// Created on: 1996-12-18 // Created by: Robert COUBLANC // Copyright (c) 1996-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _AIS_InteractiveContext_HeaderFile #define _AIS_InteractiveContext_HeaderFile #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include class SelectMgr_SelectionManager; class V3d_Viewer; class AIS_InteractiveObject; class SelectMgr_OrFilter; class V3d_View; class AIS_LocalContext; class TopLoc_Location; class TCollection_ExtendedString; class Prs3d_LineAspect; class Prs3d_BasicAspect; class SelectMgr_EntityOwner; class SelectMgr_Filter; class TCollection_AsciiString; //! The Interactive Context allows you to manage graphic behavior and selection of Interactive Objects in one or more viewers. //! Class methods make this highly transparent. //! It is essential to remember that an Interactive Object which is already known by the Interactive Context must be modified using Context methods. //! You can only directly call the methods available for an Interactive Object if it has not been loaded into an Interactive Context. //! //! Each selectable object must specify the selection mode that is //! responsible for selection of object as a whole (global selection mode). //! Interactive context itself supports decomposed object selection with selection filters support. //! By default, global selection mode is equal to 0, but it might be redefined if needed. class AIS_InteractiveContext : public Standard_Transient { friend class AIS_LocalContext; DEFINE_STANDARD_RTTIEXT(AIS_InteractiveContext, Standard_Transient) public: //! @name object display management //! Constructs the interactive context object defined by the principal viewer MainViewer. Standard_EXPORT AIS_InteractiveContext(const Handle(V3d_Viewer)& MainViewer); //! Destructor. Standard_EXPORT virtual ~AIS_InteractiveContext(); //! Returns the display status of the entity anIobj. //! This will be one of the following: //! - AIS_DS_Displayed displayed in main viewer //! - AIS_DS_Erased hidden in main viewer //! - AIS_DS_Temporary temporarily displayed //! - AIS_DS_None nowhere displayed. Standard_EXPORT AIS_DisplayStatus DisplayStatus (const Handle(AIS_InteractiveObject)& anIobj) const; //! Returns the status of the Interactive Context for the view of the Interactive Object. Standard_EXPORT void Status (const Handle(AIS_InteractiveObject)& anObj, TCollection_ExtendedString& astatus) const; //! Returns true if Object is displayed in the interactive context. Standard_EXPORT Standard_Boolean IsDisplayed (const Handle(AIS_InteractiveObject)& anIobj) const; Standard_EXPORT Standard_Boolean IsDisplayed (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Integer aMode) const; //! Enable or disable automatic activation of default selection mode while displaying the object. void SetAutoActivateSelection (const Standard_Boolean theIsAuto) { myIsAutoActivateSelMode = theIsAuto; } //! Manages displaying the new object should also automatically activate default selection mode; TRUE by default. Standard_Boolean GetAutoActivateSelection() const { return myIsAutoActivateSelMode; } //! Displays the object in this Context using default Display Mode. //! This will be the object's default display mode, if there is one. Otherwise, it will be the context mode. //! The Interactive Object's default selection mode is activated if GetAutoActivateSelection() is TRUE. In general, this is 0. Standard_EXPORT void Display (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); //! Sets status, display mode and selection mode for specified Object //! If theSelectionMode equals -1, theIObj will not be activated: it will be displayed but will not be selectable. Standard_EXPORT void Display (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theDispMode, const Standard_Integer theSelectionMode, const Standard_Boolean theToUpdateViewer, const Standard_Boolean theToAllowDecomposition = Standard_True, const AIS_DisplayStatus theDispStatus = AIS_DS_None); //! Allows you to load the Interactive Object with a given selection mode, //! and/or with the desired decomposition option, whether the object is visualized or not. //! If AllowDecomp = Standard_True and, if the interactive object is of the "Shape" type, //! these "standard" selection modes will be automatically activated as a function of the modes present in the Local Context. //! The loaded objects will be selectable but displayable in highlighting only when detected by the Selector. Standard_EXPORT void Load (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Integer SelectionMode = -1, const Standard_Boolean AllowDecomp = Standard_False); //! Hides the object. The object's presentations are simply flagged as invisible and therefore excluded from redrawing. //! To show hidden objects, use Display(). Standard_EXPORT void Erase (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); //! Hides all objects. The object's presentations are simply flagged as invisible and therefore excluded from redrawing. //! To show all hidden objects, use DisplayAll(). Standard_EXPORT void EraseAll (const Standard_Boolean theToUpdateViewer); //! Displays all hidden objects. Standard_EXPORT void DisplayAll (const Standard_Boolean theToUpdateViewer); //! Hides selected objects. The object's presentations are simply flagged as invisible and therefore excluded from redrawing. //! To show hidden objects, use Display(). Standard_EXPORT void EraseSelected (const Standard_Boolean theToUpdateViewer); //! Displays current objects. Standard_EXPORT void DisplaySelected (const Standard_Boolean theToUpdateViewer); //! Empties the graphic presentation of the mode indexed by aMode. //! Warning! Removes theIObj. theIObj is still active if it was previously activated. Standard_EXPORT void ClearPrs (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theMode, const Standard_Boolean theToUpdateViewer); //! Removes Object from every viewer. Standard_EXPORT void Remove (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); //! Removes all the objects from all opened Local Contexts and from the Neutral Point. Standard_EXPORT void RemoveAll (const Standard_Boolean theToUpdateViewer); //! Recomputes the seen parts presentation of the Object. //! If theAllModes equals true, all presentations are present in the object even if unseen. Standard_EXPORT void Redisplay (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer, const Standard_Boolean theAllModes = Standard_False); //! Recomputes the Prs/Selection of displayed objects of a given type and a given signature. //! if signature = -1 doesn't take signature criterion. Standard_EXPORT void Redisplay (const AIS_KindOfInteractive theTypeOfObject, const Standard_Integer theSignature, const Standard_Boolean theToUpdateViewer); //! Recomputes the displayed presentations, flags the others. //! Doesn't update presentations. Standard_EXPORT void RecomputePrsOnly (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer, const Standard_Boolean theAllModes = Standard_False); //! Recomputes the active selections, flags the others. //! Doesn't update presentations. Standard_EXPORT void RecomputeSelectionOnly (const Handle(AIS_InteractiveObject)& anIObj); //! Updates displayed interactive object by checking and recomputing its flagged as "to be recomputed" presentation and selection structures. //! This method does not force any recomputation on its own. //! The method recomputes selections even if they are loaded without activation in particular selector. Standard_EXPORT void Update (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theUpdateViewer); public: //! @name highlighting management //! Returns highlight style settings. const Handle(Prs3d_Drawer)& HighlightStyle (const Prs3d_TypeOfHighlight theStyleType) const { return myStyles[theStyleType]; } //! Setup highlight style settings. void SetHighlightStyle (const Prs3d_TypeOfHighlight theStyleType, const Handle(Prs3d_Drawer)& theStyle) { myStyles[theStyleType] = theStyle; } //! Returns current dynamic highlight style settings. //! By default: //! - the color of dynamic highlight is Quantity_NOC_CYAN1; //! - the presentation for dynamic highlight is completely opaque; //! - the type of highlight is Aspect_TOHM_COLOR. const Handle(Prs3d_Drawer)& HighlightStyle() const { return myStyles[Prs3d_TypeOfHighlight_Dynamic]; } //! Setup the style of dynamic highlighting. void SetHighlightStyle (const Handle(Prs3d_Drawer)& theStyle) { myStyles[Prs3d_TypeOfHighlight_Dynamic] = theStyle; } //! Returns current selection style settings. //! By default: //! - the color of selection is Quantity_NOC_GRAY80; //! - the presentation for selection is completely