// Created on: 1997-04-22 // Created by: Guest Design // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _AIS_MultipleConnectedInteractive_HeaderFile #define _AIS_MultipleConnectedInteractive_HeaderFile #include #include #include #include #include #include #include #include #include class AIS_InteractiveObject; class gp_Trsf; class gp_Pnt; class Prs3d_Presentation; class Prs3d_Projector; class Geom_Transformation; class AIS_MultipleConnectedInteractive; DEFINE_STANDARD_HANDLE(AIS_MultipleConnectedInteractive, AIS_InteractiveObject) //! Defines an Interactive Object by gathering together //! several object presentations. This is done through a //! list of interactive objects. These can also be //! Connected objects. That way memory-costly //! calculations of presentation are avoided. class AIS_MultipleConnectedInteractive : public AIS_InteractiveObject { public: //! Initializes the Interactive Object with multiple //! connections to AIS_Interactive objects. Standard_EXPORT AIS_MultipleConnectedInteractive(); //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. //! Copies local transformation and transformation persistence mode from theInteractive. //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) Standard_EXPORT Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theInteractive); //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. //! Locates instance in theLocation and copies transformation persistence mode from theInteractive. //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) Standard_EXPORT Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theInteractive, const gp_Trsf& theLocation); //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. //! Locates instance in theLocation and applies specified transformation persistence mode. //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) Standard_EXPORT virtual Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theInteractive, const gp_Trsf& theLocation, const Graphic3d_TransModeFlags& theTrsfPersFlag, const gp_Pnt& theTrsfPersPoint); Standard_EXPORT virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE; Standard_EXPORT virtual Standard_Integer Signature() const Standard_OVERRIDE; //! Returns true if the object is connected to others. Standard_EXPORT Standard_Boolean HasConnection() const; //! Removes the connection with theInteractive. Standard_EXPORT void Disconnect (const Handle(AIS_InteractiveObject)& theInteractive); //! Clears all the connections to objects. Standard_EXPORT void DisconnectAll(); //! computes the presentation according to a point of view //! given by . //! To be Used when the associated degenerated Presentations //! have been transformed by which is not a Pure //! Translation. The HLR Prs can't be deducted automatically //! WARNING : must be applied //! to the object to display before computation !!! Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE; Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE; //! Informs the graphic context that the interactive Object //! may be decomposed into sub-shapes for dynamic selection. Standard_EXPORT virtual Standard_Boolean AcceptShapeDecomposition() const Standard_OVERRIDE; //! Returns the owner of mode for selection of object as a whole Standard_EXPORT virtual Handle(SelectMgr_EntityOwner) GlobalSelOwner() const Standard_OVERRIDE; //! Returns true if a selection corresponding to the selection mode theMode was computed for all //! children of multiple connected interactive object. Standard_EXPORT virtual Standard_Boolean HasSelection (const Standard_Integer theMode) const Standard_OVERRIDE; DEFINE_STANDARD_RTTIEXT(AIS_MultipleConnectedInteractive,AIS_InteractiveObject) protected: //! this method is redefined virtual; //! when the instance is connected to another //! InteractiveObject,this method doesn't //! compute anything, but just uses the //! presentation of this last object, with //! a transformation if there's one stored. Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE; private: //! Computes the selection for whole subtree in scene hierarchy. Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) Standard_OVERRIDE; }; #endif // _AIS_MultipleConnectedInteractive_HeaderFile