// Copyright (c) 1998-1999 Matra Datavision // Copyright (c) 1999-2012 OPEN CASCADE SAS // // The content of this file is subject to the Open CASCADE Technology Public // License Version 6.5 (the "License"). You may not use the content of this file // except in compliance with the License. Please obtain a copy of the License // at http://www.opencascade.org and read it completely before using this file. // // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. // // The Original Code and all software distributed under the License is // distributed on an "AS IS" basis, without warranty of any kind, and the // Initial Developer hereby disclaims all such warranties, including without // limitation, any warranties of merchantability, fitness for a particular // purpose or non-infringement. Please see the License for the specific terms // and conditions governing the rights and limitations under the License. inline const Handle(V3d_Viewer)& AIS_InteractiveContext::CurrentViewer() const { return myMainVwr; } inline Quantity_NameOfColor AIS_InteractiveContext::HilightColor() const { return myHilightColor; } inline Quantity_NameOfColor AIS_InteractiveContext::SelectionColor() const { return mySelectionColor; } inline Quantity_NameOfColor AIS_InteractiveContext::PreSelectionColor() const { return myPreselectionColor; } inline Quantity_NameOfColor AIS_InteractiveContext::DefaultColor() const { return myDefaultColor; } inline Quantity_NameOfColor AIS_InteractiveContext::SubIntensityColor() const { return mySubIntensity; } inline void AIS_InteractiveContext::SetHilightColor(const Quantity_NameOfColor aHiCol) { myHilightColor = aHiCol; } inline void AIS_InteractiveContext::SelectionColor(const Quantity_NameOfColor aCol) { mySelectionColor = aCol; } inline void AIS_InteractiveContext::SetPreselectionColor(const Quantity_NameOfColor aCol) { myPreselectionColor = aCol; } inline void AIS_InteractiveContext::SetSubIntensityColor(const Quantity_NameOfColor aCol) { mySubIntensity = aCol; } inline Standard_Integer AIS_InteractiveContext::DisplayMode() const { return myDisplayMode; } inline const Handle(Prs3d_Drawer)& AIS_InteractiveContext::DefaultDrawer() const {return myDefaultDrawer;} inline const Handle(SelectMgr_SelectionManager)& AIS_InteractiveContext::SelectionManager() const {return mgrSelector ;} inline const Handle(PrsMgr_PresentationManager3d)& AIS_InteractiveContext::MainPrsMgr() const {return myMainPM ;} inline Standard_Boolean AIS_InteractiveContext::HasOpenedContext() const {return myCurLocalIndex != 0;} inline Handle_AIS_LocalContext AIS_InteractiveContext::LocalContext() const { return (myCurLocalIndex > 0) ? myLocalContexts(myCurLocalIndex) : NULL; } inline const TCollection_AsciiString& AIS_InteractiveContext::CurrentName() const {return myCurrentName;} inline Standard_Boolean AIS_InteractiveContext::WasCurrentTouched() const {return myCurrentTouched;} inline void AIS_InteractiveContext::SetOkCurrent() {myCurrentTouched= Standard_False;} inline const Handle(StdSelect_ViewerSelector3d)& AIS_InteractiveContext::MainSelector() const {return myMainSel;} inline void AIS_InteractiveContext::SetToHilightSelected(const Standard_Boolean toHilight) { myToHilightSelected = toHilight; } inline Standard_Boolean AIS_InteractiveContext::ToHilightSelected() const { return myToHilightSelected; }