opaque; //! - the type of highlight is Aspect_TOHM_COLOR. const Handle(Prs3d_Drawer)& SelectionStyle() const { return myStyles[Prs3d_TypeOfHighlight_Selected]; } //! Setup the style of selection highlighting. void SetSelectionStyle (const Handle(Prs3d_Drawer)& theStyle) { myStyles[Prs3d_TypeOfHighlight_Selected] = theStyle; } //! Returns highlight style of the object if it is marked as highlighted via global status //! @param theObj [in] the object to check Standard_EXPORT Standard_Boolean HighlightStyle (const Handle(AIS_InteractiveObject)& theObj, Handle(Prs3d_Drawer)& theStyle) const; //! Returns highlight style of the owner if it is selected //! @param theOwner [in] the owner to check Standard_EXPORT Standard_Boolean HighlightStyle (const Handle(SelectMgr_EntityOwner)& theOwner, Handle(Prs3d_Drawer)& theStyle) const; //! Returns true if the object is marked as highlighted via its global status //! @param theObj [in] the object to check Standard_EXPORT Standard_Boolean IsHilighted (const Handle(AIS_InteractiveObject)& theObj) const; //! Returns true if the owner is marked as selected //! @param theOwner [in] the owner to check Standard_EXPORT Standard_Boolean IsHilighted (const Handle(SelectMgr_EntityOwner)& theOwner) const; //! Updates the display in the viewer to take dynamic detection into account. //! On dynamic detection by the mouse cursor, sensitive primitives are highlighted. //! The highlight color of entities detected by mouse movement is white by default. Standard_DEPRECATED("Deprecated method Hilight()") void Hilight (const Handle(AIS_InteractiveObject)& theObj, const Standard_Boolean theIsToUpdateViewer) { return HilightWithColor (theObj, myStyles[Prs3d_TypeOfHighlight_Dynamic], theIsToUpdateViewer); } //! Changes the color of all the lines of the object in view. Standard_EXPORT void HilightWithColor (const Handle(AIS_InteractiveObject)& theObj, const Handle(Prs3d_Drawer)& theStyle, const Standard_Boolean theToUpdateViewer); //! Removes hilighting from the Object. Standard_EXPORT void Unhilight (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); public: //! @name object presence management (View affinity, Layer, Priority) //! Returns the display priority of the Object. Standard_EXPORT Standard_Integer DisplayPriority (const Handle(AIS_InteractiveObject)& theIObj) const; //! Sets the display priority of the seen parts presentation of the Object. Standard_EXPORT void SetDisplayPriority (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer thePriority); //! Get Z layer id set for displayed interactive object. Standard_EXPORT Standard_Integer GetZLayer (const Handle(AIS_InteractiveObject)& theIObj) const; //! Set Z layer id for interactive object. //! The Z layers can be used to display temporarily presentations of some object in front of the other objects in the scene. //! The ids for Z layers are generated by V3d_Viewer. Standard_EXPORT void SetZLayer (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theLayerId); //! Setup object visibility in specified view. //! Has no effect if object is not displayed in this context. Standard_EXPORT void SetViewAffinity (const Handle(AIS_InteractiveObject)& theIObj, const Handle(V3d_View)& theView, const Standard_Boolean theIsVisible); public: //! @name Display Mode management //! Returns the Display Mode setting to be used by default. Standard_Integer DisplayMode() const { return myDefaultDrawer->DisplayMode(); } //! Sets the display mode of seen Interactive Objects (which have no overridden Display Mode). Standard_EXPORT void SetDisplayMode (const Standard_Integer theMode, const Standard_Boolean theToUpdateViewer); //! Sets the display mode of seen Interactive Objects. //! theMode provides the display mode index of the entity theIObj. Standard_EXPORT void SetDisplayMode (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theMode, const Standard_Boolean theToUpdateViewer); //! Unsets the display mode of seen Interactive Objects. Standard_EXPORT void UnsetDisplayMode (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); public: //! @name object local transformation management //! Puts the location on the initial graphic representation and the selection for the Object. Standard_EXPORT void SetLocation (const Handle(AIS_InteractiveObject)& theObject, const TopLoc_Location& theLocation); //! Puts the Object back into its initial position. Standard_EXPORT void ResetLocation (const Handle(AIS_InteractiveObject)& theObject); //! Returns true if the Object has a location. Standard_EXPORT Standard_Boolean HasLocation (const Handle(AIS_InteractiveObject)& theObject) const; //! Returns the location of the Object. Standard_EXPORT TopLoc_Location Location (const Handle(AIS_InteractiveObject)& theObject) const; //! Sets transform persistence. Standard_EXPORT void SetTransformPersistence (const Handle(AIS_InteractiveObject)& theObject, const Handle(Graphic3d_TransformPers)& theTrsfPers); Standard_DEPRECATED("This method is deprecated - SetTransformPersistence() taking Graphic3d_TransformPers should be called instead") void SetTransformPersistence (const Handle(AIS_InteractiveObject)& theObj, const Graphic3d_TransModeFlags& theFlag, const gp_Pnt& thePoint = gp_Pnt (0.0, 0.0, 0.0)) { SetTransformPersistence (theObj, Graphic3d_TransformPers::FromDeprecatedParams (theFlag, thePoint)); } public: //! @name mouse picking logic (detection and dynamic highlighting of entities under cursor) //! Setup pixel tolerance for MoveTo() operation. //! @sa MoveTo(). Standard_EXPORT void SetPixelTolerance (const Standard_Integer thePrecision = 2); //! Returns the pixel tolerance, default is 2. //! Pixel Tolerance extends sensitivity within MoveTo() operation (picking by point) //! and can be adjusted by application based on user input precision (e.g. screen pixel density, input device precision, etc.). Standard_EXPORT Standard_Integer PixelTolerance() const; //! Allows to manage sensitivity of a particular selection of interactive object theObject //! and changes previous sensitivity value of all sensitive entities in selection with theMode //! to the given theNewSensitivity. Standard_EXPORT void SetSelectionSensitivity (const Handle(AIS_InteractiveObject)& theObject, const Standard_Integer theMode, const Standard_Integer theNewSensitivity); //! Relays mouse position in pixels theXPix and theYPix to the interactive context selectors. //! This is done by the view theView passing this position to the main viewer and updating it. //! Functions in both Neutral Point and local contexts. //! If theToRedrawOnUpdate is set to false, callee should call RedrawImmediate() to highlight detected object. //! @sa PickingStrategy() Standard_EXPORT AIS_StatusOfDetection MoveTo (const Standard_Integer theXPix, const Standard_Integer theYPix, const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawOnUpdate); //! Returns true if there is a mouse-detected entity in context. //! @sa DetectedOwner()/HasNextDetected()/HilightPreviousDetected()/HilightNextDetected(). Standard_EXPORT Standard_Boolean HasDetected() const; //! Returns the owner of the detected sensitive primitive which is currently dynamically highlighted. //! WARNING! This method is irrelevant to InitDetected()/MoreDetected()/NextDetected(). //! @sa HasDetected()/HasNextDetected()/HilightPreviousDetected()/HilightNextDetected(). Standard_EXPORT Handle(SelectMgr_EntityOwner) DetectedOwner() const; //! Returns the interactive objects last detected in context. //! In general this is just a wrapper for Handle(AIS_InteractiveObject)::DownCast(DetectedOwner()->Selectable()). //! @sa DetectedOwner() Standard_EXPORT Handle(AIS_InteractiveObject) DetectedInteractive() const; //! Returns true if there is a detected shape in local context. //! @sa HasDetected()/DetectedShape() Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT Standard_Boolean HasDetectedShape() const; //! Returns the shape detected in local context. //! @sa DetectedOwner() Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT const TopoDS_Shape& DetectedShape() const; //! returns True if other entities were detected in the last mouse detection //! @sa HilightPreviousDetected()/HilightNextDetected(). Standard_EXPORT Standard_Boolean HasNextDetected() const; //! If more than 1 object is detected by the selector, only the "best" owner is hilighted at the mouse position. //! This Method allows the user to hilight one after another the other detected entities. //! If The method select is called, the selected entity will be the hilighted one! //! WARNING: Loop Method. When all the detected entities have been hilighted, the next call will hilight the first one again. //! @return the