purpose : //======================================================================= void AIS_Point::replaceWithNewPointAspect (const Handle(Prs3d_PointAspect)& theAspect) { if (!myDrawer->HasLink()) { myDrawer->SetPointAspect (theAspect); return; } const Handle(Graphic3d_AspectMarker3d) anAspectOld = myDrawer->PointAspect()->Aspect(); const Handle(Graphic3d_AspectMarker3d) anAspectNew = !theAspect.IsNull() ? theAspect->Aspect() : myDrawer->Link()->PointAspect()->Aspect(); if (anAspectNew != anAspectOld) { myDrawer->SetPointAspect (theAspect); Graphic3d_MapOfAspectsToAspects aReplaceMap; aReplaceMap.Bind (anAspectOld, anAspectNew); replaceAspects (aReplaceMap); } } //======================================================================= //function : UpdatePointValues //purpose : //======================================================================= void AIS_Point::UpdatePointValues() { if (!hasOwnColor && myOwnWidth == 0.0f && !myHasTOM) { replaceWithNewPointAspect (Handle(Prs3d_PointAspect)()); return; } Quantity_Color aCol (Quantity_NOC_YELLOW); Aspect_TypeOfMarker aTOM = Aspect_TOM_PLUS; Standard_Real aScale = 1.0; if (myDrawer->HasLink()) { aCol = myDrawer->Link()->PointAspect()->Aspect()->Color(); aTOM = myDrawer->Link()->PointAspect()->Aspect()->Type(); aScale = myDrawer->Link()->PointAspect()->Aspect()->Scale(); } if(hasOwnColor) aCol = myDrawer->Color(); if(myOwnWidth != 0.0f) aScale = myOwnWidth; if(myHasTOM) aTOM = myTOM; if(myDrawer->HasOwnPointAspect()) { Handle(Prs3d_PointAspect) PA = myDrawer->PointAspect(); PA->SetColor(aCol); PA->SetTypeOfMarker(aTOM); PA->SetScale(aScale); SynchronizeAspects(); } else { replaceWithNewPointAspect (new Prs3d_PointAspect (aTOM, aCol, aScale)); } }