// Created on: 1996-12-11 // Created by: Robert COUBLANC // Copyright (c) 1996-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _AIS_InteractiveObject_HeaderFile #define _AIS_InteractiveObject_HeaderFile #include #include class AIS_InteractiveContext; class Graphic3d_MaterialAspect; class Prs3d_BasicAspect; class Bnd_Box; //! Defines a class of objects with display and selection services. //! Entities which are visualized and selected are Interactive Objects. //! Specific attributes of entities such as arrow aspect for dimensions must be loaded in a Prs3d_Drawer. //! //! You can make use of classes of standard Interactive Objects for which all necessary methods have already been programmed, //! or you can implement your own classes of Interactive Objects. //! Key interface methods to be implemented by every Interactive Object: //! * Presentable Object (PrsMgr_PresentableObject) //! Consider defining an enumeration of supported Display Mode indexes for particular Interactive Object or class of Interactive Objects. //! - AcceptDisplayMode() accepting display modes implemented by this object; //! - Compute() computing presentation for the given display mode index; //! * Selectable Object (SelectMgr_SelectableObject) //! Consider defining an enumeration of supported Selection Mode indexes for particular Interactive Object or class of Interactive Objects. //! - ComputeSelection() computing selectable entities for the given selection mode index. class AIS_InteractiveObject : public SelectMgr_SelectableObject { friend class AIS_InteractiveContext; DEFINE_STANDARD_RTTIEXT(AIS_InteractiveObject, SelectMgr_SelectableObject) public: //! Returns the kind of Interactive Object; AIS_KOI_None by default. virtual AIS_KindOfInteractive Type() const { return AIS_KOI_None; } //! Specifies additional characteristics of Interactive Object of Type(); -1 by default. //! Among the datums, this signature is attributed to the shape. //! The remaining datums have the following default signatures: //! - Point signature 1 //! - Axis signature 2 //! - Trihedron signature 3 //! - PlaneTrihedron signature 4 //! - Line signature 5 //! - Circle signature 6 //! - Plane signature 7. virtual Standard_Integer Signature() const { return -1; } //! Updates the active presentation; if = Standard_True //! all the presentations inside are recomputed. //! IMPORTANT: It is preferable to call Redisplay method of //! corresponding AIS_InteractiveContext instance for cases when it //! is accessible. This method just redirects call to myCTXPtr, //! so this class field must be up to date for proper result. Standard_EXPORT void Redisplay (const Standard_Boolean AllModes = Standard_False); //! Indicates whether the Interactive Object has a pointer to an interactive context. Standard_Boolean HasInteractiveContext() const { return myCTXPtr != NULL; } //! Returns the context pointer to the interactive context. AIS_InteractiveContext* InteractiveContext() const { return myCTXPtr; } //! Sets the interactive context aCtx and provides a link //! to the default drawing tool or "Drawer" if there is none. Standard_EXPORT virtual void SetContext (const Handle(AIS_InteractiveContext)& aCtx); //! Returns true if the object has an owner attributed to it. //! The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. Standard_Boolean HasOwner() const { return !myOwner.IsNull(); } //! Returns the owner of the Interactive Object. //! The owner can be a shape for a set of sub-shapes or //! a sub-shape for sub-shapes which it is composed of, //! and takes the form of a transient. //! There are two types of owners: //! - Direct owners, decomposition shapes such as //! edges, wires, and faces. //! - Users, presentable objects connecting to sensitive //! primitives, or a shape which has been decomposed. const Handle(Standard_Transient)& GetOwner() const { return myOwner; } //! Allows you to attribute the owner theApplicativeEntity to //! an Interactive Object. This can be a shape for a set of //! sub-shapes or a sub-shape for sub-shapes which it //! is composed of. The owner takes the form of a transient. void SetOwner (const Handle(Standard_Transient)& theApplicativeEntity) { myOwner = theApplicativeEntity; } //! Each Interactive Object has methods which allow us to attribute an Owner to it in the form of a Transient. //! This method removes the owner from the graphic entity. void ClearOwner() { myOwner.Nullify(); } public: //! Returns the context pointer to the interactive context. Standard_EXPORT Handle(AIS_InteractiveContext) GetContext() const; //! Returns TRUE when this object has a presentation in the current DisplayMode() Standard_EXPORT Standard_Boolean HasPresentation() const; //! Returns the current presentation of this object according to the current DisplayMode() Standard_EXPORT Handle(Prs3d_Presentation) Presentation() const; //! Sets the graphic basic aspect to the current presentation. Standard_DEPRECATED("Deprecated method, results might be undefined") Standard_EXPORT void SetAspect (const Handle(Prs3d_BasicAspect)& anAspect); //! Dumps the content of me into the stream Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE; protected: //! The TypeOfPresention3d means that the interactive object //! may have a presentation dependant of the view of Display. Standard_EXPORT AIS_InteractiveObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView); protected: AIS_InteractiveContext* myCTXPtr; //!< pointer to Interactive Context, where object is currently displayed; @sa SetContext() Handle(Standard_Transient) myOwner; //!< application-specific owner object }; DEFINE_STANDARD_HANDLE(AIS_InteractiveObject, SelectMgr_SelectableObject) #endif // _AIS_InteractiveObject_HeaderFile