Rank of hilighted entity //! @sa HasNextDetected()/HilightPreviousDetected(). Standard_EXPORT Standard_Integer HilightNextDetected (const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawImmediate = Standard_True); //! Same as previous methods in reverse direction. //! @sa HasNextDetected()/HilightNextDetected(). Standard_EXPORT Standard_Integer HilightPreviousDetected (const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawImmediate = Standard_True); public: //! @name iteration through detected entities //! Initialization for iteration through mouse-detected objects in //! interactive context or in local context if it is opened. //! @sa DetectedCurrentOwner()/MoreDetected()/NextDetected(). Standard_EXPORT void InitDetected(); //! Return TRUE if there is more mouse-detected objects after the current one //! during iteration through mouse-detected interactive objects. //! @sa DetectedCurrentOwner()/InitDetected()/NextDetected(). Standard_EXPORT Standard_Boolean MoreDetected() const; //! Gets next current object during iteration through mouse-detected interactive objects. //! @sa DetectedCurrentOwner()/InitDetected()/MoreDetected(). Standard_EXPORT void NextDetected(); //! Returns the owner from detected list pointed by current iterator position. //! WARNING! This method is irrelevant to DetectedOwner() which returns last picked Owner regardless of iterator position! //! @sa InitDetected()/MoreDetected()/NextDetected(). Standard_EXPORT Handle(SelectMgr_EntityOwner) DetectedCurrentOwner() const; public: //! @name Selection management //! Sets the graphic basic aspect to the current presentation of ALL selected objects. Standard_EXPORT void SetSelectedAspect (const Handle(Prs3d_BasicAspect)& theAspect, const Standard_Boolean theToUpdateViewer); //! Adds object in the selection. Standard_EXPORT AIS_StatusOfPick AddSelect (const Handle(SelectMgr_EntityOwner)& theObject); //! Adds object in the selection. AIS_StatusOfPick AddSelect (const Handle(AIS_InteractiveObject)& theObject) { return AddSelect (theObject->GlobalSelOwner()); } //! Selects everything found in the bounding rectangle defined by the pixel minima and maxima, XPMin, YPMin, XPMax, and YPMax in the view. //! The objects detected are passed to the main viewer, which is then updated. Standard_EXPORT AIS_StatusOfPick Select (const Standard_Integer theXPMin, const Standard_Integer theYPMin, const Standard_Integer theXPMax, const Standard_Integer theYPMax, const Handle(V3d_View)& theView, const Standard_Boolean theToUpdateViewer); //! polyline selection; clears the previous picked list Standard_EXPORT AIS_StatusOfPick Select (const TColgp_Array1OfPnt2d& thePolyline, const Handle(V3d_View)& theView, const Standard_Boolean theToUpdateViewer); //! Stores and hilights the previous detected; Unhilights the previous picked. //! @sa MoveTo(). Standard_EXPORT AIS_StatusOfPick Select (const Standard_Boolean theToUpdateViewer); //! Adds the last detected to the list of previous picked. //! If the last detected was already declared as picked, removes it from the Picked List. //! @sa MoveTo(). Standard_EXPORT AIS_StatusOfPick ShiftSelect (const Standard_Boolean theToUpdateViewer); //! Adds the last detected to the list of previous picked. //! If the last detected was already declared as picked, removes it from the Picked List. Standard_EXPORT AIS_StatusOfPick ShiftSelect (const TColgp_Array1OfPnt2d& thePolyline, const Handle(V3d_View)& theView, const Standard_Boolean theToUpdateViewer); //! Rectangle of selection; adds new detected entities into the picked list, //! removes the detected entities that were already stored. Standard_EXPORT AIS_StatusOfPick ShiftSelect (const Standard_Integer theXPMin, const Standard_Integer theYPMin, const Standard_Integer theXPMax, const Standard_Integer theYPMax, const Handle(V3d_View)& theView, const Standard_Boolean theToUpdateViewer); //! Fits the view correspondingly to the bounds of selected objects. //! Infinite objects are ignored if infinite state of AIS_InteractiveObject is set to true. Standard_EXPORT void FitSelected (const Handle(V3d_View)& theView, const Standard_Real theMargin, const Standard_Boolean theToUpdate); //! Fits the view correspondingly to the bounds of selected objects. //! Infinite objects are ignored if infinite state of AIS_InteractiveObject is set to true. Standard_EXPORT void FitSelected (const Handle(V3d_View)& theView); //! Specify whether selected object must be hilighted when mouse cursor is moved above it (in MoveTo method). //! By default this value is false and selected object is not hilighted in this case. void SetToHilightSelected (const Standard_Boolean toHilight) { myToHilightSelected = toHilight; } //! Return value specified whether selected object must be hilighted when mouse cursor is moved above it Standard_Boolean ToHilightSelected() const { return myToHilightSelected; } //! Unhighlights previously selected owners and marks them as not selected. //! Marks owner given as selected and highlights it. //! Performs selection filters check. Standard_EXPORT void SetSelected (const Handle(SelectMgr_EntityOwner)& theOwners, const Standard_Boolean theToUpdateViewer); //! Puts the interactive object aniObj in the list of selected objects. //! Performs selection filters check. Standard_EXPORT void SetSelected (const Handle(AIS_InteractiveObject)& theObject, const Standard_Boolean theToUpdateViewer); //! Allows to highlight or unhighlight the owner given depending on its selection status Standard_EXPORT void AddOrRemoveSelected (const Handle(AIS_InteractiveObject)& theObject, const Standard_Boolean theToUpdateViewer); //! Highlights selected objects. Standard_EXPORT void HilightSelected (const Standard_Boolean theToUpdateViewer); //! Removes highlighting from selected objects. Standard_EXPORT void UnhilightSelected (const Standard_Boolean theToUpdateViewer); //! Updates the list of selected objects: //! i.e. highlights the newely selected ones and unhighlights previously selected objects. //! @sa HilightSelected(). Standard_EXPORT void UpdateSelected (const Standard_Boolean theToUpdateViewer); //! Empties previous selected objects in order to get the selected objects detected by the selector using UpdateSelected. Standard_EXPORT void ClearSelected (const Standard_Boolean theToUpdateViewer); //! No right to Add a selected Shape (Internal Management of shape Selection). //! A Previous selected shape may only be removed. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void AddOrRemoveSelected (const TopoDS_Shape& theShape, const Standard_Boolean theToUpdateViewer); //! Allows to highlight or unhighlight the owner given depending on its selection status Standard_EXPORT void AddOrRemoveSelected (const Handle(SelectMgr_EntityOwner)& theOwner, const Standard_Boolean theToUpdateViewer); //! Returns true is the owner given is selected Standard_EXPORT Standard_Boolean IsSelected (const Handle(SelectMgr_EntityOwner)& theOwner) const; //! Returns true is the object given is selected Standard_EXPORT Standard_Boolean IsSelected (const Handle(AIS_InteractiveObject)& theObj) const; //! Returns the first selected object in the list of current selected. Standard_EXPORT Handle(AIS_InteractiveObject) FirstSelectedObject(); //! Count a number of selected entities using InitSelected()+MoreSelected()+NextSelected() iterator. //! @sa SelectedOwner()/InitSelected()/MoreSelected()/NextSelected(). Standard_EXPORT Standard_Integer NbSelected(); //! Initializes a scan of the selected objects. //! @sa SelectedOwner()/MoreSelected()/NextSelected(). Standard_EXPORT void InitSelected(); //! Returns true if there is another object found by the scan of the list of selected objects. //! @sa SelectedOwner()/InitSelected()/NextSelected(). Standard_EXPORT Standard_Boolean MoreSelected() const; //! Continues the scan to the next object in the list of selected objects. //! @sa SelectedOwner()/InitSelected()/MoreSelected(). Standard_EXPORT void NextSelected(); //! Returns the owner of the selected entity. //! @sa InitSelected()/MoreSelected()/NextSelected(). Standard_EXPORT Handle(SelectMgr_EntityOwner) SelectedOwner() const; //! Return Handle(AIS_InteractiveObject)::DownCast (SelectedOwner()->Selectable()). //! @sa SelectedOwner(). Standard_EXPORT Handle(AIS_InteractiveObject) SelectedInteractive() const; //! Returns TRUE if the interactive context has a shape selected. //! @sa SelectedShape(). Standard_EXPORT Standard_Boolean HasSelectedShape() const; //! Returns the selected shape. //! Basically it is just a shape returned stored by StdSelect_BRepOwner with graphic transformation being applied: //! @code //! const