// Created on: 1997-01-17 // Created by: Robert COUBLANC // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include IMPLEMENT_STANDARD_RTTIEXT(AIS_InteractiveContext, Standard_Transient) namespace { typedef NCollection_DataMap AIS_MapOfObjectOwners; typedef NCollection_DataMap::Iterator AIS_MapIteratorOfMapOfObjectOwners; //! Initialize default highlighting attributes. static void initDefaultHilightAttributes (const Handle(Prs3d_Drawer)& theDrawer, const Quantity_Color& theColor) { theDrawer->SetMethod (Aspect_TOHM_COLOR); theDrawer->SetDisplayMode (0); theDrawer->SetColor (theColor); theDrawer->SetupOwnShadingAspect(); theDrawer->SetupOwnPointAspect(); theDrawer->SetLineAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0)); *theDrawer->LineAspect()->Aspect() = *theDrawer->Link()->LineAspect()->Aspect(); theDrawer->SetWireAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0)); *theDrawer->WireAspect()->Aspect() = *theDrawer->Link()->WireAspect()->Aspect(); theDrawer->SetPlaneAspect (new Prs3d_PlaneAspect()); *theDrawer->PlaneAspect()->EdgesAspect() = *theDrawer->Link()->PlaneAspect()->EdgesAspect(); theDrawer->SetFreeBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0)); *theDrawer->FreeBoundaryAspect()->Aspect() = *theDrawer->Link()->FreeBoundaryAspect()->Aspect(); theDrawer->SetUnFreeBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0)); *theDrawer->UnFreeBoundaryAspect()->Aspect() = *theDrawer->Link()->UnFreeBoundaryAspect()->Aspect(); theDrawer->SetDatumAspect (new Prs3d_DatumAspect()); theDrawer->ShadingAspect()->SetColor (theColor); theDrawer->WireAspect()->SetColor (theColor); theDrawer->LineAspect()->SetColor (theColor); theDrawer->PlaneAspect()->ArrowAspect()->SetColor (theColor); theDrawer->PlaneAspect()->IsoAspect()->SetColor (theColor); theDrawer->PlaneAspect()->EdgesAspect()->SetColor (theColor); theDrawer->FreeBoundaryAspect()->SetColor (theColor); theDrawer->UnFreeBoundaryAspect()->SetColor (theColor); theDrawer->PointAspect()->SetColor (theColor); for (Standard_Integer aPartIter = 0; aPartIter < Prs3d_DatumParts_None; ++aPartIter) { if (Handle(Prs3d_LineAspect) aLineAsp = theDrawer->DatumAspect()->LineAspect ((Prs3d_DatumParts )aPartIter)) { aLineAsp->SetColor (theColor); } } theDrawer->WireAspect()->SetWidth (2.0); theDrawer->LineAspect()->SetWidth (2.0); theDrawer->PlaneAspect()->EdgesAspect()->SetWidth (2.0); theDrawer->FreeBoundaryAspect() ->SetWidth (2.0); theDrawer->UnFreeBoundaryAspect()->SetWidth (2.0); theDrawer->PointAspect()->SetTypeOfMarker (Aspect_TOM_O_POINT); theDrawer->PointAspect()->SetScale (2.0); // the triangulation should be computed using main presentation attributes, // and should not be overridden by highlighting theDrawer->SetAutoTriangulation (Standard_False); } } //======================================================================= //function : AIS_InteractiveContext //purpose : //======================================================================= AIS_InteractiveContext::AIS_InteractiveContext(const Handle(V3d_Viewer)& MainViewer): myMainPM (new PrsMgr_PresentationManager (MainViewer->StructureManager())), myMainVwr(MainViewer), myToHilightSelected(Standard_True), mySelection(new AIS_Selection()), myFilters (new SelectMgr_AndOrFilter(SelectMgr_FilterType_OR)), myDefaultDrawer(new Prs3d_Drawer()), myCurDetected(0), myCurHighlighted(0), myPickingStrategy (SelectMgr_PickingStrategy_FirstAcceptable), myAutoHilight(Standard_True), myIsAutoActivateSelMode(Standard_True) { mgrSelector = new SelectMgr_SelectionManager (new StdSelect_ViewerSelector3d()); myStyles[Prs3d_TypeOfHighlight_None] = myDefaultDrawer; myStyles[Prs3d_TypeOfHighlight_Selected] = new Prs3d_Drawer(); myStyles[Prs3d_TypeOfHighlight_Dynamic] = new Prs3d_Drawer(); myStyles[Prs3d_TypeOfHighlight_LocalSelected] = new Prs3d_Drawer(); myStyles[Prs3d_TypeOfHighlight_LocalDynamic] = new Prs3d_Drawer(); myStyles[Prs3d_TypeOfHighlight_SubIntensity] = new Prs3d_Drawer(); myDefaultDrawer->SetupOwnDefaults(); myDefaultDrawer->SetZLayer(Graphic3d_ZLayerId_Default); myDefaultDrawer->SetDisplayMode(0); { const Handle(Prs3d_Drawer)& aStyle = myStyles[Prs3d_TypeOfHighlight_Dynamic]; aStyle->Link (myDefaultDrawer); initDefaultHilightAttributes (aStyle, Quantity_NOC_CYAN1); aStyle->SetZLayer(Graphic3d_ZLayerId_Top); } { const Handle(Prs3d_Drawer)& aStyle = myStyles[Prs3d_TypeOfHighlight_LocalDynamic]; aStyle->Link (myDefaultDrawer); initDefaultHilightAttributes (aStyle, Quantity_NOC_CYAN1); aStyle->SetZLayer(Graphic3d_ZLayerId_Topmost); } { const Handle(Prs3d_Drawer)& aStyle = myStyles[Prs3d_TypeOfHighlight_Selected]; aStyle->Link (myDefaultDrawer); initDefaultHilightAttributes (aStyle, Quantity_NOC_GRAY80); aStyle->SetZLayer(Graphic3d_ZLayerId_UNKNOWN); } { const Handle(Prs3d_Drawer)& aStyle = myStyles[Prs3d_TypeOfHighlight_LocalSelected]; aStyle->Link (myDefaultDrawer); initDefaultHilightAttributes (aStyle, Quantity_NOC_GRAY80); aStyle->SetZLayer(Graphic3d_ZLayerId_UNKNOWN); } { const Handle(Prs3d_Drawer)& aStyle = myStyles[Prs3d_TypeOfHighlight_SubIntensity]; aStyle->SetZLayer(Graphic3d_ZLayerId_UNKNOWN); aStyle->SetMethod(Aspect_TOHM_COLOR); aStyle->SetColor (Quantity_NOC_GRAY40); } InitAttributes(); } //======================================================================= //function : ~AIS_InteractiveContext //purpose : //======================================================================= AIS_InteractiveContext::~AIS_InteractiveContext() { // clear the current selection mySelection->Clear(); mgrSelector.Nullify(); Handle(AIS_InteractiveContext) aNullContext; for (AIS_DataMapIteratorOfDataMapOfIOStatus anObjIter (myObjects); anObjIter.More(); anObjIter.Next()) { const Handle(AIS_InteractiveObject)& anObj = anObjIter.Key(); anObj->SetContext (aNullContext); for (SelectMgr_SequenceOfSelection::Iterator aSelIter (anObj->Selections()); aSelIter.More(); aSelIter.Next()) { aSelIter.Value()->UpdateBVHStatus (SelectMgr_TBU_Renew); } } } //======================================================================= //function : LastActiveView //purpose : //======================================================================= Handle(V3d_View) AIS_InteractiveContext::LastActiveView() const { if (myLastActiveView == NULL || myMainVwr.IsNull()) { return Handle(V3d_View)(); } // as a precaution - check that myLastActiveView pointer is a valid active View for (V3d_ListOfViewIterator aViewIter = myMainVwr->ActiveViewIterator(); aViewIter.More(); aViewIter.Next()) { if (aViewIter.Value() == myLastActiveView) { return aViewIter.Value(); } } return Handle(V3d_View)(); } //======================================================================= //function : UpdateCurrentViewer //purpose : //======================================================================= void AIS_InteractiveContext::UpdateCurrentViewer() { if (!myMainVwr.IsNull()) myMainVwr->Update(); } //======================================================================= //function : DisplayedObjects //purpose : //======================================================================= void AIS_InteractiveContext::DisplayedObjects (AIS_ListOfInteractive& theListOfIO) const { for (AIS_DataMapIteratorOfDataMapOfIOStatus anObjIter (myObjects); anObjIter.More(); anObjIter.Next()) { if (anObjIter.Key()->DisplayStatus() == PrsMgr_DisplayStatus_Displayed) { theListOfIO.Append (anObjIter.Key()); } } } //======================================================================= //function : DisplayedObjects //purpose : //======================================================================= void AIS_InteractiveContext::DisplayedObjects (const AIS_KindOfInteractive theKind, const Standard_Integer theSign, AIS_ListOfInteractive& theListOfIO) const { ObjectsByDisplayStatus (theKind, theSign, PrsMgr_DisplayStatus_Displayed, theListOfIO); } //======================================================================= //function : ErasedObjects //purpose : //======================================================================= void AIS_InteractiveContext::ErasedObjects (AIS_ListOfInteractive& theListOfIO) const { ObjectsByDisplayStatus (PrsMgr_DisplayStatus_Erased, theListOfIO); } //======================================================================= //function : ErasedObjects //purpose : //======================================================================= void AIS_InteractiveContext::ErasedObjects (const AIS_KindOfInteractive theKind, const Standard_Integer theSign, AIS_ListOfInteractive& theListOfIO) const { ObjectsByDisplayStatus (theKind, theSign, PrsMgr_DisplayStatus_Erased, theListOfIO); } //======================================================================= //function : ObjectsByDisplayStatus //purpose : //======================================================================= void AIS_InteractiveContext::ObjectsByDisplayStatus (const PrsMgr_DisplayStatus theStatus, AIS_ListOfInteractive& theListOfIO) const { for (AIS_DataMapIteratorOfDataMapOfIOStatus anObjIter (myObjects); anObjIter.More(); anObjIter.Next()) { if (anObjIter.Key()->DisplayStatus() == theStatus) { theListOfIO.Append (anObjIter.Key()); } } } //======================================================================= //function : ObjectsByDisplayStatus //purpose : //======================================================================= void AIS_InteractiveContext::ObjectsByDisplayStatus (const AIS_KindOfInteractive theKind, const Standard_Integer theSign, const PrsMgr_DisplayStatus theStatus, AIS_ListOfInteractive& theListOfIO) const { for (AIS_DataMapIteratorOfDataMapOfIOStatus anObjIter (myObjects); anObjIter.More(); anObjIter.Next()) { if (theStatus != PrsMgr_DisplayStatus_None && anObjIter.Key()->DisplayStatus() != theStatus) { continue; } else if (anObjIter.Key()->Type() != theKind) { continue; } if (theSign == -1 || anObjIter.Key()->Signature() == theSign) { theListOfIO.Append (anObjIter.Key()); } } } //======================================================================= //function : ObjectsInside //purpose : //======================================================================= void AIS_InteractiveContext::ObjectsInside (AIS_ListOfInteractive& theListOfIO, const AIS_KindOfInteractive theKind, const Standard_Integer theSign) const { if (theKind == AIS_KindOfInteractive_None && theSign == -1) { for (AIS_DataMapIteratorOfDataMapOfIOStatus anObjIter (myObjects); anObjIter.More(); anObjIter.Next()) { theListOfIO.Append (anObjIter.Key()); } return; } for (AIS_DataMapIteratorOfDataMapOfIOStatus anObjIter (myObjects); anObjIter.More(); anObjIter.Next()) { if (anObjIter.Key()->Type() != theKind) { continue; } if (theSign == -1 || anObjIter.Key()->Signature() == theSign) { theListOfIO.Append (anObjIter.Key()); } } } //======================================================================= //function : ObjectsForView //purpose : //======================================================================= void AIS_InteractiveContext::ObjectsForView (AIS_ListOfInteractive& theListOfIO, const Handle(V3d_View)& theView, const Standard_Boolean theIsVisibleInView, const PrsMgr_DisplayStatus theStatus) const { Handle(Graphic3d_CView) aViewImpl = theView->View(); const Standard_Integer aViewId = aViewImpl->Identification(); for (AIS_DataMapIteratorOfDataMapOfIOStatus anObjIter (myObjects); anObjIter.More(); anObjIter.Next()) { if (theStatus != PrsMgr_DisplayStatus_None && anObjIter.Key()->DisplayStatus() != theStatus) { theListOfIO.Append (anObjIter.Key()); continue; } Handle(Graphic3d_ViewAffinity) anAffinity = anObjIter.Key()->ViewAffinity(); const Standard_Boolean isVisible = anAffinity->IsVisible (aViewId); if (isVisible == theIsVisibleInView) { theListOfIO.Append (anObjIter.Key()); } } } //======================================================================= //function : Display //purpose : //======================================================================= void AIS_InteractiveContext::Display (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } Standard_Integer aDispMode = 0, aHiMod = -1, aSelMode = -1; GetDefModes (theIObj, aDispMode, aHiMod, aSelMode); Display (theIObj, aDispMode, myIsAutoActivateSelMode ? aSelMode : -1, theToUpdateViewer); } //======================================================================= //function : SetViewAffinity //purpose : //======================================================================= void AIS_InteractiveContext::SetViewAffinity (const Handle(AIS_InteractiveObject)& theIObj, const Handle(V3d_View)& theView, const Standard_Boolean theIsVisible) { if (theIObj.IsNull() || !myObjects.IsBound (theIObj)) { return; } Handle(Graphic3d_ViewAffinity) anAffinity = theIObj->ViewAffinity(); Handle(Graphic3d_CView) aViewImpl = theView->View(); anAffinity->SetVisible (aViewImpl->Identification(), theIsVisible == Standard_True); } //======================================================================= //function : Display //purpose : //======================================================================= void AIS_InteractiveContext::Display (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theDispMode, const Standard_Integer theSelectionMode, const Standard_Boolean theToUpdateViewer, const PrsMgr_DisplayStatus theDispStatus) { if (theIObj.IsNull()) { return; } if (theDispStatus == PrsMgr_DisplayStatus_Erased) { Erase (theIObj, theToUpdateViewer); Load (theIObj, theSelectionMode); if (Handle(AIS_GlobalStatus)* aStatusPtr = myObjects.ChangeSeek (theIObj)) { (*aStatusPtr)->SetDisplayMode (theDispMode); } return; } setContextToObject (theIObj); if (!myObjects.IsBound (theIObj)) { setObjectStatus (theIObj, PrsMgr_DisplayStatus_Displayed, theDispMode, theSelectionMode); theIObj->ViewAffinity()->SetVisible (true); // reset view affinity mask myMainVwr->StructureManager()->RegisterObject (theIObj, theIObj->ViewAffinity()); myMainPM->Display(theIObj, theDispMode); if (theSelectionMode != -1) { const Handle(SelectMgr_SelectableObject)& anObj = theIObj; // to avoid ambiguity if (!mgrSelector->Contains (anObj)) { mgrSelector->Load (theIObj); } mgrSelector->Activate (theIObj, theSelectionMode); } } else { Handle(AIS_GlobalStatus) aStatus = myObjects (theIObj); // Mark the presentation modes hidden of interactive object different from aDispMode. // Then make sure aDispMode is displayed and maybe highlighted. // Finally, activate selection mode if not yet activated. const Standard_Integer anOldMode = aStatus->DisplayMode(); if (anOldMode != theDispMode) { if(myMainPM->IsHighlighted (theIObj, anOldMode)) { unhighlightGlobal (theIObj); } myMainPM->SetVisibility (theIObj, anOldMode, Standard_False); } aStatus->SetDisplayMode (theDispMode); theIObj->SetDisplayStatus (PrsMgr_DisplayStatus_Displayed); myMainPM->Display (theIObj, theDispMode); if (aStatus->IsHilighted()) { highlightGlobal (theIObj, aStatus->HilightStyle(), theDispMode); } if (theSelectionMode != -1) { const Handle(SelectMgr_SelectableObject)& anObj = theIObj; // to avoid ambiguity if (!mgrSelector->Contains (anObj)) { mgrSelector->Load (theIObj); } if (!mgrSelector->IsActivated (theIObj, theSelectionMode)) { aStatus->AddSelectionMode (theSelectionMode); mgrSelector->Activate (theIObj, theSelectionMode); } } } if (theToUpdateViewer) { myMainVwr->Update(); } } //======================================================================= //function : Load //purpose : //======================================================================= void AIS_InteractiveContext::Load (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theSelMode) { if (theIObj.IsNull()) { return; } setContextToObject (theIObj); if (!myObjects.IsBound (theIObj)) { Standard_Integer aDispMode, aHiMod, aSelModeDef; GetDefModes (theIObj, aDispMode, aHiMod, aSelModeDef); setObjectStatus (theIObj, PrsMgr_DisplayStatus_Erased, aDispMode, theSelMode != -1 ? theSelMode : aSelModeDef); theIObj->ViewAffinity()->SetVisible (true); // reset view affinity mask myMainVwr->StructureManager()->RegisterObject (theIObj, theIObj->ViewAffinity()); } // Register theIObj in the selection manager to prepare further activation of selection const Handle(SelectMgr_SelectableObject)& anObj = theIObj; // to avoid ambiguity if (!mgrSelector->Contains (anObj)) { mgrSelector->Load (theIObj); } } //======================================================================= //function : Erase //purpose : //======================================================================= void AIS_InteractiveContext::Erase (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } if (!theIObj->IsAutoHilight()) { theIObj->ClearSelected(); } EraseGlobal (theIObj, Standard_False); if (theToUpdateViewer) { myMainVwr->Update(); } } //======================================================================= //function : EraseAll //purpose : //======================================================================= void AIS_InteractiveContext::EraseAll (const Standard_Boolean theToUpdateViewer) { for (AIS_DataMapIteratorOfDataMapOfIOStatus anObjIter (myObjects); anObjIter.More(); anObjIter.Next()) { if (anObjIter.Key()->DisplayStatus() == PrsMgr_DisplayStatus_Displayed) { Erase (anObjIter.Key(), Standard_False); } } if (theToUpdateViewer) { myMainVwr->Update(); } } //======================================================================= //function : DisplayAll //purpose : //======================================================================= void AIS_InteractiveContext::DisplayAll (const Standard_Boolean theToUpdateViewer) { for (AIS_DataMapIteratorOfDataMapOfIOStatus anObjIter (myObjects); anObjIter.More(); anObjIter.Next()) { const PrsMgr_DisplayStatus aStatus = anObjIter.Key()->DisplayStatus(); if (aStatus == PrsMgr_DisplayStatus_Erased) { Display (anObjIter.Key(), Standard_False); } } if (theToUpdateViewer) { myMainVwr->Update(); } } //======================================================================= //function : DisplaySelected //purpose : //======================================================================= void AIS_InteractiveContext::DisplaySelected (const Standard_Boolean theToUpdateViewer) { for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next()) { Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (aSelIter.Value()->Selectable()); Display (anObj, Standard_False); } if (theToUpdateViewer && !mySelection->Objects().IsEmpty()) { myMainVwr->Update(); } } //======================================================================= //function : EraseSelected //purpose : //======================================================================= void AIS_InteractiveContext::EraseSelected (const Standard_Boolean theToUpdateViewer) { Standard_Boolean isFound = Standard_False; for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Init (mySelection->Objects())) { Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (aSelIter.Value()->Selectable()); Erase (anObj, Standard_False); isFound = Standard_True; } if (isFound && theToUpdateViewer) { myMainVwr->Update(); } } //======================================================================= //function : DisplayStatus //purpose : //======================================================================= PrsMgr_DisplayStatus AIS_InteractiveContext::DisplayStatus (const Handle(AIS_InteractiveObject)& theIObj) const { if (theIObj.IsNull()) { return PrsMgr_DisplayStatus_None; } const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theIObj); return aStatus != NULL ? theIObj->DisplayStatus() : PrsMgr_DisplayStatus_None; } //======================================================================= //function : Remove //purpose : //======================================================================= void AIS_InteractiveContext::Remove (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } if (theIObj->HasInteractiveContext()) { if (theIObj->myCTXPtr != this) { throw Standard_ProgramError("AIS_InteractiveContext - object has been displayed in another context!"); } theIObj->SetContext (Handle(AIS_InteractiveContext)()); } ClearGlobal (theIObj, theToUpdateViewer); } //======================================================================= //function : RemoveAll //purpose : //======================================================================= void AIS_InteractiveContext::RemoveAll (const Standard_Boolean theToUpdateViewer) { ClearDetected(); AIS_ListOfInteractive aList; ObjectsInside (aList); for (AIS_ListOfInteractive::Iterator aListIterator (aList); aListIterator.More(); aListIterator.Next()) { Remove (aListIterator.Value(), Standard_False); } if (theToUpdateViewer) { myMainVwr->Update(); } } //======================================================================= //function : HilightWithColor //purpose : //======================================================================= void AIS_InteractiveContext::HilightWithColor(const Handle(AIS_InteractiveObject)& theObj, const Handle(Prs3d_Drawer)& theStyle, const Standard_Boolean theIsToUpdate) { if (theObj.IsNull()) { return; } setContextToObject (theObj); if (!myObjects.IsBound (theObj)) { return; } const Handle(AIS_GlobalStatus)& aStatus = myObjects (theObj); aStatus->SetHilightStatus (Standard_True); if (theObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed) { highlightGlobal (theObj, theStyle, aStatus->DisplayMode()); aStatus->SetHilightStyle (theStyle); } if (theIsToUpdate) { myMainVwr->Update(); } } //======================================================================= //function : Unhilight //purpose : //======================================================================= void AIS_InteractiveContext::Unhilight (const Handle(AIS_InteractiveObject)& theObj, const Standard_Boolean theToUpdateViewer) { Handle(AIS_GlobalStatus)* aStatus = !theObj.IsNull() ? myObjects.ChangeSeek (theObj) : NULL; if (aStatus == NULL) { return; } (*aStatus)->SetHilightStatus (Standard_False); (*aStatus)->SetHilightStyle (Handle(Prs3d_Drawer)()); if (theObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed) { unhighlightGlobal (theObj); } if (theToUpdateViewer) { myMainVwr->Update(); } } //======================================================================= //function : IsHilighted //purpose : Returns true if the objects global status is set to highlighted. //======================================================================= Standard_Boolean AIS_InteractiveContext::IsHilighted (const Handle(AIS_InteractiveObject)& theObj) const { const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theObj); return aStatus != NULL && (*aStatus)->IsHilighted(); } //======================================================================= //function : IsHilighted //purpose : Returns true if the owner is highlighted with selection style. //======================================================================= Standard_Boolean AIS_InteractiveContext::IsHilighted (const Handle(SelectMgr_EntityOwner)& theOwner) const { if (theOwner.IsNull() || !theOwner->HasSelectable()) return Standard_False; const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable()); if (anObj->GlobalSelOwner() == theOwner) { if (!myObjects.IsBound (anObj)) return Standard_False; return myObjects (anObj)->IsHilighted(); } const Handle(Prs3d_Drawer)& aStyle = getSelStyle (anObj, theOwner); const Standard_Integer aHiMode = getHilightMode (anObj, aStyle, -1); return theOwner->IsHilighted (myMainPM, aHiMode); } //======================================================================= //function : HighlightStyle //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::HighlightStyle (const Handle(AIS_InteractiveObject)& theObj, Handle(Prs3d_Drawer)& theStyle) const { const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theObj); if (aStatus != NULL && (*aStatus)->IsHilighted()) { theStyle = (*aStatus)->HilightStyle(); return Standard_True; } theStyle.Nullify(); return Standard_False; } //======================================================================= //function : HighlightStyle //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::HighlightStyle (const Handle(SelectMgr_EntityOwner)& theOwner, Handle(Prs3d_Drawer)& theStyle) const { if (theOwner.IsNull() || !theOwner->HasSelectable()) return Standard_False; if (IsHilighted (theOwner)) { const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable()); if (anObj->GlobalSelOwner() == theOwner) { theStyle = myObjects (anObj)->HilightStyle(); } else { // since part selection style is not stored in global status, // check if the object has own selection style. If not, it can // only be highlighted with default selection style (because // sub-intensity does not modify any selection states) theStyle = getSelStyle (anObj, theOwner); } return Standard_True; } else { theStyle.Nullify(); return Standard_False; } } //======================================================================= //function : IsDisplayed //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::IsDisplayed(const Handle(AIS_InteractiveObject)& theObj) const { if(theObj.IsNull()) return Standard_False; const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theObj); return aStatus != NULL && theObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed; } //======================================================================= //function : IsDisplayed //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::IsDisplayed (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theMode) const { if (theIObj.IsNull()) { return Standard_False; } const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theIObj); return aStatus != NULL && theIObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed && (*aStatus)->DisplayMode() == theMode; } //======================================================================= //function : DisplayPriority //purpose : //======================================================================= Graphic3d_DisplayPriority AIS_InteractiveContext::DisplayPriority (const Handle(AIS_InteractiveObject)& theIObj) const { if (theIObj.IsNull()) { return Graphic3d_DisplayPriority_INVALID; } const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theIObj); if (aStatus != NULL && (theIObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed || theIObj->DisplayStatus() == PrsMgr_DisplayStatus_Erased)) { Standard_Integer aDispMode = theIObj->HasDisplayMode() ? theIObj->DisplayMode() : (theIObj->AcceptDisplayMode (myDefaultDrawer->DisplayMode()) ? myDefaultDrawer->DisplayMode() : 0); return myMainPM->DisplayPriority (theIObj, aDispMode); } return Graphic3d_DisplayPriority_INVALID; } //======================================================================= //function : SetDisplayPriority //purpose : //======================================================================= void AIS_InteractiveContext::SetDisplayPriority (const Handle(AIS_InteractiveObject)& theIObj, const Graphic3d_DisplayPriority thePriority) { if (theIObj.IsNull()) { return; } setContextToObject (theIObj); const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theIObj); if (aStatus != NULL && (theIObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed || theIObj->DisplayStatus() == PrsMgr_DisplayStatus_Erased)) { Standard_Integer aDisplayMode = theIObj->HasDisplayMode() ? theIObj->DisplayMode() : (theIObj->AcceptDisplayMode (myDefaultDrawer->DisplayMode()) ? myDefaultDrawer->DisplayMode() : 0); myMainPM->SetDisplayPriority (theIObj, aDisplayMode, thePriority); } } //======================================================================= //function : Redisplay //purpose : //======================================================================= void AIS_InteractiveContext::Redisplay (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer, const Standard_Boolean theAllModes) { RecomputePrsOnly (theIObj, theToUpdateViewer, theAllModes); RecomputeSelectionOnly (theIObj); } //======================================================================= //function : Redisplay //purpose : //======================================================================= void AIS_InteractiveContext::Redisplay (const AIS_KindOfInteractive theKOI, const Standard_Integer /*theSign*/, const Standard_Boolean theToUpdateViewer) { Standard_Boolean isRedisplayed = Standard_False; for (AIS_DataMapIteratorOfDataMapOfIOStatus anObjIter (myObjects); anObjIter.More(); anObjIter.Next()) { const Handle(AIS_InteractiveObject)& anObj = anObjIter.Key(); if (anObj->Type() != theKOI) { continue; } Redisplay (anObj, Standard_False); isRedisplayed = anObjIter.Key()->DisplayStatus() == PrsMgr_DisplayStatus_Displayed || isRedisplayed; } if (theToUpdateViewer && isRedisplayed) { myMainVwr->Update(); } } //======================================================================= //function : RecomputePrsOnly //purpose : //======================================================================= void AIS_InteractiveContext::RecomputePrsOnly (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer, const Standard_Boolean theAllModes) { if (theIObj.IsNull()) { return; } theIObj->SetToUpdate(); theIObj->UpdatePresentations (theAllModes); if (!theToUpdateViewer) { return; } const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theIObj); if (aStatus != NULL && theIObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed) { myMainVwr->Update(); } } //======================================================================= //function : RecomputeSelectionOnly //purpose : //======================================================================= void AIS_InteractiveContext::RecomputeSelectionOnly (const Handle(AIS_InteractiveObject)& theIO) { if (theIO.IsNull()) { return; } TColStd_ListOfInteger aModes; ActivatedModes (theIO, aModes); for (TColStd_ListIteratorOfListOfInteger aModesIter (aModes); aModesIter.More(); aModesIter.Next()) { mgrSelector->Deactivate (theIO, aModesIter.Value()); } mgrSelector->RecomputeSelection (theIO); const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theIO); if (aStatus == NULL || theIO->DisplayStatus() != PrsMgr_DisplayStatus_Displayed) { return; } for (TColStd_ListIteratorOfListOfInteger aModesIter (aModes); aModesIter.More(); aModesIter.Next()) { mgrSelector->Activate (theIO, aModesIter.Value()); } } //======================================================================= //function : Update //purpose : //======================================================================= void AIS_InteractiveContext::Update (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theUpdateViewer) { if (theIObj.IsNull()) { return; } theIObj->UpdatePresentations(); mgrSelector->Update(theIObj); if (theUpdateViewer) { const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theIObj); if (aStatus != NULL && theIObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed) { myMainVwr->Update(); } } } //======================================================================= //function : SetLocation //purpose : //======================================================================= void AIS_InteractiveContext::SetLocation (const Handle(AIS_InteractiveObject)& theIObj, const TopLoc_Location& theLoc) { if (theIObj.IsNull()) { return; } if (theIObj->HasTransformation() && theLoc.IsIdentity()) { theIObj->ResetTransformation(); mgrSelector->Update (theIObj, Standard_False); return; } else if (theLoc.IsIdentity()) { return; } // first reset the previous location to properly clean everything... if (theIObj->HasTransformation()) { theIObj->ResetTransformation(); } theIObj->SetLocalTransformation (theLoc.Transformation()); mgrSelector->Update (theIObj, Standard_False); // if the object or its part is highlighted dynamically, it is necessary to apply location transformation // to its highlight structure immediately if (!myLastPicked.IsNull() && myLastPicked->IsSameSelectable (theIObj)) { const Standard_Integer aHiMod = theIObj->HasHilightMode() ? theIObj->HilightMode() : 0; myLastPicked->UpdateHighlightTrsf (myMainVwr, myMainPM, aHiMod); } } //======================================================================= //function : ResetLocation //purpose : //======================================================================= void AIS_InteractiveContext::ResetLocation (const Handle(AIS_InteractiveObject)& theIObj) { if (theIObj.IsNull()) { return; } theIObj->ResetTransformation(); mgrSelector->Update (theIObj, Standard_False); } //======================================================================= //function : HasLocation //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::HasLocation (const Handle(AIS_InteractiveObject)& theIObj) const { return !theIObj.IsNull() && theIObj->HasTransformation(); } //======================================================================= //function : Location //purpose : //======================================================================= TopLoc_Location AIS_InteractiveContext::Location (const Handle(AIS_InteractiveObject)& theIObj) const { return theIObj->Transformation(); } //======================================================================= //function : SetDisplayMode //purpose : //======================================================================= void AIS_InteractiveContext::SetDisplayMode(const Standard_Integer theMode, const Standard_Boolean theToUpdateViewer) { if (theMode == myDefaultDrawer->DisplayMode()) { return; } for (AIS_DataMapIteratorOfDataMapOfIOStatus anObjIter (myObjects); anObjIter.More(); anObjIter.Next()) { Handle(AIS_InteractiveObject) anObj = anObjIter.Key(); Standard_Boolean toProcess = anObj->IsKind (STANDARD_TYPE(AIS_Shape)) || anObj->IsKind (STANDARD_TYPE(AIS_ConnectedInteractive)) || anObj->IsKind (STANDARD_TYPE(AIS_MultipleConnectedInteractive)); if (!toProcess || anObj->HasDisplayMode() || !anObj->AcceptDisplayMode (theMode)) { continue; } const Handle(AIS_GlobalStatus)& aStatus = anObjIter.Value(); aStatus->SetDisplayMode (theMode); if (anObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed) { myMainPM->Display (anObj, theMode); if (!myLastPicked.IsNull() && myLastPicked->IsSameSelectable (anObj)) { myMainPM->BeginImmediateDraw(); unhighlightGlobal (anObj); myMainPM->EndImmediateDraw (myMainVwr); } if (aStatus->IsSubIntensityOn()) { highlightWithSubintensity (anObj, theMode); } myMainPM->SetVisibility (anObj, myDefaultDrawer->DisplayMode(), Standard_False); } } myDefaultDrawer->SetDisplayMode (theMode); if (theToUpdateViewer) { myMainVwr->Update(); } } //======================================================================= //function : SetDisplayMode //purpose : //======================================================================= void AIS_InteractiveContext::SetDisplayMode (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theMode, const Standard_Boolean theToUpdateViewer) { setContextToObject (theIObj); if (!myObjects.IsBound (theIObj)) { theIObj->SetDisplayMode (theMode); return; } else if (!theIObj->AcceptDisplayMode (theMode)) { return; } Handle(AIS_GlobalStatus) aStatus = myObjects (theIObj); if (theIObj->DisplayStatus() != PrsMgr_DisplayStatus_Displayed) { aStatus->SetDisplayMode (theMode); theIObj->SetDisplayMode (theMode); return; } // erase presentations for all display modes different from const Standard_Integer anOldMode = aStatus->DisplayMode(); if (anOldMode != theMode) { if (myMainPM->IsHighlighted (theIObj, anOldMode)) { unhighlightGlobal (theIObj); } myMainPM->SetVisibility (theIObj, anOldMode, Standard_False); } aStatus->SetDisplayMode (theMode); myMainPM->Display (theIObj, theMode); if (aStatus->IsHilighted()) { highlightGlobal (theIObj, getSelStyle (theIObj, theIObj->GlobalSelOwner()), theMode); } if (aStatus->IsSubIntensityOn()) { highlightWithSubintensity (theIObj, theMode); } if (theToUpdateViewer) { myMainVwr->Update(); } theIObj->SetDisplayMode (theMode); } //======================================================================= //function : UnsetDisplayMode //purpose : //======================================================================= void AIS_InteractiveContext::UnsetDisplayMode (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull() || !theIObj->HasDisplayMode()) { return; } if (!myObjects.IsBound (theIObj)) { theIObj->UnsetDisplayMode(); return; } const Standard_Integer anOldMode = theIObj->DisplayMode(); if (myDefaultDrawer->DisplayMode() == anOldMode) { return; } const Handle(AIS_GlobalStatus)& aStatus = myObjects (theIObj); aStatus->SetDisplayMode (myDefaultDrawer->DisplayMode()); if (theIObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed) { if (myMainPM->IsHighlighted (theIObj, anOldMode)) { unhighlightGlobal (theIObj); } myMainPM->SetVisibility (theIObj, anOldMode, Standard_False); myMainPM->Display (theIObj, myDefaultDrawer->DisplayMode()); if (aStatus->IsHilighted()) { highlightSelected (theIObj->GlobalSelOwner()); } if (aStatus->IsSubIntensityOn()) { highlightWithSubintensity (theIObj, myDefaultDrawer->DisplayMode()); } if (theToUpdateViewer) { myMainVwr->Update(); } } theIObj->UnsetDisplayMode(); } //======================================================================= //function : SetCurrentFacingModel //purpose : //======================================================================= void AIS_InteractiveContext::SetCurrentFacingModel (const Handle(AIS_InteractiveObject)& theIObj, const Aspect_TypeOfFacingModel theModel) { if (!theIObj.IsNull()) { theIObj->SetCurrentFacingModel (theModel); } } //======================================================================= //function : SetColor //purpose : //======================================================================= void AIS_InteractiveContext::SetColor (const Handle(AIS_InteractiveObject)& theIObj, const Quantity_Color& theColor, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } setContextToObject (theIObj); theIObj->SetColor (theColor); theIObj->UpdatePresentations(); if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : SetIsoOnTriangulation //purpose : //======================================================================= void AIS_InteractiveContext::IsoOnTriangulation (const Standard_Boolean theIsEnabled, const Handle(AIS_InteractiveObject)& theObject) { if (theObject.IsNull()) { return; } theObject->SetIsoOnTriangulation (theIsEnabled); } //======================================================================= //function : SetDeviationCoefficient //purpose : //======================================================================= void AIS_InteractiveContext::SetDeviationCoefficient (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Real theCoefficient, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } // to be modified after the related methods of AIS_Shape are passed to InteractiveObject setContextToObject (theIObj); if (theIObj->Type() != AIS_KindOfInteractive_Object && theIObj->Type() != AIS_KindOfInteractive_Shape) { return; } else if (theIObj->Signature() != 0) { return; } Handle(AIS_Shape) aShape = Handle(AIS_Shape)::DownCast (theIObj); aShape->SetOwnDeviationCoefficient (theCoefficient); aShape->UpdatePresentations(); if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : SetDeviationAngle //purpose : //======================================================================= void AIS_InteractiveContext::SetDeviationAngle (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Real theAngle, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } // To be modified after the related methods of AIS_Shape are passed to InteractiveObject setContextToObject (theIObj); if (theIObj->Type() != AIS_KindOfInteractive_Shape) { return; } else if (theIObj->Signature() != 0) { return; } Handle(AIS_Shape) aShape = Handle(AIS_Shape)::DownCast (theIObj); aShape->SetOwnDeviationAngle (theAngle); aShape->UpdatePresentations(); if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : SetAngleAndDeviation //purpose : //======================================================================= void AIS_InteractiveContext::SetAngleAndDeviation (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Real theAngle, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } // To be modified after the related methods of AIS_Shape are passed to InteractiveObject setContextToObject (theIObj); if (theIObj->Type() != AIS_KindOfInteractive_Shape) { return; } if (theIObj->Signature() != 0) { return; } Handle(AIS_Shape) aShape = Handle(AIS_Shape)::DownCast (theIObj); aShape->SetAngleAndDeviation (theAngle); aShape->UpdatePresentations(); if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : UnsetColor //purpose : //======================================================================= void AIS_InteractiveContext::UnsetColor (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } theIObj->UnsetColor(); theIObj->UpdatePresentations(); if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : HasColor //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::HasColor (const Handle(AIS_InteractiveObject)& theIObj) const { return theIObj->HasColor(); } //======================================================================= //function : Color //purpose : //======================================================================= void AIS_InteractiveContext::Color (const Handle(AIS_InteractiveObject)& theIObj, Quantity_Color& theColor) const { theIObj->Color (theColor); } //======================================================================= //function : Width //purpose : //======================================================================= Standard_Real AIS_InteractiveContext::Width (const Handle(AIS_InteractiveObject)& theIObj) const { return theIObj->Width(); } //======================================================================= //function : SetWidth //purpose : //======================================================================= void AIS_InteractiveContext::SetWidth (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Real theWidth, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } setContextToObject (theIObj); theIObj->SetWidth (theWidth); theIObj->UpdatePresentations(); if (!myLastPicked.IsNull() && myLastPicked->IsSameSelectable (theIObj)) { if (myLastPicked->IsAutoHilight()) { const Standard_Integer aHiMode = theIObj->HasHilightMode() ? theIObj->HilightMode() : 0; myLastPicked->HilightWithColor (myMainPM, myLastPicked->IsSelected() ? getSelStyle (theIObj, myLastPicked) : getHiStyle (theIObj, myLastPicked), aHiMode); } else { theIObj->HilightOwnerWithColor (myMainPM, myLastPicked->IsSelected() ? getSelStyle (theIObj, myLastPicked) : getHiStyle (theIObj, myLastPicked), myLastPicked); } } if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : UnsetWidth //purpose : //======================================================================= void AIS_InteractiveContext::UnsetWidth (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } theIObj->UnsetWidth(); theIObj->UpdatePresentations(); if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : SetMaterial //purpose : //======================================================================= void AIS_InteractiveContext::SetMaterial (const Handle(AIS_InteractiveObject)& theIObj, const Graphic3d_MaterialAspect& theMaterial, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } setContextToObject (theIObj); theIObj->SetMaterial (theMaterial); theIObj->UpdatePresentations(); if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : UnsetMaterial //purpose : //======================================================================= void AIS_InteractiveContext::UnsetMaterial (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } theIObj->UnsetMaterial(); theIObj->UpdatePresentations(); if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : SetTransparency //purpose : //======================================================================= void AIS_InteractiveContext::SetTransparency (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Real theValue, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } setContextToObject (theIObj); if (!theIObj->IsTransparent() && theValue <= 0.005) { return; } if (theValue <= 0.005) { UnsetTransparency (theIObj, theToUpdateViewer); return; } theIObj->SetTransparency (theValue); theIObj->UpdatePresentations(); if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : UnsetTransparency //purpose : //======================================================================= void AIS_InteractiveContext::UnsetTransparency (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } theIObj->UnsetTransparency(); theIObj->UpdatePresentations(); if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : SetSelectedAspect //purpose : //======================================================================= void AIS_InteractiveContext::SetSelectedAspect (const Handle(Prs3d_BasicAspect)& theAspect, const Standard_Boolean theToUpdateViewer) { Standard_DISABLE_DEPRECATION_WARNINGS Standard_Boolean isFound = Standard_False; for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next()) { isFound = Standard_True; Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (aSelIter.Value()->Selectable()); anObj->SetAspect (theAspect); } Standard_ENABLE_DEPRECATION_WARNINGS if (isFound && theToUpdateViewer) { myMainVwr->Update(); } } //======================================================================= //function : SetLocalAttributes //purpose : //======================================================================= void AIS_InteractiveContext::SetLocalAttributes (const Handle(AIS_InteractiveObject)& theIObj, const Handle(Prs3d_Drawer)& theDrawer, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } setContextToObject (theIObj); theIObj->SetAttributes (theDrawer); Update (theIObj, theToUpdateViewer); } //======================================================================= //function : UnsetLocalAttributes //purpose : //======================================================================= void AIS_InteractiveContext::UnsetLocalAttributes (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer) { if (theIObj.IsNull()) { return; } setContextToObject (theIObj); theIObj->UnsetAttributes(); Update (theIObj, theToUpdateViewer); } //======================================================================= //function : Status //purpose : //======================================================================= void AIS_InteractiveContext::Status (const Handle(AIS_InteractiveObject)& theIObj, TCollection_ExtendedString& theStatus) const { theStatus = ""; if (theIObj.IsNull() || !myObjects.IsBound (theIObj)) { return; } theStatus += "\t ____________________________________________"; theStatus += "\t| Known at Neutral Point:\n\tDisplayStatus:"; const Handle(AIS_GlobalStatus)& aStatus = myObjects (theIObj); switch (theIObj->DisplayStatus()) { case PrsMgr_DisplayStatus_Displayed: { theStatus += "\t| -->Displayed\n"; break; } case PrsMgr_DisplayStatus_Erased: { theStatus += "\t| -->Erased\n"; break; } default: break; } theStatus += "\t| Active Display Modes in the MainViewer :\n"; theStatus += "\t|\t Mode "; theStatus += TCollection_AsciiString (aStatus->DisplayMode()); theStatus += "\n"; if (IsSelected(theIObj)) theStatus +="\t| Selected\n"; theStatus += "\t| Active Selection Modes in the MainViewer :\n"; for (TColStd_ListIteratorOfListOfInteger aSelModeIter (aStatus->SelectionModes()); aSelModeIter.More(); aSelModeIter.Next()) { theStatus += "\t\t Mode "; theStatus += TCollection_AsciiString (aSelModeIter.Value()); theStatus += "\n"; } theStatus += "\t ____________________________________________"; } //======================================================================= //function : GetDefModes //purpose : //======================================================================= void AIS_InteractiveContext::GetDefModes (const Handle(AIS_InteractiveObject)& theIObj, Standard_Integer& theDispMode, Standard_Integer& theHiMode, Standard_Integer& theSelMode) const { if (theIObj.IsNull()) { return; } theDispMode = theIObj->HasDisplayMode() ? theIObj->DisplayMode() : (theIObj->AcceptDisplayMode (myDefaultDrawer->DisplayMode()) ? myDefaultDrawer->DisplayMode() : 0); theHiMode = theIObj->HasHilightMode() ? theIObj->HilightMode() : theDispMode; theSelMode = theIObj->GlobalSelectionMode(); } //======================================================================= //function : EraseGlobal //purpose : //======================================================================= void AIS_InteractiveContext::EraseGlobal (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateviewer) { Handle(AIS_GlobalStatus) aStatus; if (theIObj.IsNull() || !myObjects.Find (theIObj, aStatus) || theIObj->DisplayStatus() == PrsMgr_DisplayStatus_Erased) { return; } const Standard_Integer aDispMode = theIObj->HasHilightMode() ? theIObj->HilightMode() : 0; unselectOwners (theIObj); myMainPM->SetVisibility (theIObj, aStatus->DisplayMode(), Standard_False); if (!myLastPicked.IsNull() && myLastPicked->IsSameSelectable (theIObj)) { clearDynamicHighlight(); } // make sure highlighting presentations are properly erased theIObj->ErasePresentations (false); if (IsSelected (theIObj) && aStatus->DisplayMode() != aDispMode) { myMainPM->SetVisibility (theIObj, aDispMode, Standard_False); } for (TColStd_ListIteratorOfListOfInteger aSelModeIter (aStatus->SelectionModes()); aSelModeIter.More(); aSelModeIter.Next()) { mgrSelector->Deactivate (theIObj, aSelModeIter.Value()); } aStatus->ClearSelectionModes(); theIObj->SetDisplayStatus (PrsMgr_DisplayStatus_Erased); if (theToUpdateviewer) { myMainVwr->Update(); } } //======================================================================= //function : unselectOwners //purpose : //======================================================================= void AIS_InteractiveContext::unselectOwners (const Handle(AIS_InteractiveObject)& theObject) { SelectMgr_SequenceOfOwner aSeq; for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next()) { if (aSelIter.Value()->IsSameSelectable (theObject)) { aSeq.Append (aSelIter.Value()); } } for (SelectMgr_SequenceOfOwner::Iterator aDelIter (aSeq); aDelIter.More(); aDelIter.Next()) { AddOrRemoveSelected (aDelIter.Value(), Standard_False); } } //======================================================================= //function : ClearGlobal //purpose : //======================================================================= void AIS_InteractiveContext::ClearGlobal (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateviewer) { Handle(AIS_GlobalStatus) aStatus; if (theIObj.IsNull() || !myObjects.Find (theIObj, aStatus)) { // for cases when reference shape of connected interactives was not displayed // but its selection primitives were calculated const Handle(SelectMgr_SelectableObject)& anObj = theIObj; // to avoid ambiguity mgrSelector->Remove (anObj); return; } unselectOwners (theIObj); myMainPM->Erase (theIObj, -1); theIObj->ErasePresentations (true); // make sure highlighting presentations are properly erased // Object removes from Detected sequence for (Standard_Integer aDetIter = myDetectedSeq.Lower(); aDetIter <= myDetectedSeq.Upper();) { Handle(SelectMgr_EntityOwner) aPicked = MainSelector()->Picked (myDetectedSeq (aDetIter)); Handle(AIS_InteractiveObject) anObj; if (!aPicked.IsNull()) { anObj = Handle(AIS_InteractiveObject)::DownCast (aPicked->Selectable()); } if (!anObj.IsNull() && anObj == theIObj) { myDetectedSeq.Remove (aDetIter); if (myCurDetected == aDetIter) { myCurDetected = Min (myDetectedSeq.Upper(), aDetIter); } if (myCurHighlighted == aDetIter) { myCurHighlighted = 0; } } else { aDetIter++; } } // remove IO from the selection manager to avoid memory leaks const Handle(SelectMgr_SelectableObject)& anObj = theIObj; // to avoid ambiguity mgrSelector->Remove (anObj); setObjectStatus (theIObj, PrsMgr_DisplayStatus_None, -1, -1); theIObj->ViewAffinity()->SetVisible (true); // reset view affinity mask myMainVwr->StructureManager()->UnregisterObject (theIObj); if (!myLastPicked.IsNull()) { if (myLastPicked->IsSameSelectable (theIObj)) { clearDynamicHighlight(); myLastPicked.Nullify(); } } if (theToUpdateviewer && theIObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed) { myMainVwr->Update(); } } //======================================================================= //function : ClearGlobalPrs //purpose : //======================================================================= void AIS_InteractiveContext::ClearGlobalPrs (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theMode, const Standard_Boolean theToUpdateViewer) { const Handle(AIS_GlobalStatus)* aStatus = !theIObj.IsNull() ? myObjects.Seek (theIObj) : NULL; if (aStatus == NULL) { return; } if ((*aStatus)->DisplayMode() == theMode) { const Standard_Integer aDispMode = theIObj->HasHilightMode() ? theIObj->HilightMode() : 0; if (aDispMode == theMode && myMainPM->IsHighlighted (theIObj, theMode)) { unhighlightGlobal (theIObj); } myMainPM->Erase (theIObj, theMode); } if (theIObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed && theToUpdateViewer) { myMainVwr->Update(); } } //======================================================================= //function : ClearDetected //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::ClearDetected (Standard_Boolean theToRedrawImmediate) { myCurDetected = 0; myCurHighlighted = 0; myDetectedSeq.Clear(); Standard_Boolean toUpdate = Standard_False; if (!myLastPicked.IsNull() && myLastPicked->HasSelectable()) { toUpdate = Standard_True; clearDynamicHighlight(); } myLastPicked.Nullify(); MainSelector()->ClearPicked(); if (toUpdate && theToRedrawImmediate) { myMainVwr->RedrawImmediate(); } return toUpdate; } //======================================================================= //function : SetIsoNumber //purpose : //======================================================================= void AIS_InteractiveContext::SetIsoNumber (const Standard_Integer theNb, const AIS_TypeOfIso theType) { switch (theType) { case AIS_TOI_IsoU: myDefaultDrawer->UIsoAspect()->SetNumber (theNb); break; case AIS_TOI_IsoV: myDefaultDrawer->VIsoAspect()->SetNumber (theNb); break; case AIS_TOI_Both: myDefaultDrawer->UIsoAspect()->SetNumber (theNb); myDefaultDrawer->VIsoAspect()->SetNumber (theNb); break; } } //======================================================================= //function : IsoNumber //purpose : //======================================================================= Standard_Integer AIS_InteractiveContext::IsoNumber (const AIS_TypeOfIso theType) { switch (theType) { case AIS_TOI_IsoU: return myDefaultDrawer->UIsoAspect()->Number(); case AIS_TOI_IsoV: return myDefaultDrawer->VIsoAspect()->Number(); case AIS_TOI_Both: return myDefaultDrawer->UIsoAspect()->Number() == myDefaultDrawer->VIsoAspect()->Number() ? myDefaultDrawer->UIsoAspect()->Number() : -1; } return 0; } //======================================================================= //function : SetPixelTolerance //purpose : //======================================================================= void AIS_InteractiveContext::SetPixelTolerance (const Standard_Integer thePrecision) { MainSelector()->SetPixelTolerance (thePrecision); } //======================================================================= //function : PixelTolerance //purpose : //======================================================================= Standard_Integer AIS_InteractiveContext::PixelTolerance() const { return MainSelector()->PixelTolerance(); } //======================================================================= //function : SetSelectionSensitivity //purpose : Allows to manage sensitivity of a particular selection of interactive object theObject //======================================================================= void AIS_InteractiveContext::SetSelectionSensitivity (const Handle(AIS_InteractiveObject)& theObject, const Standard_Integer theMode, const Standard_Integer theNewSensitivity) { mgrSelector->SetSelectionSensitivity (theObject, theMode, theNewSensitivity); } //======================================================================= //function : InitAttributes //purpose : //======================================================================= void AIS_InteractiveContext::InitAttributes() { Graphic3d_MaterialAspect aMat (Graphic3d_NameOfMaterial_Brass); myDefaultDrawer->ShadingAspect()->SetMaterial (aMat); // myDefaultDrawer->ShadingAspect()->SetColor(Quantity_NOC_GRAY70); Handle(Prs3d_LineAspect) aLineAspect = myDefaultDrawer->HiddenLineAspect(); aLineAspect->SetColor (Quantity_NOC_GRAY20); aLineAspect->SetWidth (1.0); aLineAspect->SetTypeOfLine (Aspect_TOL_DASH); // tolerance to 2 pixels... SetPixelTolerance (2); // Customizing the drawer for trihedrons and planes... Handle(Prs3d_DatumAspect) aTrihAspect = myDefaultDrawer->DatumAspect(); const Standard_Real aLength = 100.0; aTrihAspect->SetAxisLength (aLength, aLength, aLength); const Quantity_Color aColor = Quantity_NOC_LIGHTSTEELBLUE4; aTrihAspect->LineAspect(Prs3d_DatumParts_XAxis)->SetColor (aColor); aTrihAspect->LineAspect(Prs3d_DatumParts_YAxis)->SetColor (aColor); aTrihAspect->LineAspect(Prs3d_DatumParts_ZAxis)->SetColor (aColor); Handle(Prs3d_PlaneAspect) aPlaneAspect = myDefaultDrawer->PlaneAspect(); const Standard_Real aPlaneLength = 200.0; aPlaneAspect->SetPlaneLength (aPlaneLength, aPlaneLength); aPlaneAspect->EdgesAspect()->SetColor (Quantity_NOC_SKYBLUE); } //======================================================================= //function : TrihedronSize //purpose : //======================================================================= Standard_Real AIS_InteractiveContext::TrihedronSize() const { return myDefaultDrawer->DatumAspect()->AxisLength(Prs3d_DatumParts_XAxis); } //======================================================================= //function : SetTrihedronSize //purpose : //======================================================================= void AIS_InteractiveContext::SetTrihedronSize (const Standard_Real theVal, const Standard_Boolean /*updateviewer*/) { myDefaultDrawer->DatumAspect()->SetAxisLength (theVal, theVal, theVal); Redisplay (AIS_KindOfInteractive_Datum, 3, Standard_False); Redisplay (AIS_KindOfInteractive_Datum, 4, Standard_True); } //======================================================================= //function : SetPlaneSize //purpose : //======================================================================= void AIS_InteractiveContext::SetPlaneSize(const Standard_Real theValX, const Standard_Real theValY, const Standard_Boolean theToUpdateViewer) { myDefaultDrawer->PlaneAspect()->SetPlaneLength (theValX, theValY); Redisplay (AIS_KindOfInteractive_Datum, 7, theToUpdateViewer); } //======================================================================= //function : SetPlaneSize //purpose : //======================================================================= void AIS_InteractiveContext::SetPlaneSize (const Standard_Real theVal, const Standard_Boolean theToUpdateViewer) { SetPlaneSize (theVal, theVal, theToUpdateViewer); } //======================================================================= //function : PlaneSize //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::PlaneSize (Standard_Real& theX, Standard_Real& theY) const { theX = myDefaultDrawer->PlaneAspect()->PlaneXLength(); theY = myDefaultDrawer->PlaneAspect()->PlaneYLength(); return (Abs (theX - theY) <= Precision::Confusion()); } //======================================================================= //function : SetZLayer //purpose : //======================================================================= void AIS_InteractiveContext::SetZLayer (const Handle(AIS_InteractiveObject)& theIObj, const Graphic3d_ZLayerId theLayerId) { if (theIObj.IsNull()) return; theIObj->SetZLayer (theLayerId); } //======================================================================= //function : GetZLayer //purpose : //======================================================================= Graphic3d_ZLayerId AIS_InteractiveContext::GetZLayer (const Handle(AIS_InteractiveObject)& theIObj) const { return !theIObj.IsNull() ? theIObj->ZLayer() : Graphic3d_ZLayerId_UNKNOWN; } //======================================================================= //function : RebuildSelectionStructs //purpose : Rebuilds 1st level of BVH selection forcibly //======================================================================= void AIS_InteractiveContext::RebuildSelectionStructs() { MainSelector()->RebuildObjectsTree (Standard_True); } //======================================================================= //function : Disconnect //purpose : Disconnects selectable object from an assembly and updates selection structures //======================================================================= void AIS_InteractiveContext::Disconnect (const Handle(AIS_InteractiveObject)& theAssembly, const Handle(AIS_InteractiveObject)& theObjToDisconnect) { if (theAssembly->IsInstance ("AIS_MultipleConnectedInteractive")) { Handle(AIS_MultipleConnectedInteractive) theObj (Handle(AIS_MultipleConnectedInteractive)::DownCast (theAssembly)); theObj->Disconnect (theObjToDisconnect); if (!myObjects.IsBound (theObjToDisconnect)) { // connected presentation might contain displayed presentations myMainPM->Erase (theObjToDisconnect, -1); theObjToDisconnect->ErasePresentations (true); } const Handle(SelectMgr_SelectableObject)& anObj = theObjToDisconnect; // to avoid ambiguity mgrSelector->Remove (anObj); } else if (theAssembly->IsInstance ("AIS_ConnectedInteractive") && theObjToDisconnect.IsNull()) { Handle(AIS_ConnectedInteractive) theObj (Handle(AIS_ConnectedInteractive)::DownCast (theAssembly)); theObj->Disconnect(); const Handle(SelectMgr_SelectableObject)& anObj = theObj; // to avoid ambiguity mgrSelector->Remove (anObj); } else return; } //======================================================================= //function : FitSelected //purpose : Fits the view corresponding to the bounds of selected objects //======================================================================= void AIS_InteractiveContext::FitSelected (const Handle(V3d_View)& theView) { FitSelected (theView, 0.01, Standard_True); } //======================================================================= //function : BoundingBoxOfSelection //purpose : //======================================================================= Bnd_Box AIS_InteractiveContext::BoundingBoxOfSelection (const Handle(V3d_View)& theView) const { Bnd_Box aBndSelected; AIS_MapOfObjectOwners anObjectOwnerMap; const Standard_Integer aViewId = !theView.IsNull() ? theView->View()->Identification() : -1; for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next()) { const Handle(SelectMgr_EntityOwner)& anOwner = aSelIter.Value(); Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast(anOwner->Selectable()); if (anObj->IsInfinite()) { continue; } Handle(Graphic3d_ViewAffinity) anAffinity = anObj->ViewAffinity(); const Standard_Boolean isVisible = aViewId == -1 || anAffinity->IsVisible (aViewId); if (!isVisible) { continue; } if (anOwner == anObj->GlobalSelOwner()) { Bnd_Box aTmpBnd; anObj->BoundingBox (aTmpBnd); aBndSelected.Add (aTmpBnd); } else { Handle(SelectMgr_IndexedMapOfOwner) anOwnerMap; if (!anObjectOwnerMap.Find (anOwner->Selectable(), anOwnerMap)) { anOwnerMap = new SelectMgr_IndexedMapOfOwner(); anObjectOwnerMap.Bind (anOwner->Selectable(), anOwnerMap); } anOwnerMap->Add (anOwner); } } for (AIS_MapIteratorOfMapOfObjectOwners anIter (anObjectOwnerMap); anIter.More(); anIter.Next()) { const Handle(SelectMgr_SelectableObject)& anObject = anIter.Key(); Bnd_Box aTmpBox = anObject->BndBoxOfSelected (anIter.ChangeValue()); aBndSelected.Add (aTmpBox); } return aBndSelected; } //======================================================================= //function : FitSelected //purpose : Fits the view corresponding to the bounds of selected objects //======================================================================= void AIS_InteractiveContext::FitSelected (const Handle(V3d_View)& theView, const Standard_Real theMargin, const Standard_Boolean theToUpdate) { Bnd_Box aBndSelected = BoundingBoxOfSelection (theView); if (!aBndSelected.IsVoid()) { theView->FitAll (aBndSelected, theMargin, theToUpdate); } } //======================================================================= //function : SetTransformPersistence //purpose : //======================================================================= void AIS_InteractiveContext::SetTransformPersistence (const Handle(AIS_InteractiveObject)& theObject, const Handle(Graphic3d_TransformPers)& theTrsfPers) { theObject->SetTransformPersistence (theTrsfPers); if (!myObjects.IsBound (theObject)) { return; } mgrSelector->UpdateSelection (theObject); const Graphic3d_ZLayerId aLayerId = theObject->ZLayer(); const Handle(V3d_Viewer)& aCurViewer = CurrentViewer(); for (V3d_ListOfViewIterator anActiveViewIter (aCurViewer->ActiveViewIterator()); anActiveViewIter.More(); anActiveViewIter.Next()) { anActiveViewIter.Value()->View()->InvalidateBVHData (aLayerId); anActiveViewIter.Value()->View()->InvalidateZLayerBoundingBox (aLayerId); } } //======================================================================= //function : GravityPoint //purpose : //======================================================================= gp_Pnt AIS_InteractiveContext::GravityPoint (const Handle(V3d_View)& theView) const { return theView->GravityPoint(); } //======================================================================= //function : setContextToObject //purpose : //======================================================================= void AIS_InteractiveContext::setContextToObject (const Handle(AIS_InteractiveObject)& theObj) { if (theObj->HasInteractiveContext()) { if (theObj->myCTXPtr != this) { throw Standard_ProgramError("AIS_InteractiveContext - object has been already displayed in another context!"); } } else { theObj->SetContext (this); } for (PrsMgr_ListOfPresentableObjectsIter aPrsIter (theObj->Children()); aPrsIter.More(); aPrsIter.Next()) { if (Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (aPrsIter.Value())) { setContextToObject (aChild); } } } //======================================================================= //function : setObjectStatus //purpose : //======================================================================= void AIS_InteractiveContext::setObjectStatus (const Handle(AIS_InteractiveObject)& theIObj, const PrsMgr_DisplayStatus theStatus, const Standard_Integer theDispMode, const Standard_Integer theSelectionMode) { theIObj->SetDisplayStatus (theStatus); if (theStatus != PrsMgr_DisplayStatus_None) { Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus(); aStatus->SetDisplayMode (theDispMode); if (theSelectionMode != -1) { aStatus->AddSelectionMode (theSelectionMode); } myObjects.Bind (theIObj, aStatus); } else { myObjects.UnBind (theIObj); } for (PrsMgr_ListOfPresentableObjectsIter aPrsIter (theIObj->Children()); aPrsIter.More(); aPrsIter.Next()) { Handle(AIS_InteractiveObject) aChild (Handle(AIS_InteractiveObject)::DownCast (aPrsIter.Value())); if (aChild.IsNull()) { continue; } setObjectStatus (aChild, theStatus, theDispMode, theSelectionMode); } } //======================================================================= //function : highlightWithColor //purpose : //======================================================================= void AIS_InteractiveContext::highlightWithColor (const Handle(SelectMgr_EntityOwner)& theOwner, const Handle(V3d_Viewer)& theViewer) { const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable()); if (anObj.IsNull()) { return; } const Handle(Prs3d_Drawer)& aStyle = getHiStyle (anObj, theOwner); const Standard_Integer aHiMode = getHilightMode (anObj, aStyle, -1); myMainPM->BeginImmediateDraw(); theOwner->HilightWithColor (myMainPM, aStyle, aHiMode); myMainPM->EndImmediateDraw (theViewer.IsNull() ? myMainVwr : theViewer); } //======================================================================= //function : highlightSelected //purpose : //======================================================================= void AIS_InteractiveContext::highlightSelected (const Handle(SelectMgr_EntityOwner)& theOwner) { AIS_NListOfEntityOwner anOwners; const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable()); if (anObj.IsNull()) { return; } if (!theOwner->IsAutoHilight()) { SelectMgr_SequenceOfOwner aSeq; for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next()) { if (aSelIter.Value()->IsSameSelectable (anObj)) { anOwners.Append (aSelIter.Value()); } } } else { anOwners.Append (theOwner); } highlightOwners (anOwners, Handle(Prs3d_Drawer)()); } //======================================================================= //function : highlightGlobal //purpose : //======================================================================= void AIS_InteractiveContext::highlightGlobal (const Handle(AIS_InteractiveObject)& theObj, const Handle(Prs3d_Drawer)& theStyle, const Standard_Integer theDispMode) { if (theObj.IsNull()) { return; } const Standard_Integer aHiMode = getHilightMode (theObj, theStyle, theDispMode); const Handle(SelectMgr_EntityOwner)& aGlobOwner = theObj->GlobalSelOwner(); if (aGlobOwner.IsNull()) { myMainPM->Color (theObj, theStyle, aHiMode); return; } AIS_NListOfEntityOwner anOwners; if (!aGlobOwner->IsAutoHilight()) { SelectMgr_SequenceOfOwner aSeq; for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next()) { if (aSelIter.Value()->IsSameSelectable (theObj)) { anOwners.Append (aSelIter.Value()); } } } else { anOwners.Append (aGlobOwner); } highlightOwners (anOwners, theStyle); } //======================================================================= //function : unhighlightSelected //purpose : //======================================================================= void AIS_InteractiveContext::unhighlightSelected (const Standard_Boolean theIsToHilightSubIntensity) { unhighlightOwners (mySelection->Objects(), theIsToHilightSubIntensity); } //======================================================================= //function : unhighlightOwners //purpose : //======================================================================= void AIS_InteractiveContext::unhighlightOwners (const AIS_NListOfEntityOwner& theOwners, const Standard_Boolean theIsToHilightSubIntensity) { NCollection_IndexedMap anObjToClear; for (AIS_NListOfEntityOwner::Iterator aSelIter (theOwners); aSelIter.More(); aSelIter.Next()) { const Handle(SelectMgr_EntityOwner) anOwner = aSelIter.Value(); const Handle(AIS_InteractiveObject) anInteractive = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable()); Handle(AIS_GlobalStatus)* aStatusPtr = myObjects.ChangeSeek (anInteractive); if (!aStatusPtr) { continue; } if (anOwner->IsAutoHilight()) { anOwner->Unhilight (myMainPM); if (theIsToHilightSubIntensity) { if ((*aStatusPtr)->IsSubIntensityOn()) { const Standard_Integer aHiMode = getHilightMode (anInteractive, (*aStatusPtr)->HilightStyle(), (*aStatusPtr)->DisplayMode()); highlightWithSubintensity (anOwner, aHiMode); } } } else { anObjToClear.Add (anInteractive); } if (anOwner == anInteractive->GlobalSelOwner()) { (*aStatusPtr)->SetHilightStatus (Standard_False); } (*aStatusPtr)->SetHilightStyle (Handle(Prs3d_Drawer)()); } for (NCollection_IndexedMap::Iterator anIter (anObjToClear); anIter.More(); anIter.Next()) { const Handle(AIS_InteractiveObject)& anObj = anIter.Value(); myMainPM->Unhighlight (anObj); anObj->ClearSelected(); } } //======================================================================= //function : unhighlightGlobal //purpose : //======================================================================= void AIS_InteractiveContext::unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj) { if (theObj.IsNull()) { return; } const Handle(SelectMgr_EntityOwner)& aGlobOwner = theObj->GlobalSelOwner(); if (aGlobOwner.IsNull()) { myMainPM->Unhighlight (theObj); return; } AIS_NListOfEntityOwner anOwners; anOwners.Append (aGlobOwner); unhighlightOwners (anOwners); } //======================================================================= //function : turnOnSubintensity //purpose : //======================================================================= void AIS_InteractiveContext::turnOnSubintensity (const Handle(AIS_InteractiveObject)& theObject, const Standard_Integer theDispMode, const Standard_Boolean theIsDisplayedOnly) const { // the only differ with selection highlight is color, so sync transparency values const Handle(Prs3d_Drawer)& aSubStyle = myStyles[Prs3d_TypeOfHighlight_SubIntensity]; aSubStyle->SetTransparency (myStyles[Prs3d_TypeOfHighlight_Selected]->Transparency()); if (theObject.IsNull()) { for (AIS_DataMapIteratorOfDataMapOfIOStatus anObjsIter (myObjects); anObjsIter.More(); anObjsIter.Next()) { const Handle(AIS_GlobalStatus)& aStatus = anObjsIter.Value(); if (theObject->DisplayStatus() != PrsMgr_DisplayStatus_Displayed && theIsDisplayedOnly) { continue; } aStatus->SetSubIntensity (true); myMainPM->Color (anObjsIter.Key(), aSubStyle, theDispMode != -1 ? theDispMode : aStatus->DisplayMode()); } } else { Handle(AIS_GlobalStatus) aStatus; if (!myObjects.Find (theObject, aStatus)) { return; } if (theObject->DisplayStatus() != PrsMgr_DisplayStatus_Displayed && theIsDisplayedOnly) { return; } aStatus->SetSubIntensity (true); myMainPM->Color (theObject, aSubStyle, theDispMode != -1 ? theDispMode : aStatus->DisplayMode()); } } //======================================================================= //function : highlightWithSubintensity //purpose : //======================================================================= void AIS_InteractiveContext::highlightWithSubintensity (const Handle(AIS_InteractiveObject)& theObject, const Standard_Integer theMode) const { // the only differ with selection highlight is color, so // sync transparency values myStyles[Prs3d_TypeOfHighlight_SubIntensity]->SetTransparency (myStyles[Prs3d_TypeOfHighlight_Selected]->Transparency()); myMainPM->Color (theObject, myStyles[Prs3d_TypeOfHighlight_SubIntensity], theMode); } //======================================================================= //function : highlightWithSubintensity //purpose : //======================================================================= void AIS_InteractiveContext::highlightWithSubintensity (const Handle(SelectMgr_EntityOwner)& theOwner, const Standard_Integer theMode) const { // the only differ with selection highlight is color, so // sync transparency values myStyles[Prs3d_TypeOfHighlight_SubIntensity]->SetTransparency (myStyles[Prs3d_TypeOfHighlight_Selected]->Transparency()); theOwner->HilightWithColor (myMainPM, myStyles[Prs3d_TypeOfHighlight_SubIntensity], theMode); } //======================================================================= //function : isSlowHiStyle //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::isSlowHiStyle (const Handle(SelectMgr_EntityOwner)& theOwner, const Handle(V3d_Viewer)& theViewer) const { if (const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable())) { const Handle(Prs3d_Drawer)& aHiStyle = getHiStyle (anObj, myLastPicked); return aHiStyle->ZLayer() == Graphic3d_ZLayerId_UNKNOWN || !theViewer->ZLayerSettings (aHiStyle->ZLayer()).IsImmediate(); } return Standard_False; } //======================================================================= //function : MoveTo //purpose : //======================================================================= AIS_StatusOfDetection AIS_InteractiveContext::MoveTo (const Standard_Integer theXPix, const Standard_Integer theYPix, const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawOnUpdate) { if (theView->Viewer() != myMainVwr) { throw Standard_ProgramError ("AIS_InteractiveContext::MoveTo() - invalid argument"); } MainSelector()->Pick (theXPix, theYPix, theView); return moveTo (theView, theToRedrawOnUpdate); } //======================================================================= //function : MoveTo //purpose : //======================================================================= AIS_StatusOfDetection AIS_InteractiveContext::MoveTo (const gp_Ax1& theAxis, const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawOnUpdate) { if (theView->Viewer() != myMainVwr) { throw Standard_ProgramError ("AIS_InteractiveContext::MoveTo() - invalid argument"); } MainSelector()->Pick (theAxis, theView); return moveTo (theView, theToRedrawOnUpdate); } //======================================================================= //function : moveTo //purpose : //======================================================================= AIS_StatusOfDetection AIS_InteractiveContext::moveTo (const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawOnUpdate) { myCurDetected = 0; myCurHighlighted = 0; myDetectedSeq.Clear(); myLastActiveView = theView.get(); // preliminaries AIS_StatusOfDetection aStatus = AIS_SOD_Nothing; Standard_Boolean toUpdateViewer = Standard_False; // filling of myAISDetectedSeq sequence storing information about detected AIS objects // (the objects must be AIS_Shapes) const Standard_Integer aDetectedNb = MainSelector()->NbPicked(); Standard_Integer aNewDetected = 0; Standard_Boolean toIgnoreDetTop = Standard_False; for (Standard_Integer aDetIter = 1; aDetIter <= aDetectedNb; ++aDetIter) { Handle(SelectMgr_EntityOwner) anOwner = MainSelector()->Picked (aDetIter); if (anOwner.IsNull() || !myFilters->IsOk (anOwner)) { if (myPickingStrategy == SelectMgr_PickingStrategy_OnlyTopmost) { toIgnoreDetTop = Standard_True; } continue; } if (aNewDetected < 1 && !toIgnoreDetTop) { aNewDetected = aDetIter; } myDetectedSeq.Append (aDetIter); } if (aNewDetected >= 1) { myCurHighlighted = myDetectedSeq.Lower(); // Does nothing if previously detected object is equal to the current one. // However in advanced selection modes the owners comparison // is not effective because in that case only one owner manage the // selection in current selection mode. It is necessary to check the current detected // entity and hilight it only if the detected entity is not the same as // previous detected (IsForcedHilight call) Handle(SelectMgr_EntityOwner) aNewPickedOwner = MainSelector()->Picked (aNewDetected); if (aNewPickedOwner == myLastPicked && !aNewPickedOwner->IsForcedHilight()) { return myLastPicked->IsSelected() ? AIS_SOD_Selected : AIS_SOD_OnlyOneDetected; } // Previously detected object is unhilighted if it is not selected or hilighted // with selection color if it is selected. Such highlighting with selection color // is needed only if myToHilightSelected flag is true. In this case previously detected // object has been already highlighted with myHilightColor during previous MoveTo() // method call. As result it is necessary to rehighligt it with mySelectionColor. if (!myLastPicked.IsNull() && myLastPicked->HasSelectable()) { if (isSlowHiStyle (myLastPicked, theView->Viewer())) { theView->Viewer()->Invalidate(); } clearDynamicHighlight(); toUpdateViewer = Standard_True; } // initialize myLastPicked field with currently detected object myLastPicked = aNewPickedOwner; // highlight detected object if it is not selected or myToHilightSelected flag is true if (myLastPicked->HasSelectable()) { if (myAutoHilight && (!myLastPicked->IsSelected() || myToHilightSelected)) { if (isSlowHiStyle (myLastPicked, theView->Viewer())) { theView->Viewer()->Invalidate(); } highlightWithColor (myLastPicked, theView->Viewer()); toUpdateViewer = Standard_True; } aStatus = myLastPicked->IsSelected() ? AIS_SOD_Selected : AIS_SOD_OnlyOneDetected; } } else { // previously detected object is unhilighted if it is not selected or hilighted // with selection color if it is selected aStatus = AIS_SOD_Nothing; if (myAutoHilight && !myLastPicked.IsNull() && myLastPicked->HasSelectable()) { if (isSlowHiStyle (myLastPicked, theView->Viewer())) { theView->Viewer()->Invalidate(); } clearDynamicHighlight(); toUpdateViewer = Standard_True; } myLastPicked.Nullify(); } if (toUpdateViewer && theToRedrawOnUpdate) { if (theView->ComputedMode()) { theView->Viewer()->Update(); } else { if (theView->IsInvalidated()) { theView->Viewer()->Redraw(); } else { theView->Viewer()->RedrawImmediate(); } } } return aStatus; } //======================================================================= //function : AddSelect //purpose : //======================================================================= AIS_StatusOfPick AIS_InteractiveContext::AddSelect (const Handle(SelectMgr_EntityOwner)& theObject) { mySelection->AddSelect (theObject); Standard_Integer aSelNum = NbSelected(); return (aSelNum == 0) ? AIS_SOP_NothingSelected : (aSelNum == 1) ? AIS_SOP_OneSelected : AIS_SOP_SeveralSelected; } //======================================================================= //function : SelectRectangle //purpose : //======================================================================= AIS_StatusOfPick AIS_InteractiveContext::SelectRectangle (const Graphic3d_Vec2i& thePntMin, const Graphic3d_Vec2i& thePntMax, const Handle(V3d_View)& theView, const AIS_SelectionScheme theSelScheme) { if (theView->Viewer() != myMainVwr) { throw Standard_ProgramError ("AIS_InteractiveContext::SelectRectangle() - invalid argument"); } myLastActiveView = theView.get(); MainSelector()->Pick (thePntMin.x(), thePntMin.y(), thePntMax.x(), thePntMax.y(), theView); AIS_NArray1OfEntityOwner aPickedOwners; if (MainSelector()->NbPicked() > 0) { aPickedOwners.Resize (1, MainSelector()->NbPicked(), false); for (Standard_Integer aPickIter = 1; aPickIter <= MainSelector()->NbPicked(); ++aPickIter) { aPickedOwners.SetValue (aPickIter, MainSelector()->Picked (aPickIter)); } } return Select (aPickedOwners, theSelScheme); } //======================================================================= //function : SelectPolygon //purpose : //======================================================================= AIS_StatusOfPick AIS_InteractiveContext::SelectPolygon (const TColgp_Array1OfPnt2d& thePolyline, const Handle(V3d_View)& theView, const AIS_SelectionScheme theSelScheme) { if (theView->Viewer() != myMainVwr) { throw Standard_ProgramError ("AIS_InteractiveContext::SelectPolygon() - invalid argument"); } myLastActiveView = theView.get(); MainSelector()->Pick (thePolyline, theView); AIS_NArray1OfEntityOwner aPickedOwners; if (MainSelector()->NbPicked() > 0) { aPickedOwners.Resize (1, MainSelector()->NbPicked(), false); for (Standard_Integer aPickIter = 1; aPickIter <= MainSelector()->NbPicked(); ++aPickIter) { aPickedOwners.SetValue (aPickIter, MainSelector()->Picked (aPickIter)); } } return Select (aPickedOwners, theSelScheme); } //======================================================================= //function : SelectPoint //purpose : //======================================================================= AIS_StatusOfPick AIS_InteractiveContext::SelectPoint (const Graphic3d_Vec2i& thePnt, const Handle(V3d_View)& theView, const AIS_SelectionScheme theSelScheme) { if (theView->Viewer() != myMainVwr) { throw Standard_ProgramError ("AIS_InteractiveContext::SelectPoint() - invalid argument"); } myLastActiveView = theView.get(); MainSelector()->Pick (thePnt.x(), thePnt.y(), theView); AIS_NArray1OfEntityOwner aPickedOwners; if (MainSelector()->NbPicked() > 0) { aPickedOwners.Resize (1, MainSelector()->NbPicked(), false); for (Standard_Integer aPickIter = 1; aPickIter <= MainSelector()->NbPicked(); ++aPickIter) { aPickedOwners.SetValue (aPickIter, MainSelector()->Picked (aPickIter)); } } return Select (aPickedOwners, theSelScheme); } //======================================================================= //function : SelectDetected //purpose : //======================================================================= AIS_StatusOfPick AIS_InteractiveContext::SelectDetected (const AIS_SelectionScheme theSelScheme) { if (theSelScheme == AIS_SelectionScheme_Replace && !myLastPicked.IsNull()) { Graphic3d_Vec2i aMousePos (-1, -1); gp_Pnt2d aMouseRealPos = MainSelector()->GetManager().GetMousePosition(); if (!Precision::IsInfinite (aMouseRealPos.X()) && !Precision::IsInfinite (aMouseRealPos.Y())) { aMousePos.SetValues ((Standard_Integer )aMouseRealPos.X(), (Standard_Integer )aMouseRealPos.Y()); } if (myLastPicked->HandleMouseClick (aMousePos, Aspect_VKeyMouse_LeftButton, Aspect_VKeyFlags_NONE, false)) { return AIS_SOP_NothingSelected; } } AIS_NArray1OfEntityOwner aPickedOwners (1, 1); aPickedOwners.SetValue (1, myLastPicked); return Select (aPickedOwners, theSelScheme); } //======================================================================= //function : Select //purpose : //======================================================================= AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Integer theXPMin, const Standard_Integer theYPMin, const Standard_Integer theXPMax, const Standard_Integer theYPMax, const Handle(V3d_View)& theView, const Standard_Boolean theToUpdateViewer) { AIS_StatusOfPick aStatus = SelectRectangle (Graphic3d_Vec2i (theXPMin, theYPMin), Graphic3d_Vec2i (theXPMax, theYPMax), theView); if (theToUpdateViewer) { UpdateCurrentViewer(); } return aStatus; } //======================================================================= //function : Select //purpose : Selection by polyline //======================================================================= AIS_StatusOfPick AIS_InteractiveContext::Select (const TColgp_Array1OfPnt2d& thePolyline, const Handle(V3d_View)& theView, const Standard_Boolean theToUpdateViewer) { AIS_StatusOfPick aStatus = SelectPolygon (thePolyline, theView); if (theToUpdateViewer) { UpdateCurrentViewer(); } return aStatus; } //======================================================================= //function : Select //purpose : //======================================================================= AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Boolean theToUpdateViewer) { AIS_StatusOfPick aStatus = SelectDetected(); if (theToUpdateViewer) { UpdateCurrentViewer(); } return aStatus; } //======================================================================= //function : ShiftSelect //purpose : //======================================================================= AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Boolean theToUpdateViewer) { AIS_StatusOfPick aStatus = SelectDetected (AIS_SelectionScheme_XOR); if (theToUpdateViewer) { UpdateCurrentViewer(); } return aStatus; } //======================================================================= //function : ShiftSelect //purpose : //======================================================================= AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Integer theXPMin, const Standard_Integer theYPMin, const Standard_Integer theXPMax, const Standard_Integer theYPMax, const Handle(V3d_View)& theView, const Standard_Boolean theToUpdateViewer) { AIS_StatusOfPick aStatus = SelectRectangle (Graphic3d_Vec2i (theXPMin, theYPMin), Graphic3d_Vec2i (theXPMax, theYPMax), theView, AIS_SelectionScheme_XOR); if (theToUpdateViewer) { UpdateCurrentViewer(); } return aStatus; } //======================================================================= //function : ShiftSelect //purpose : //======================================================================= AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const TColgp_Array1OfPnt2d& thePolyline, const Handle(V3d_View)& theView, const Standard_Boolean theToUpdateViewer) { AIS_StatusOfPick aStatus = SelectPolygon (thePolyline, theView, AIS_SelectionScheme_XOR); if (theToUpdateViewer) { UpdateCurrentViewer(); } return aStatus; } //======================================================================= //function : Select //purpose : //======================================================================= AIS_StatusOfPick AIS_InteractiveContext::Select (const AIS_NArray1OfEntityOwner& theOwners, const AIS_SelectionScheme theSelScheme) { NCollection_IndexedMap aSelOwnerMap (myAutoHilight ? mySelection->Objects().Size() : 0); if (myAutoHilight) { clearDynamicHighlight(); // collect currently selected owners for (AIS_NListOfEntityOwner::Iterator anOwnerIter (mySelection->Objects()); anOwnerIter.More(); anOwnerIter.Next()) { aSelOwnerMap.Add (anOwnerIter.Value()); } } mySelection->SelectOwners (theOwners, theSelScheme, MainSelector()->GetManager().IsOverlapAllowed(), myFilters); if (myAutoHilight) { // collect lists of owners to unhighlight (unselected) and to highlight (selected) AIS_NListOfEntityOwner anOwnersToUnhighlight, anOwnersToHighlight; for (AIS_NListOfEntityOwner::Iterator anOwnerIter (mySelection->Objects()); anOwnerIter.More(); anOwnerIter.Next()) { // add newly selected owners const Handle(SelectMgr_EntityOwner)& anOwner = anOwnerIter.Value(); if (!aSelOwnerMap.RemoveKey (anOwner)) { // newly selected owner anOwnersToHighlight.Append (anOwner); } else { // already selected owner if (!anOwner->IsAutoHilight() && theSelScheme != AIS_SelectionScheme_XOR && theSelScheme != AIS_SelectionScheme_Add) { // hack to perform AIS_InteractiveObject::ClearSelected() before highlighting anOwnersToUnhighlight.Append (anOwner); anOwnersToHighlight.Append (anOwner); } else if (anOwner->IsForcedHilight() || !anOwner->IsAutoHilight()) { anOwnersToHighlight.Append (anOwner); } } } for (NCollection_IndexedMap::Iterator anOwnerIter (aSelOwnerMap); anOwnerIter.More(); anOwnerIter.Next()) { // owners removed from selection const Handle(SelectMgr_EntityOwner)& anOwner = anOwnerIter.Value(); anOwnersToUnhighlight.Append (anOwner); } unhighlightOwners (anOwnersToUnhighlight); highlightOwners (anOwnersToHighlight, Handle(Prs3d_Drawer)()); } Standard_Integer aSelNum = NbSelected(); return (aSelNum == 0) ? AIS_SOP_NothingSelected : (aSelNum == 1) ? AIS_SOP_OneSelected : AIS_SOP_SeveralSelected; } //======================================================================= //function : HilightSelected //purpose : //======================================================================= void AIS_InteractiveContext::HilightSelected (const Standard_Boolean theToUpdateViewer) { // In case of selection without using local context clearDynamicHighlight(); highlightOwners (mySelection->Objects(), Handle(Prs3d_Drawer)()); if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : highlightOwners //purpose : //======================================================================= void AIS_InteractiveContext::highlightOwners (const AIS_NListOfEntityOwner& theOwners, const Handle(Prs3d_Drawer)& theStyle) { NCollection_DataMap > anObjOwnerMap; for (AIS_NListOfEntityOwner::Iterator aSelIter (theOwners); aSelIter.More(); aSelIter.Next()) { const Handle(SelectMgr_EntityOwner) anOwner = aSelIter.Value(); const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable()); if (anObj.IsNull()) continue; const Handle(Prs3d_Drawer)& anObjSelStyle = !theStyle.IsNull() ? theStyle : getSelStyle (anObj, anOwner); Handle(AIS_GlobalStatus)* aStatusPtr = myObjects.ChangeSeek (anObj); if (!aStatusPtr) { continue; } if (anOwner == anObj->GlobalSelOwner()) { (*aStatusPtr)->SetHilightStatus (Standard_True); (*aStatusPtr)->SetHilightStyle (anObjSelStyle); } if (!anOwner->IsAutoHilight()) { NCollection_Handle aSeq; if (anObjOwnerMap.Find (anObj, aSeq)) { aSeq->Append (anOwner); } else { aSeq = new SelectMgr_SequenceOfOwner(); aSeq->Append (anOwner); anObjOwnerMap.Bind (anObj, aSeq); } } else { const Standard_Integer aHiMode = getHilightMode (anObj, anObjSelStyle, (*aStatusPtr)->DisplayMode()); anOwner->HilightWithColor (myMainPM, anObjSelStyle, aHiMode); } } if (!anObjOwnerMap.IsEmpty()) { for (NCollection_DataMap >::Iterator anIter (anObjOwnerMap); anIter.More(); anIter.Next()) { anIter.Key()->HilightSelected (myMainPM, *anIter.Value()); } anObjOwnerMap.Clear(); } } //======================================================================= //function : UnhilightSelected //purpose : //======================================================================= void AIS_InteractiveContext::UnhilightSelected (const Standard_Boolean theToUpdateViewer) { unhighlightSelected(); if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : ClearSelected //purpose : //======================================================================= void AIS_InteractiveContext::ClearSelected (const Standard_Boolean theToUpdateViewer) { if (NbSelected() == 0) { return; } if (myAutoHilight) { unhighlightSelected(); } mySelection->Clear(); if (myAutoHilight) { clearDynamicHighlight(); } if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : isDetected //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::isDetected (const Handle(AIS_InteractiveObject)& theObject) { for (Standard_Integer aDetIter = myDetectedSeq.Lower(); aDetIter <= myDetectedSeq.Upper(); aDetIter++) { Handle(SelectMgr_EntityOwner) aPicked = MainSelector()->Picked(myDetectedSeq(aDetIter)); Handle(AIS_InteractiveObject) anObj; if (!aPicked.IsNull()) { anObj = Handle(AIS_InteractiveObject)::DownCast(aPicked->Selectable()); } if (!anObj.IsNull() && anObj == theObject) { return Standard_True; } } return Standard_False; } //======================================================================= //function : SetSelected //purpose : Sets the whole object as selected and highlights it with selection color //======================================================================= void AIS_InteractiveContext::SetSelected (const Handle(AIS_InteractiveObject)& theObject, const Standard_Boolean theToUpdateViewer) { if (theObject.IsNull()) { return; } if (!myObjects.IsBound (theObject)) { return; } Handle(SelectMgr_EntityOwner) anOwner = theObject->GlobalSelOwner(); if (anOwner.IsNull()) { return; } const Handle(Prs3d_Drawer)& anObjSelStyle = getSelStyle (theObject, anOwner); if (NbSelected() == 1 && myObjects (theObject)->IsHilighted() && myAutoHilight) { Handle(Prs3d_Drawer) aCustomStyle; if (HighlightStyle (theObject, aCustomStyle)) { if (!aCustomStyle.IsNull() && anObjSelStyle != aCustomStyle) { HilightWithColor (theObject, anObjSelStyle, theToUpdateViewer); } } return; } for (AIS_NListOfEntityOwner::Iterator aSelIter (mySelection->Objects()); aSelIter.More(); aSelIter.Next()) { const Handle(SelectMgr_EntityOwner)& aSelOwner = aSelIter.Value(); if (!myFilters->IsOk (aSelOwner)) { continue; } Handle(AIS_InteractiveObject) aSelectable = Handle(AIS_InteractiveObject)::DownCast (aSelOwner->Selectable()); if (myAutoHilight) { Unhilight (aSelectable, Standard_False); } if (aSelOwner == aSelectable->GlobalSelOwner()) { if (Handle(AIS_GlobalStatus)* aStatusPtr = myObjects.ChangeSeek (aSelectable)) { (*aStatusPtr)->SetHilightStatus (Standard_False); } } } // added to avoid untimely viewer update... const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (anOwner->Selectable()); mySelection->ClearAndSelect (anOwner, myFilters, isDetected (anObj)); if (myAutoHilight) { Handle(Prs3d_Drawer) aCustomStyle; if (HighlightStyle (theObject, aCustomStyle)) { if (!aCustomStyle.IsNull() && anObjSelStyle != aCustomStyle) { HilightWithColor (theObject, anObjSelStyle, Standard_False); } } else { HilightWithColor (theObject, anObjSelStyle, Standard_False); } } if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : SetSelected //purpose : Sets the whole object as selected and highlights it with selection color //======================================================================= void AIS_InteractiveContext::SetSelected (const Handle(SelectMgr_EntityOwner)& theOwner, const Standard_Boolean theToUpdateViewer) { if (theOwner.IsNull() || !theOwner->HasSelectable() || !myFilters->IsOk (theOwner)) { return; } const Handle(AIS_InteractiveObject) anObject = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable()); const Handle(Prs3d_Drawer)& anObjSelStyle = getSelStyle (anObject, theOwner); if (NbSelected() == 1 && theOwner->IsSelected() && !theOwner->IsForcedHilight()) { Handle(Prs3d_Drawer) aCustomStyle; if (myAutoHilight && HighlightStyle (theOwner, aCustomStyle)) { if (!aCustomStyle.IsNull() && anObjSelStyle != aCustomStyle) { const Standard_Integer aHiMode = anObject->HasHilightMode() ? anObject->HilightMode() : 0; theOwner->HilightWithColor (myMainPM, anObjSelStyle, aHiMode); } } return; } if (!myObjects.IsBound (anObject)) { return; } if (myAutoHilight) { unhighlightSelected(); } mySelection->ClearAndSelect (theOwner, myFilters, isDetected (anObject)); if (myAutoHilight) { Handle(Prs3d_Drawer) aCustomStyle; if (!HighlightStyle (theOwner, aCustomStyle) || (!aCustomStyle.IsNull() && aCustomStyle != anObjSelStyle)) { highlightSelected (theOwner); } } if (theToUpdateViewer) { UpdateCurrentViewer(); } } //======================================================================= //function : AddOrRemoveSelected //purpose : //======================================================================= void AIS_InteractiveContext::AddOrRemoveSelected (const Handle(AIS_InteractiveObject)& theObject, const Standard_Boolean theToUpdateViewer) { if (theObject.IsNull() || !myObjects.IsBound (theObject)) { return; } const Handle(SelectMgr_EntityOwner) anOwner = theObject->GlobalSelOwner(); if (!anOwner.IsNull() && anOwner->HasSelectable()) { AddOrRemoveSelected (anOwner, theToUpdateViewer); } } //======================================================================= //function : AddOrRemoveSelected //purpose : Allows to highlight or unhighlight the owner given depending on // its selection status //======================================================================= void AIS_InteractiveContext::AddOrRemoveSelected (const Handle(SelectMgr_EntityOwner)& theOwner, const Standard_Boolean theToUpdateViewer) { if (theOwner.IsNull() || !theOwner->HasSelectable()) { return; } if (!myFilters->IsOk (theOwner) && !theOwner->IsSelected()) { return; } AIS_SelectionScheme aSelScheme = theOwner->IsSelected() ? AIS_SelectionScheme_Remove : AIS_SelectionScheme_Add; const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast (theOwner->Selectable()); mySelection->Select (theOwner, myFilters, aSelScheme, isDetected (anObj)); if (myAutoHilight) { Handle(AIS_GlobalStatus)* aStatusPtr = myObjects.ChangeSeek (anObj); if (!aStatusPtr) { return; } if (theOwner->IsSelected()) { highlightSelected (theOwner); } else { AIS_NListOfEntityOwner anOwners; anOwners.Append (theOwner); unhighlightOwners (anOwners); (*aStatusPtr)->SetHilightStyle (Handle(Prs3d_Drawer)()); } } if (theToUpdateViewer) { UpdateCurrentViewer(); } } // ======================================================================= // function : SetSelectedState // purpose : // ======================================================================= Standard_Boolean AIS_InteractiveContext::SetSelectedState (const Handle(SelectMgr_EntityOwner)& theEntity, const Standard_Boolean theIsSelected) { if (theEntity.IsNull()) { throw Standard_ProgramError ("Internal error: AIS_InteractiveContext::SetSelectedState() called with NO object"); } if (!theEntity->HasSelectable() || mySelection->IsSelected (theEntity) == theIsSelected) { return false; } if (theEntity->IsAutoHilight()) { AddOrRemoveSelected (theEntity, false); return true; } if (theIsSelected) { const AIS_SelectStatus aSelStatus = mySelection->AddSelect (theEntity); theEntity->SetSelected (true); return aSelStatus == AIS_SS_Added; } else { const Handle(AIS_InteractiveObject) anObj = Handle(AIS_InteractiveObject)::DownCast(theEntity->Selectable()); const AIS_SelectStatus aSelStatus = mySelection->Select (theEntity, myFilters, AIS_SelectionScheme_Remove, isDetected (anObj)); theEntity->SetSelected (false); return aSelStatus == AIS_SS_Removed; } } //======================================================================= //function : IsSelected //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::IsSelected (const Handle(AIS_InteractiveObject)& theObj) const { if (theObj.IsNull()) { return Standard_False; } const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theObj); if (aStatus == NULL) { return Standard_False; } const Standard_Integer aGlobalSelMode = theObj->GlobalSelectionMode(); const TColStd_ListOfInteger& anActivatedModes = (*aStatus)->SelectionModes(); for (TColStd_ListIteratorOfListOfInteger aModeIter (anActivatedModes); aModeIter.More(); aModeIter.Next()) { if (aModeIter.Value() == aGlobalSelMode) { if (Handle(SelectMgr_EntityOwner) aGlobOwner = theObj->GlobalSelOwner()) { return aGlobOwner->IsSelected(); } return Standard_False; } } return Standard_False; } //======================================================================= //function : FirstSelectedObject //purpose : //======================================================================= Handle(AIS_InteractiveObject) AIS_InteractiveContext::FirstSelectedObject() const { return !mySelection->Objects().IsEmpty() ? Handle(AIS_InteractiveObject)::DownCast (mySelection->Objects().First()->Selectable()) : Handle(AIS_InteractiveObject)(); } //======================================================================= //function : HasSelectedShape //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::HasSelectedShape() const { if (!mySelection->More()) { return Standard_False; } const Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast (mySelection->Value()); return !anOwner.IsNull() && anOwner->HasShape(); } //======================================================================= //function : SelectedShape //purpose : //======================================================================= TopoDS_Shape AIS_InteractiveContext::SelectedShape() const { if (!mySelection->More()) { return TopoDS_Shape(); } const Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast (mySelection->Value()); if (anOwner.IsNull() || !anOwner->HasSelectable()) { return TopoDS_Shape(); } return anOwner->Shape().Located (anOwner->Location() * anOwner->Shape().Location()); } //======================================================================= //function : EntityOwners //purpose : //======================================================================= void AIS_InteractiveContext::EntityOwners (Handle(SelectMgr_IndexedMapOfOwner)& theOwners, const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theMode) const { if (theIObj.IsNull()) { return; } TColStd_ListOfInteger aModes; if (theMode == -1) { ActivatedModes (theIObj, aModes); } else { aModes.Append (theMode); } if (theOwners.IsNull()) { theOwners = new SelectMgr_IndexedMapOfOwner(); } for (TColStd_ListIteratorOfListOfInteger anItr (aModes); anItr.More(); anItr.Next()) { const int aMode = anItr.Value(); const Handle(SelectMgr_Selection)& aSel = theIObj->Selection (aMode); if (aSel.IsNull()) { continue; } for (NCollection_Vector::Iterator aSelEntIter (aSel->Entities()); aSelEntIter.More(); aSelEntIter.Next()) { if (Handle(Select3D_SensitiveEntity) aEntity = aSelEntIter.Value()->BaseSensitive()) { if (const Handle(SelectMgr_EntityOwner)& aOwner = aEntity->OwnerId()) { theOwners->Add (aOwner); } } } } } //======================================================================= //function : HasDetectedShape //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::HasDetectedShape() const { Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast (myLastPicked); return !anOwner.IsNull() && anOwner->HasShape(); } //======================================================================= //function : DetectedShape //purpose : //======================================================================= const TopoDS_Shape& AIS_InteractiveContext::DetectedShape() const { Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast (myLastPicked); return