Handle(StdSelect_BRepOwner) aBRepOwner = Handle(StdSelect_BRepOwner)::DownCast (SelectedOwner()); //! TopoDS_Shape aSelShape = aBRepOwner->Shape(); //! TopoDS_Shape aLocatedShape = aSelShape.Located (aBRepOwner->Location() * aSelShape.Location()); //! @endcode //! @sa SelectedOwner()/HasSelectedShape(). Standard_EXPORT TopoDS_Shape SelectedShape() const; //! Returns SelectedInteractive()->HasOwner(). //! @sa SelectedOwner(). Standard_EXPORT Standard_Boolean HasApplicative() const; //! Returns SelectedInteractive()->GetOwner(). //! @sa SelectedOwner(). Standard_EXPORT Handle(Standard_Transient) Applicative() const; public: //! @name immediate mode rendering //! initializes the list of presentations to be displayed //! returns False if no local context is opened. Standard_EXPORT Standard_Boolean BeginImmediateDraw(); //! returns True if has been stored in the list. Standard_EXPORT Standard_Boolean ImmediateAdd (const Handle(AIS_InteractiveObject)& theObj, const Standard_Integer theMode = 0); //! returns True if the immediate display has been done. Standard_EXPORT Standard_Boolean EndImmediateDraw (const Handle(V3d_View)& theView); //! Uses the First Active View of Main Viewer! //! returns True if the immediate display has been done. Standard_EXPORT Standard_Boolean EndImmediateDraw(); Standard_EXPORT Standard_Boolean IsImmediateModeOn() const; //! Redraws immediate structures in all views of the viewer given taking into account its visibility. Standard_EXPORT void RedrawImmediate (const Handle(V3d_Viewer)& theViewer); public: //! @name management of active Selection Modes //! Activates the selection mode aMode whose index is given, for the given interactive entity anIobj. Standard_EXPORT void Activate (const Handle(AIS_InteractiveObject)& anIobj, const Standard_Integer aMode = 0, const Standard_Boolean theIsForce = Standard_False); //! Activates the given selection mode for the all displayed objects. Standard_EXPORT void Activate (const Standard_Integer theMode, const Standard_Boolean theIsForce = Standard_False); //! Deactivates all the activated selection modes of an object. Standard_EXPORT void Deactivate (const Handle(AIS_InteractiveObject)& anIObj); //! Deactivates all the activated selection modes of the interactive object anIobj with a given selection mode aMode. Standard_EXPORT void Deactivate (const Handle(AIS_InteractiveObject)& anIobj, const Standard_Integer aMode); //! Deactivates the given selection mode for all displayed objects. Standard_EXPORT void Deactivate (const Standard_Integer theMode); //! Deactivates all the activated selection mode at all displayed objects. Standard_EXPORT void Deactivate(); //! Returns the list of activated selection modes in an open context. Standard_EXPORT void ActivatedModes (const Handle(AIS_InteractiveObject)& anIobj, TColStd_ListOfInteger& theList) const; //! Returns a collection containing all entity owners created for the interactive object in specified selection mode (in all active modes if the Mode == -1) Standard_EXPORT void EntityOwners (Handle(SelectMgr_IndexedMapOfOwner)& theOwners, const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theMode = -1) const; public: //! @name Selection Filters management //! Returns the list of filters active in a local context. Standard_EXPORT const SelectMgr_ListOfFilter& Filters() const; //! Allows you to add the filter. Standard_EXPORT void AddFilter (const Handle(SelectMgr_Filter)& theFilter); //! Removes a filter from context. Standard_EXPORT void RemoveFilter (const Handle(SelectMgr_Filter)& theFilter); //! Remove all filters from context. Standard_EXPORT void RemoveFilters(); //! Return picking strategy; SelectMgr_PickingStrategy_FirstAcceptable by default. //! @sa MoveTo()/Filters() SelectMgr_PickingStrategy PickingStrategy() const { return myPickingStrategy; } //! Setup picking strategy - which entities detected by picking line will be accepted, considering Selection Filters. //! By default (SelectMgr_PickingStrategy_FirstAcceptable), Selection Filters reduce the list of entities //! so that the context accepts topmost in remaining. //! //! This means that entities behind non-selectable (by filters) parts can be picked by user. //! If this behavior is undesirable, and user wants that non-selectable (by filters) parts //! should remain an obstacle for picking, SelectMgr_PickingStrategy_OnlyTopmost can be set instead. //! //! Notice, that since Selection Manager operates only objects registered in it, //! SelectMgr_PickingStrategy_OnlyTopmost will NOT prevent picking entities behind //! visible by unregistered in Selection Manager presentations (e.g. deactivated). //! Hence, SelectMgr_PickingStrategy_OnlyTopmost changes behavior only with Selection Filters enabled. void SetPickingStrategy (const SelectMgr_PickingStrategy theStrategy) { myPickingStrategy = theStrategy; } public: //! @name common properties //! Returns the default attribute manager. //! This contains all the color and line attributes which can be used by interactive objects which do not have their own attributes. const Handle(Prs3d_Drawer)& DefaultDrawer() const { return myDefaultDrawer; } //! Returns the current viewer. const Handle(V3d_Viewer)& CurrentViewer() const { return myMainVwr; } const Handle(SelectMgr_SelectionManager)& SelectionManager() const { return mgrSelector; } const Handle(PrsMgr_PresentationManager3d)& MainPrsMgr() const { return myMainPM; } const Handle(StdSelect_ViewerSelector3d)& MainSelector() const { return myMainSel; } //! Updates the current viewer. Standard_EXPORT void UpdateCurrentViewer(); //! Returns the list of displayed objects of a particular Type WhichKind and Signature WhichSignature. //! By Default, WhichSignature equals -1. This means that there is a check on type only. Standard_EXPORT void DisplayedObjects (AIS_ListOfInteractive& aListOfIO, const Standard_Boolean OnlyFromNeutral = Standard_False) const; //! gives the list of displayed objects of a particular Type and signature. //! by Default, = -1 means control only on . Standard_EXPORT void DisplayedObjects (const AIS_KindOfInteractive WhichKind, const Standard_Integer WhichSignature, AIS_ListOfInteractive& aListOfIO, const Standard_Boolean OnlyFromNeutral = Standard_False) const; //! Returns the list theListOfIO of erased objects (hidden objects) particular Type WhichKind and Signature WhichSignature. //! By Default, WhichSignature equals 1. This means that there is a check on type only. Standard_EXPORT void ErasedObjects (AIS_ListOfInteractive& theListOfIO) const; //! gives the list of erased objects (hidden objects) //! Type and signature by Default, = -1 means control only on . Standard_EXPORT void ErasedObjects (const AIS_KindOfInteractive WhichKind, const Standard_Integer WhichSignature, AIS_ListOfInteractive& theListOfIO) const; //! Returns the list theListOfIO of objects with indicated display status particular Type WhichKind and Signature WhichSignature. //! By Default, WhichSignature equals 1. This means that there is a check on type only. Standard_EXPORT void ObjectsByDisplayStatus (const AIS_DisplayStatus theStatus, AIS_ListOfInteractive& theListOfIO) const; //! gives the list of objects with indicated display status //! Type and signature by Default, = -1 means control only on . Standard_EXPORT void ObjectsByDisplayStatus (const AIS_KindOfInteractive WhichKind, const Standard_Integer WhichSignature, const AIS_DisplayStatus theStatus, AIS_ListOfInteractive& theListOfIO) const; //! fills with objects of a particular Type and Signature with no consideration of display status. //! by Default, = -1 means control only on . //! if = AIS_KOI_None and = -1, all the objects are put into the list. Standard_EXPORT void ObjectsInside (AIS_ListOfInteractive& aListOfIO, const AIS_KindOfInteractive WhichKind = AIS_KOI_None, const Standard_Integer WhichSignature = -1) const; //! Rebuilds 1st level of BVH selection forcibly Standard_EXPORT void RebuildSelectionStructs(); //! Disconnects theObjToDisconnect from theAssembly and removes dependent selection structures Standard_EXPORT void Disconnect (const Handle(AIS_InteractiveObject)& theAssembly, const Handle(AIS_InteractiveObject)& theObjToDisconnect = NULL); //! Query objects visible or hidden in specified view due to affinity mask. Standard_EXPORT void ObjectsForView (AIS_ListOfInteractive& theListOfIO, const Handle(V3d_View)& theView, const Standard_Boolean theIsVisibleInView, const AIS_DisplayStatus theStatus = AIS_DS_None) const; //! Clears all the structures which don't belong to objects displayed at neutral point //! only effective when no Local Context is opened... //! returns the number of removed structures from the viewers. Standard_EXPORT Standard_Integer PurgeDisplay(); public: //! @name debug visualization //! Visualization of sensitives - for debugging purposes! Standard_EXPORT void DisplayActiveSensitive (const Handle(V3d_View)& aView); //! Clear visualization of sensitives. Standard_EXPORT void ClearActiveSensitive (const Handle(V3d_View)& aView); //! Visualization of sensitives - for debugging purposes! Standard_EXPORT void DisplayActiveSensitive (const Handle(AIS_InteractiveObject)& anObject, const Handle(V3d_View)& aView); public: //! @name common object display attributes //! Sets the graphic attributes of the interactive object, such as visualization mode, color, and material. Standard_EXPORT void SetLocalAttributes (const Handle(AIS_InteractiveObject)& theIObj, const Handle(Prs3d_Drawer)& theDrawer, const Standard_Boolean theToUpdateViewer); //! Removes the settings for local attributes of the Object and returns to defaults. Standard_EXPORT void UnsetLocalAttributes (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); //! change the current facing model apply on polygons for SetColor(), SetTransparency(), SetMaterial() methods default facing model is Aspect_TOFM_TWO_SIDE. //! This mean that attributes is applying both on the front and back face. Standard_EXPORT void SetCurrentFacingModel (const Handle(AIS_InteractiveObject)& aniobj, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE); //! Returns true if a view of the Interactive Object has color. Standard_EXPORT Standard_Boolean HasColor (const Handle(AIS_InteractiveObject)& aniobj) const; //! Returns the color of the Object in the interactive context. Standard_EXPORT void Color (const Handle(AIS_InteractiveObject)& aniobj, Quantity_Color& acolor) const; //! Sets the color of the selected entity. Standard_EXPORT void SetColor (const Handle(AIS_InteractiveObject)& theIObj, const Quantity_Color& theColor, const Standard_Boolean theToUpdateViewer); //! Removes the color selection for the selected entity. Standard_EXPORT void UnsetColor (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); //! Returns the width of the Interactive Object in the interactive context. Standard_EXPORT virtual Standard_Real Width (const Handle(AIS_InteractiveObject)& aniobj) const; //! Sets the width of the Object. Standard_EXPORT virtual void SetWidth (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Real theValue, const Standard_Boolean theToUpdateViewer); //! Removes the width setting of the Object. Standard_EXPORT virtual void UnsetWidth (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); //! Provides the type of material setting for the view of the Object. Standard_EXPORT void SetMaterial (const Handle(AIS_InteractiveObject)& theIObj, const Graphic3d_MaterialAspect& theMaterial, const Standard_Boolean theToUpdateViewer); //! Removes the type of material setting for viewing the Object. Standard_EXPORT void UnsetMaterial (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); //! Provides the transparency settings for viewing the Object. //! The transparency value aValue may be between 0.0, opaque, and 1.0, fully transparent. Standard_EXPORT void SetTransparency (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Real theValue, const Standard_Boolean theToUpdateViewer); //! Removes the transparency settings for viewing the Object. Standard_EXPORT void UnsetTransparency (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); //! Sets up polygon offsets for the given AIS_InteractiveObject. //! It simply calls AIS_InteractiveObject::SetPolygonOffsets(). Standard_EXPORT void SetPolygonOffsets (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theMode, const Standard_ShortReal theFactor, const Standard_ShortReal theUnits, const Standard_Boolean theToUpdateViewer); //! Simply calls AIS_InteractiveObject::HasPolygonOffsets(). Standard_EXPORT Standard_Boolean HasPolygonOffsets (const Handle(AIS_InteractiveObject)& anObj) const; //! Retrieves current polygon offsets settings for Object. Standard_EXPORT void PolygonOffsets (const Handle(AIS_InteractiveObject)& anObj, Standard_Integer& aMode, Standard_ShortReal& aFactor, Standard_ShortReal& aUnits) const; public: //! @name trihedron display attributes //! Sets the size aSize of the trihedron. //! Is used to change the default value 100 mm for display of trihedra. //! Use of this function in one of your own interactive objects requires a call to the Compute function of the new class. //! This will recalculate the presentation for every trihedron displayed. Standard_EXPORT void SetTrihedronSize (const Standard_Real theSize, const Standard_Boolean theToUpdateViewer); //! returns the current value of trihedron size. Standard_EXPORT Standard_Real TrihedronSize() const; public: //! @name plane display attributes //! Sets the plane size defined by the length in the X direction XSize and that in the Y direction YSize. Standard_EXPORT void SetPlaneSize (const Standard_Real theSizeX, const Standard_Real theSizeY, const Standard_Boolean theToUpdateViewer); //! Sets the plane size aSize. Standard_EXPORT void SetPlaneSize (const Standard_Real theSize, const Standard_Boolean theToUpdateViewer); //! Returns true if the length in the X direction XSize is the same as that in the Y direction YSize. Standard_EXPORT Standard_Boolean PlaneSize (Standard_Real& XSize, Standard_Real& YSize) const; public: //! @name tessellation deviation properties for automatic triangulation //! Sets the deviation coefficient theCoefficient. //! Drawings of curves or patches are made with respect to a maximal chordal deviation. //! A Deviation coefficient is used in the shading display mode. //! The shape is seen decomposed into triangles. //! These are used to calculate reflection of light from the surface of the object. //! The triangles are formed from chords of the curves in the shape. //! The deviation coefficient theCoefficient gives the highest value of the angle with which a chord can deviate from a tangent to a curve. //! If this limit is reached, a new triangle is begun. //! This deviation is absolute and is set through the method: SetMaximalChordialDeviation. //! The default value is 0.001. //! In drawing shapes, however, you are allowed to ask for a relative deviation. //! This deviation will be: SizeOfObject * DeviationCoefficient. Standard_EXPORT void SetDeviationCoefficient (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Real theCoefficient, const Standard_Boolean theToUpdateViewer); Standard_EXPORT void SetDeviationAngle (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Real theAngle, const Standard_Boolean theToUpdateViewer); //! Calls the AIS_Shape SetAngleAndDeviation to set both Angle and Deviation coefficients Standard_EXPORT void SetAngleAndDeviation (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Real theAngle, const Standard_Boolean theToUpdateViewer); //! Sets the deviation coefficient aCoefficient for removal of hidden lines created by different viewpoints in different presentations. //! The Default value is 0.02. Standard_EXPORT void SetHLRDeviationCoefficient (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Real theCoefficient, const Standard_Boolean theToUpdateViewer); Standard_EXPORT void SetHLRDeviationAngle (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Real theAngle, const Standard_Boolean theToUpdateViewer); //! Computes a HLRAngle and a HLRDeviationCoefficient by means of the angle anAngle //! and sets the corresponding methods in the default drawing tool with these values. Standard_EXPORT void SetHLRAngleAndDeviation (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Real theAngle, const Standard_Boolean theToUpdateViewer); //! Sets the deviation coefficient theCoefficient. //! Drawings of curves or patches are made with respect to a maximal chordal deviation. //! A Deviation coefficient is used in the shading display mode. //! The shape is seen decomposed into triangles. //! These are used to calculate reflection of light from the surface of the object. //! The triangles are formed from chords of the curves in the shape. //! The deviation coefficient theCoefficient gives the highest value of the angle with which a chord can deviate from a tangent to a curve. //! If this limit is reached, a new triangle is begun. //! This deviation is absolute and is set through the method: SetMaximalChordialDeviation. //! The default value is 0.001. //! In drawing shapes, however, you are allowed to ask for a relative deviation. //! This deviation will be: SizeOfObject * DeviationCoefficient. Standard_EXPORT void SetDeviationCoefficient (const Standard_Real theCoefficient); //! Returns the deviation coefficient. //! Drawings of curves or patches are made with respect to a maximal chordal deviation. //! A Deviation coefficient is used in the shading display mode. //! The shape is seen decomposed into triangles. //! These are used to calculate reflection of light from the surface of the object. //! The triangles are formed from chords of the curves in the shape. //! The deviation coefficient gives the highest value of the angle with which a chord can deviate from a tangent to a curve. //! If this limit is reached, a new triangle is begun. //! This deviation is absolute and is set through Prs3d_Drawer::SetMaximalChordialDeviation. //! The default value is 0.001. //! In drawing shapes, however, you are allowed to ask for a relative deviation. //! This deviation will be: SizeOfObject * DeviationCoefficient. Standard_EXPORT Standard_Real DeviationCoefficient() const; //! default 12 degrees Standard_EXPORT void SetDeviationAngle (const Standard_Real anAngle); Standard_EXPORT Standard_Real DeviationAngle() const; //! Sets the deviation coefficient aCoefficient for removal of hidden lines created by different viewpoints in different presentations. //! The Default value is 0.02. Standard_EXPORT void SetHLRDeviationCoefficient (const Standard_Real aCoefficient); //! Returns the real number value of the hidden line removal deviation coefficient. //! A Deviation coefficient is used in the shading display mode. //! The shape is seen decomposed into triangles. //! These are used to calculate reflection of light from the surface of the object. //! The triangles are formed from chords of the curves in the shape. //! The deviation coefficient give the highest value of the angle with which a chord can deviate from a tangent to a curve. //! If this limit is reached, a new triangle is begun. //! To find the hidden lines, hidden line display mode entails recalculation of the view at each different projector perspective. //! Because hidden lines entail calculations of more than usual complexity to decompose them into these triangles, //! a deviation coefficient allowing greater tolerance is used. //! This increases efficiency in calculation. //! The Default value is 0.02. Standard_EXPORT Standard_Real HLRDeviationCoefficient() const; //! Sets the HLR angle. Standard_EXPORT void SetHLRAngle (const Standard_Real theAngle); //! Returns the real number value of the deviation angle in hidden line removal views in this interactive context. //! The default value is 20*PI/180. Standard_EXPORT Standard_Real HLRAngle() const; //! compute with theAngle a HLRAngle and a HLRDeviationCoefficient //! and set them in myHLRAngle and in myHLRDeviationCoefficient of myDefaultDrawer; //! theAngle is in radian; ( 1 deg < angle in deg < 20 deg) Standard_EXPORT void SetHLRAngleAndDeviation (const Standard_Real theAngle); public: //! @name HLR (Hidden Line Removal) display attributes //! Initializes hidden line aspect in the default drawing tool, or Drawer. //! The default values are: //! Color: Quantity_NOC_YELLOW //! Type of line: Aspect_TOL_DASH //! Width: 1. Standard_EXPORT Handle(Prs3d_LineAspect) HiddenLineAspect() const; //! Sets the hidden line aspect anAspect. //! Aspect defines display attributes for hidden lines in HLR projections. Standard_EXPORT void SetHiddenLineAspect (const Handle(Prs3d_LineAspect)& anAspect) const; //! returns Standard_True if the hidden lines are to be drawn. //! By default the hidden lines are not drawn. Standard_EXPORT Standard_Boolean DrawHiddenLine() const; Standard_EXPORT void EnableDrawHiddenLine() const; Standard_EXPORT void DisableDrawHiddenLine() const; public: //! @name iso-line display attributes //! Sets the number of U and V isoparameters displayed. Standard_EXPORT void SetIsoNumber (const Standard_Integer NbIsos, const AIS_TypeOfIso WhichIsos = AIS_TOI_Both); //! Returns the number of U and V isoparameters displayed. Standard_EXPORT Standard_Integer IsoNumber (const AIS_TypeOfIso WhichIsos = AIS_TOI_Both); //! Returns True if drawing isoparameters on planes is enabled. Standard_EXPORT void IsoOnPlane (const Standard_Boolean SwitchOn); //! Returns True if drawing isoparameters on planes is enabled. //! if = False, Standard_EXPORT Standard_Boolean IsoOnPlane() const; //! Enables or disables on-triangulation build for isolines for a particular object. //! In case if on-triangulation builder is disabled, default on-plane builder will compute isolines for the object given. Standard_EXPORT void IsoOnTriangulation (const Standard_Boolean theIsEnabled, const Handle(AIS_InteractiveObject)& theObject); //! Enables or disables on-triangulation build for isolines for default drawer. //! In case if on-triangulation builder is disabled, default on-plane builder will compute isolines for the object given. Standard_EXPORT void IsoOnTriangulation (const Standard_Boolean theToSwitchOn); //! Returns true if drawing isolines on triangulation algorithm is enabled. Standard_EXPORT Standard_Boolean IsoOnTriangulation() const; public: //! @name Local Context management (deprecated) //! Returns true if there is an open context. Standard_Boolean HasOpenedContext() const { return myCurLocalIndex != 0; } Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT Standard_Integer HighestIndex() const; //! For advanced usage! You should use other (non-internal) methods of class AIS_InteractiveContext without trying to obtain an instance of AIS_LocalContext. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Handle(AIS_LocalContext) LocalContext() const { return myCurLocalIndex > 0 ? myLocalContexts (myCurLocalIndex) : Handle(AIS_LocalContext)(); } Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT Handle(StdSelect_ViewerSelector3d) LocalSelector() const; //! Opens local contexts and specifies how this is to be done. //! The options listed above function in the following manner: //! - UseDisplayedObjects - allows you to load or not load the interactive objects visualized at Neutral Point in the local context which you open. //! If false, the local context is empty after being opened. If true, the objects at Neutral Point are loaded by their default selection mode. //! - AllowShapeDecomposition - AIS_Shape allows or prevents decomposition in standard shape location mode of objects at Neutral Point which are type-"privileged". //! This Flag is only taken into account when UseDisplayedObjects is true. //! - AcceptEraseOfObjects - authorises other local contexts to erase the interactive objects present in this context. This option is rarely used. //! - BothViewers - Has no use currently defined. //! This method returns the index of the created local context. //! It should be kept and used to close the context. //! Opening a local context allows you to prepare an environment for temporary presentations and selections which will disappear once the local context is closed. //! You can open several local contexts, but only the last one will be active. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT Standard_Integer OpenLocalContext (const Standard_Boolean UseDisplayedObjects = Standard_True, const Standard_Boolean AllowShapeDecomposition = Standard_True, const Standard_Boolean AcceptEraseOfObjects = Standard_False, const Standard_Boolean BothViewers = Standard_False); //! Allows you to close local contexts. For greater security, you should close the context with the index Index given on opening. //! When you close a local context, the one before, which is still on the stack, reactivates. //! If none is left, you return to Neutral Point. //! If a local context is open and if updateviewer equals Standard_False, the presentation of the Interactive Object activates the selection mode; //! the object is displayed but no viewer will be updated. //! Warning //! When the index isn't specified, the current context is closed. //! This option can be dangerous, as other Interactive Functions can open local contexts without necessarily warning the user. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void CloseLocalContext (const Standard_Integer theIndex = -1, const Standard_Boolean theToUpdateViewer = Standard_True); //! returns -1 if no opened local context. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT Standard_Integer IndexOfCurrentLocal() const; //! Allows you to close all local contexts at one go and return to Neutral Point. //! If a local context is open and if updateviewer equals Standard_False, the presentation of the Interactive Object activates the selection mode; //! the object is displayed but no viewer will be updated. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void CloseAllContexts (const Standard_Boolean theToUpdateViewer); //! to be used only with no opened local context.. //! displays and activates objects in their original state before local contexts were opened... Standard_EXPORT void ResetOriginalState (const Standard_Boolean theToUpdateViewer); //! clears Objects/Filters/Activated Modes list in the current opened local context. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void ClearLocalContext (const AIS_ClearMode TheMode = AIS_CM_All); Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void UseDisplayedObjects(); //! when a local Context is opened, one is able to use/not use the displayed objects at neutral point at anytime. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void NotUseDisplayedObjects(); //! to be Used only with opened local context and //! if is of type shape... //! if = True will be sensitive to //! shape selection modes activation. //! = False, will not be sensitive any more. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void SetShapeDecomposition (const Handle(AIS_InteractiveObject)& anIobj, const Standard_Boolean aStatus); //! Sets the temporary graphic attributes of the entity anObj. //! These are provided by the attribute manager aDrawer and are valid for a particular local context only. //! If a local context is open and if updateviewer equals Standard_False, the presentation of the Interactive Object activates the selection mode; //! the object is displayed but no viewer will be updated. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void SetTemporaryAttributes (const Handle(AIS_InteractiveObject)& theIObj, const Handle(Prs3d_Drawer)& theDrawer, const Standard_Boolean theToUpdateViewer); //! Provides an alternative to the Display methods when activating specific selection modes. //! This has the effect of activating the corresponding selection mode aStandardActivation for all objects //! in Local Context which accept decomposition into sub-shapes. //! Every new Object which has been loaded into the interactive context and which answers these decomposition criteria //! is automatically activated according to these modes. //! Warning //! If you have opened a local context by loading an object with the default options (= Standard_True), //! all objects of the "Shape" type are also activated with the same modes. //! You can act on the state of these "Standard" objects by using SetShapeDecomposition(Status). Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void ActivateStandardMode (const TopAbs_ShapeEnum aStandardActivation); //! Provides an alternative to the Display methods when deactivating specific selection modes. //! This has the effect of deactivating the corresponding selection mode aStandardActivation for all objects //! in Local Context which accept decomposition into sub-shapes. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void DeactivateStandardMode (const TopAbs_ShapeEnum aStandardActivation); //! Returns the list of activated standard selection modes available in a local context. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT const TColStd_ListOfInteger& ActivatedStandardModes() const; //! returns if possible, the first local context where the object is seen Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT Standard_Boolean IsInLocal (const Handle(AIS_InteractiveObject)& anObject, Standard_Integer& TheIndex) const; //! Sets the highlighting status aStatus of detected and selected entities. //! Whether you are in Neutral Point or local context, this is automatically managed by the Interactive Context. //! This function allows you to disconnect the automatic mode. Standard_EXPORT void SetAutomaticHilight (const Standard_Boolean aStatus); //! Returns true if the automatic highlight mode is active in an open context. Standard_EXPORT Standard_Boolean AutomaticHilight() const; //! Changes the status of a temporary object. //! It will be kept at the neutral point, i.e. put in the list of displayed objects along with its temporary attributes. //! These include display mode and selection mode, for example. //! Returns true if done. //! inWhichLocal gives the local context in which anIObj is displayed. //! By default, the index -1 refers to the last Local Context opened. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT Standard_Boolean KeepTemporary (const Handle(AIS_InteractiveObject)& anIObj, const Standard_Integer InWhichLocal = -1); public: //! Updates the view of the current object in open context. //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void SetCurrentObject (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); //! Allows to add or remove the object given to the list of current and highlight/unhighlight it correspondingly. //! Is valid for global context only; for local context use method AddOrRemoveSelected. //! Since this method makes sence only for neutral point selection of a whole object, //! if 0 selection of the object is empty this method simply does nothing. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void AddOrRemoveCurrentObject (const Handle(AIS_InteractiveObject)& theObj, const Standard_Boolean theIsToUpdateViewer); //! Updates the list of current objects, i.e. hilights new current objects, removes hilighting from former current objects. //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void UpdateCurrent(); //! Returns true if there is a non-null interactive object in Neutral Point. //! Objects selected when there is no open local context are called current objects; //! those selected in open local context, selected objects. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT Standard_Boolean IsCurrent (const Handle(AIS_InteractiveObject)& theObject) const; //! Initializes a scan of the current selected objects in Neutral Point. //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void InitCurrent(); //! Returns true if there is another object found by the scan of the list of current objects. //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT Standard_Boolean MoreCurrent() const; //! Continues the scan to the next object in the list of current objects. //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void NextCurrent(); //! Returns the current interactive object. //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT Handle(AIS_InteractiveObject) Current() const; Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT Standard_Integer NbCurrents(); //! Highlights current objects. //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void HilightCurrents (const Standard_Boolean theToUpdateViewer); //! Removes highlighting from current objects. //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void UnhilightCurrents (const Standard_Boolean theToUpdateViewer); //! Empties previous current objects in order to get the current objects detected by the selector using UpdateCurrent. //! Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects. Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT void ClearCurrents (const Standard_Boolean theToUpdateViewer); //! @return current mouse-detected shape or empty (null) shape, if current interactive object //! is not a shape (AIS_Shape) or there is no current mouse-detected interactive object at all. //! @sa DetectedCurrentOwner()/InitDetected()/MoreDetected()/NextDetected(). Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT const TopoDS_Shape& DetectedCurrentShape() const; //! @return current mouse-detected interactive object or null object, if there is no currently detected interactives //! @sa DetectedCurrentOwner()/InitDetected()/MoreDetected()/NextDetected(). Standard_DEPRECATED ("Local Context is deprecated - local selection should be used without Local Context") Standard_EXPORT Handle(AIS_InteractiveObject) DetectedCurrentObject() const; public: //! @name sub-intensity management (deprecated) //! Sub-intensity allows temporary highlighting of particular objects with specified color in a manner of selection highlight, //! but without actual selection (e.g., global status and owner's selection state will not be updated). //! The method returns the color of such highlighting. //! By default, it is Quantity_NOC_GRAY40. const Quantity_Color& SubIntensityColor() const { return myStyles[Prs3d_TypeOfHighlight_SubIntensity]->Color(); } //! Sub-intensity allows temporary highlighting of particular objects with specified color in a manner of selection highlight, //! but without actual selection (e.g., global status and owner's selection state will not be updated). //! The method sets up the color for such highlighting. //! By default, this is Quantity_NOC_GRAY40. void SetSubIntensityColor (const Quantity_Color& theColor) { myStyles[Prs3d_TypeOfHighlight_SubIntensity]->SetColor (theColor); } //! Highlights, and removes highlights from, the displayed object which is displayed at Neutral Point with subintensity color. //! Available only for active local context. //! There is no effect if there is no local context. //! If a local context is open, the presentation of the Interactive Object activates the selection mode. Standard_EXPORT void SubIntensityOn (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); //! Removes the subintensity option for the entity. //! If a local context is open, the presentation of the Interactive Object activates the selection mode. Standard_EXPORT void SubIntensityOff (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); //! hilights/unhilights displayed objects which are displayed at neutral state with subintensity color. //! Available only for active local context. //! No effect if no local context. Standard_EXPORT void SubIntensityOn (const Standard_Boolean theToUpdateViewer); //! Removes subintensity option for all objects. Standard_EXPORT void SubIntensityOff (const Standard_Boolean theToUpdateViewer); protected: //! @name internal methods Standard_EXPORT void GetDefModes (const Handle(AIS_InteractiveObject)& anIobj, Standard_Integer& Dmode, Standard_Integer& HiMod, Standard_Integer& SelMode) const; Standard_EXPORT void EraseGlobal (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); Standard_EXPORT void ClearGlobal (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); Standard_EXPORT void ClearGlobalPrs (const Handle(AIS_InteractiveObject)& theObj, const Standard_Integer theMode, const Standard_Boolean theToUpdateViewer); Standard_EXPORT void InitAttributes(); Standard_EXPORT Standard_Integer PurgeViewer (const Handle(V3d_Viewer)& Vwr); //! UNKNOWN Standard_EXPORT void redisplayPrsModes (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); //! UNKNOWN Standard_EXPORT void redisplayPrsRecModes (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer); //! Helper function to unhighlight all entity owners currently highlighted with seleciton color. Standard_EXPORT void unhighlightOwners (const Handle(AIS_InteractiveObject)& theObject); //! Helper function that highlights the owner given with without //! performing AutoHighlight checks, e.g. is used for dynamic highlight. Standard_EXPORT void highlightWithColor (const Handle(SelectMgr_EntityOwner)& theOwner, const Handle(V3d_Viewer)& theViewer = NULL); //! Helper function that highlights the owner given with with check //! for AutoHighlight, e.g. is used for selection. Standard_EXPORT void highlightSelected (const Handle(SelectMgr_EntityOwner)& theOwner); //! Helper function that highlights global owner of the object given with with check //! for AutoHighlight, e.g. is used for selection. //! If global owner is null, it simply highlights the whole object Standard_EXPORT void highlightGlobal (const Handle(AIS_InteractiveObject)& theObj, const Handle(Prs3d_Drawer)& theStyle, const Standard_Integer theDispMode) const; //! Helper function that unhighlights all owners that are stored in current AIS_Selection. //! The function updates global status and selection state of owner and interactive object. //! If the parameter is set to true, interactive objects with sub-intensity //! switched on in AIS_GlobalStatus will be highlighted with context's sub-intensity color. Standard_EXPORT void unhighlightSelected (const Standard_Boolean theIsToHilightSubIntensity = Standard_False); //! Helper function that unhighlights global selection owner of given interactive. //! The function does not perform any updates of global or owner status Standard_EXPORT void unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj) const; //! Helper function that turns on sub-intensity in global status and highlights //! given objects with sub-intensity color //! @param theObject [in] the object. If NULL is given, than sub-intensity will be turned on for //! all inveractive objects of the context //! @param theDispMode [in] display mode. If -1 is given, sub-intensity will be turned on for //! all display modes in global status's list of modes //! @param theIsDisplayedOnly [in] is true if sub-intensity should be applied only to objects with //! status AIS_DS_Displayed Standard_EXPORT void turnOnSubintensity (const Handle(AIS_InteractiveObject)& theObject = NULL, const Standard_Integer theDispMode = -1, const Standard_Boolean theIsDisplayedOnly = Standard_True) const; //! Helper function that highlights the object with sub-intensity color without any checks //! @param theObject [in] the object that will be highlighted //! @param theMode [in] display mode Standard_EXPORT void highlightWithSubintensity (const Handle(AIS_InteractiveObject)& theObject, const Standard_Integer theMode) const; //! Helper function that highlights the owner with sub-intensity color without any checks //! @param theOwner [in] the owner that will be highlighted //! @param theMode [in] display mode Standard_EXPORT void highlightWithSubintensity (const Handle(SelectMgr_EntityOwner)& theOwner, const Standard_Integer theMode) const; //! Helper function that returns correct dynamic highlight style for the object: //! if custom style is defined via object's highlight drawer, it will be used. Otherwise, //! dynamic highlight style of interactive context will be returned. //! @param theObj [in] the object to check const Handle(Prs3d_Drawer)& getHiStyle (const Handle(AIS_InteractiveObject)& theObj, const Handle(SelectMgr_EntityOwner)& theOwner) const { const Handle(Prs3d_Drawer)& aHiDrawer = theObj->DynamicHilightAttributes(); if (!aHiDrawer.IsNull()) { return aHiDrawer; } return myStyles[!theOwner.IsNull() && theOwner->ComesFromDecomposition() ? Prs3d_TypeOfHighlight_LocalDynamic : Prs3d_TypeOfHighlight_Dynamic]; } //! Helper function that returns correct selection style for the object: //! if custom style is defined via object's highlight drawer, it will be used. Otherwise, //! selection style of interactive context will be returned. //! @param theObj [in] the object to check const Handle(Prs3d_Drawer)& getSelStyle (const Handle(AIS_InteractiveObject)& theObj, const Handle(SelectMgr_EntityOwner)& theOwner) const { const Handle(Prs3d_Drawer)& aHiDrawer = theObj->HilightAttributes(); if (!aHiDrawer.IsNull()) { return aHiDrawer; } return myStyles[!theOwner.IsNull() && theOwner->ComesFromDecomposition() ? Prs3d_TypeOfHighlight_LocalSelected : Prs3d_TypeOfHighlight_Selected]; } //! Assign the context to the object or throw exception if object was already assigned to another context. void setContextToObject (const Handle(AIS_InteractiveObject)& theObj) { if (theObj->HasInteractiveContext()) { if (theObj->myCTXPtr != this) { throw Standard_ProgramError("AIS_InteractiveContext - object has been already displayed in another context!"); } } else { theObj->SetContext (this); } } //! Return display mode for highlighting. Standard_Integer getHilightMode (const Handle(AIS_InteractiveObject)& theObj, const Handle(Prs3d_Drawer)& theStyle, const Standard_Integer theDispMode) const { if (!theStyle.IsNull() && theStyle->DisplayMode() != -1 && theObj->AcceptDisplayMode (theStyle->DisplayMode())) { return theStyle->DisplayMode(); } else if (theDispMode != -1) { return theDispMode; } else if (theObj->HasDisplayMode()) { return theObj->DisplayMode(); } return myDefaultDrawer->DisplayMode(); } //! Removes dynamic highlight draw void clearDynamicHighlight() const { if (myLastinMain.IsNull()) return; if (myLastinMain->IsAutoHilight()) { myMainPM->ClearImmediateDraw(); } else { myLastinMain->Selectable()->ClearDynamicHighlight (myMainPM); } } protected: //! @name internal fields AIS_DataMapOfIOStatus myObjects; Handle(SelectMgr_SelectionManager) mgrSelector; Handle(PrsMgr_PresentationManager3d) myMainPM; Handle(V3d_Viewer) myMainVwr; Handle(StdSelect_ViewerSelector3d) myMainSel; Handle(SelectMgr_EntityOwner) myLastPicked; Handle(SelectMgr_EntityOwner) myLastinMain; Standard_Boolean myWasLastMain; Standard_Boolean myToHilightSelected; Handle(AIS_Selection) mySelection; Handle(SelectMgr_OrFilter) myFilters; Handle(Prs3d_Drawer) myDefaultDrawer; Handle(Prs3d_Drawer) myStyles[Prs3d_TypeOfHighlight_NB]; AIS_DataMapOfILC myLocalContexts; Standard_Integer myCurLocalIndex; TColStd_SequenceOfInteger myDetectedSeq; Standard_Integer myCurDetected; Standard_Integer myCurHighlighted; SelectMgr_PickingStrategy myPickingStrategy; //!< picking strategy to be applied within MoveTo() Standard_Boolean myIsAutoActivateSelMode; }; DEFINE_STANDARD_HANDLE(AIS_InteractiveContext, Standard_Transient) #endif // _AIS_InteractiveContext_HeaderFile