anOwner->Shape(); } //======================================================================= //function : HilightNextDetected //purpose : //======================================================================= Standard_Integer AIS_InteractiveContext::HilightNextDetected (const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawImmediate) { myMainPM->ClearImmediateDraw(); if (myDetectedSeq.IsEmpty()) { return 0; } if (++myCurHighlighted > myDetectedSeq.Upper()) { myCurHighlighted = myDetectedSeq.Lower(); } const Handle(SelectMgr_EntityOwner)& anOwner = MainSelector()->Picked (myDetectedSeq (myCurHighlighted)); if (anOwner.IsNull()) { return 0; } highlightWithColor (anOwner, theView->Viewer()); myLastPicked = anOwner; if (theToRedrawImmediate) { myMainPM->RedrawImmediate (theView->Viewer()); myMainVwr->RedrawImmediate(); } return myCurHighlighted; } //======================================================================= //function : HilightPreviousDetected //purpose : //======================================================================= Standard_Integer AIS_InteractiveContext::HilightPreviousDetected (const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawImmediate) { myMainPM->ClearImmediateDraw(); if (myDetectedSeq.IsEmpty()) { return 0; } if (--myCurHighlighted < myDetectedSeq.Lower()) { myCurHighlighted = myDetectedSeq.Upper(); } const Handle(SelectMgr_EntityOwner)& anOwner = MainSelector()->Picked (myDetectedSeq (myCurHighlighted)); if (anOwner.IsNull()) { return 0; } highlightWithColor (anOwner, theView->Viewer()); myLastPicked = anOwner; if (theToRedrawImmediate) { myMainPM->RedrawImmediate (theView->Viewer()); myMainVwr->RedrawImmediate(); } return myCurHighlighted; } //======================================================================= //function : DetectedCurrentOwner //purpose : //======================================================================= Handle(SelectMgr_EntityOwner) AIS_InteractiveContext::DetectedCurrentOwner() const { return MoreDetected() ? MainSelector()->Picked (myDetectedSeq (myCurDetected)) : Handle(SelectMgr_EntityOwner)(); } //======================================================================= //function : DetectedCurrentShape //purpose : //======================================================================= const TopoDS_Shape& AIS_InteractiveContext::DetectedCurrentShape() const { static const TopoDS_Shape AIS_InteractiveContext_myDummyShape; Standard_DISABLE_DEPRECATION_WARNINGS Handle(AIS_Shape) aCurrentShape = Handle(AIS_Shape)::DownCast (DetectedCurrentObject()); Standard_ENABLE_DEPRECATION_WARNINGS return !aCurrentShape.IsNull() ? aCurrentShape->Shape() : AIS_InteractiveContext_myDummyShape; } //======================================================================= //function : DetectedCurrentObject //purpose : //======================================================================= Handle(AIS_InteractiveObject) AIS_InteractiveContext::DetectedCurrentObject() const { return MoreDetected() ? Handle(AIS_InteractiveObject)::DownCast (MainSelector()->Picked (myDetectedSeq (myCurDetected))->Selectable()) : Handle(AIS_InteractiveObject)(); } //======================================================================= //function : SetSelectionModeActive //purpose : //======================================================================= void AIS_InteractiveContext::SetSelectionModeActive (const Handle(AIS_InteractiveObject)& theObj, const Standard_Integer theMode, const Standard_Boolean theIsActive, const AIS_SelectionModesConcurrency theActiveFilter, const Standard_Boolean theIsForce) { if (theObj.IsNull()) { return; } const Handle(AIS_GlobalStatus)* aStat = myObjects.Seek (theObj); if (aStat == NULL) { return; } if (!theIsActive || (theMode == -1 && theActiveFilter == AIS_SelectionModesConcurrency_Single)) { if (theObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed || theIsForce) { if (theMode == -1) { for (TColStd_ListIteratorOfListOfInteger aModeIter ((*aStat)->SelectionModes()); aModeIter.More(); aModeIter.Next()) { mgrSelector->Deactivate (theObj, aModeIter.Value()); } } else { mgrSelector->Deactivate (theObj, theMode); } } if (theMode == -1) { (*aStat)->ClearSelectionModes(); } else { (*aStat)->RemoveSelectionMode (theMode); } return; } else if (theMode == -1) { return; } if ((*aStat)->SelectionModes().Size() == 1 && (*aStat)->SelectionModes().First() == theMode) { return; } if (theObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed || theIsForce) { switch (theActiveFilter) { case AIS_SelectionModesConcurrency_Single: { for (TColStd_ListIteratorOfListOfInteger aModeIter ((*aStat)->SelectionModes()); aModeIter.More(); aModeIter.Next()) { mgrSelector->Deactivate (theObj, aModeIter.Value()); } (*aStat)->ClearSelectionModes(); break; } case AIS_SelectionModesConcurrency_GlobalOrLocal: { const Standard_Integer aGlobSelMode = theObj->GlobalSelectionMode(); TColStd_ListOfInteger aRemovedModes; for (TColStd_ListIteratorOfListOfInteger aModeIter ((*aStat)->SelectionModes()); aModeIter.More(); aModeIter.Next()) { if ((theMode == aGlobSelMode && aModeIter.Value() != aGlobSelMode) || (theMode != aGlobSelMode && aModeIter.Value() == aGlobSelMode)) { mgrSelector->Deactivate (theObj, aModeIter.Value()); aRemovedModes.Append (aModeIter.Value()); } } if (aRemovedModes.Size() == (*aStat)->SelectionModes().Size()) { (*aStat)->ClearSelectionModes(); } else { for (TColStd_ListIteratorOfListOfInteger aModeIter (aRemovedModes); aModeIter.More(); aModeIter.Next()) { (*aStat)->RemoveSelectionMode (aModeIter.Value()); } } break; } case AIS_SelectionModesConcurrency_Multiple: { break; } } mgrSelector->Activate (theObj, theMode); } (*aStat)->AddSelectionMode (theMode); } // ============================================================================ // function : Activate // purpose : // ============================================================================ void AIS_InteractiveContext::Activate (const Standard_Integer theMode, const Standard_Boolean theIsForce) { AIS_ListOfInteractive aDisplayedObjects; DisplayedObjects (aDisplayedObjects); for (AIS_ListOfInteractive::Iterator anIter (aDisplayedObjects); anIter.More(); anIter.Next()) { Load (anIter.Value(), -1); Activate (anIter.Value(), theMode, theIsForce); } } // ============================================================================ // function : Deactivate // purpose : // ============================================================================ void AIS_InteractiveContext::Deactivate (const Standard_Integer theMode) { AIS_ListOfInteractive aDisplayedObjects; DisplayedObjects (aDisplayedObjects); for (AIS_ListOfInteractive::Iterator anIter (aDisplayedObjects); anIter.More(); anIter.Next()) { Deactivate (anIter.Value(), theMode); } } // ============================================================================ // function : Deactivate // purpose : // ============================================================================ void AIS_InteractiveContext::Deactivate() { AIS_ListOfInteractive aDisplayedObjects; DisplayedObjects (aDisplayedObjects); for (AIS_ListOfInteractive::Iterator anIter (aDisplayedObjects); anIter.More(); anIter.Next()) { Deactivate (anIter.Value()); } } //======================================================================= //function : ActivatedModes //purpose : //======================================================================= void AIS_InteractiveContext::ActivatedModes (const Handle(AIS_InteractiveObject)& theObj, TColStd_ListOfInteger& theList) const { const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theObj); if (aStatus != NULL) { for (TColStd_ListIteratorOfListOfInteger aModeIter ((*aStatus)->SelectionModes()); aModeIter.More(); aModeIter.Next()) { theList.Append (aModeIter.Value()); } } } //======================================================================= //function : SubIntensityOn //purpose : //======================================================================= void AIS_InteractiveContext::SubIntensityOn (const Handle(AIS_InteractiveObject)& theObj, const Standard_Boolean theToUpdateViewer) { turnOnSubintensity (theObj); if (theToUpdateViewer) { myMainVwr->Update(); } } //======================================================================= //function : SubIntensityOff //purpose : //======================================================================= void AIS_InteractiveContext::SubIntensityOff (const Handle(AIS_InteractiveObject)& theObj, const Standard_Boolean theToUpdateViewer) { const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theObj); if (aStatus == NULL || !(*aStatus)->IsSubIntensityOn()) { return; } (*aStatus)->SetSubIntensity (false); Standard_Boolean toUpdateMain = Standard_False; if (theObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed) { myMainPM->Unhighlight (theObj); toUpdateMain = Standard_True; } if (IsSelected (theObj)) { highlightSelected (theObj->GlobalSelOwner()); } if (theToUpdateViewer && toUpdateMain) { myMainVwr->Update(); } } //======================================================================= //function : DisplayActiveSensitive //purpose : //======================================================================= void AIS_InteractiveContext::DisplayActiveSensitive(const Handle(V3d_View)& theView) { MainSelector()->DisplaySensitive (theView); } //======================================================================= //function : DisplayActiveSensitive //purpose : //======================================================================= void AIS_InteractiveContext::DisplayActiveSensitive (const Handle(AIS_InteractiveObject)& theObj, const Handle(V3d_View)& theView) { const Handle(AIS_GlobalStatus)* aStatus = myObjects.Seek (theObj); if (aStatus == NULL) { return; } for (TColStd_ListIteratorOfListOfInteger aModeIter ((*aStatus)->SelectionModes()); aModeIter.More(); aModeIter.Next()) { const Handle(SelectMgr_Selection)& aSel = theObj->Selection (aModeIter.Value()); MainSelector()->DisplaySensitive (aSel, theObj->Transformation(), theView, Standard_False); } } //======================================================================= //function : ClearActiveSensitive //purpose : //======================================================================= void AIS_InteractiveContext::ClearActiveSensitive (const Handle(V3d_View)& theView) { MainSelector()->ClearSensitive (theView); } //======================================================================= //function : IsImmediateModeOn //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::IsImmediateModeOn() const { return myMainPM->IsImmediateModeOn(); } //======================================================================= //function : BeginImmediateDraw //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::BeginImmediateDraw() { if (myMainPM->IsImmediateModeOn()) { myMainPM->BeginImmediateDraw(); return Standard_True; } return Standard_False; } //======================================================================= //function : ImmediateAdd //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::ImmediateAdd (const Handle(AIS_InteractiveObject)& theObj, const Standard_Integer theMode) { if (myMainPM->IsImmediateModeOn()) { myMainPM->AddToImmediateList (myMainPM->Presentation (theObj, theMode)); return Standard_True; } return Standard_False; } //======================================================================= //function : EndImmediateDraw //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::EndImmediateDraw (const Handle(V3d_View)& theView) { if (myMainPM->IsImmediateModeOn()) { myMainPM->EndImmediateDraw (theView->Viewer()); return Standard_True; } return Standard_False; } //======================================================================= //function : EndImmediateDraw //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::EndImmediateDraw() { if (myMainPM->IsImmediateModeOn()) { myMainPM->EndImmediateDraw (myMainVwr); return Standard_True; } return Standard_False; } //======================================================================= //function : SetPolygonOffsets //purpose : //======================================================================= void AIS_InteractiveContext::SetPolygonOffsets (const Handle(AIS_InteractiveObject)& theObj, const Standard_Integer theMode, const Standard_ShortReal theFactor, const Standard_ShortReal theUnits, const Standard_Boolean theToUpdateViewer) { if (theObj.IsNull()) { return; } setContextToObject (theObj); theObj->SetPolygonOffsets (theMode, theFactor, theUnits); const Handle(AIS_GlobalStatus)* aStatus = theToUpdateViewer ? myObjects.Seek (theObj) : NULL; if (aStatus != NULL && theObj->DisplayStatus() == PrsMgr_DisplayStatus_Displayed) { myMainVwr->Update(); } } //======================================================================= //function : HasPolygonOffsets //purpose : //======================================================================= Standard_Boolean AIS_InteractiveContext::HasPolygonOffsets (const Handle(AIS_InteractiveObject)& theObj) const { return !theObj.IsNull() && theObj->HasPolygonOffsets(); } //======================================================================= //function : PolygonOffsets //purpose : //======================================================================= void AIS_InteractiveContext::PolygonOffsets (const Handle(AIS_InteractiveObject)& theObj, Standard_Integer& theMode, Standard_ShortReal& theFactor, Standard_ShortReal& theUnits) const { if (HasPolygonOffsets (theObj)) { theObj->PolygonOffsets (theMode, theFactor, theUnits); } } //======================================================================= //function : DumpJson //purpose : //======================================================================= void AIS_InteractiveContext::DumpJson (Standard_OStream& theOStream, Standard_Integer) const { OCCT_DUMP_TRANSIENT_CLASS_BEGIN (theOStream) OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myObjects.Size()) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, mgrSelector.get()) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myMainPM.get()) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myMainVwr.get()) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myLastActiveView) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myLastPicked.get()) OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myToHilightSelected) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, mySelection.get()) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myFilters.get()) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myDefaultDrawer.get()) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myStyles[Prs3d_TypeOfHighlight_Selected]) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myStyles[Prs3d_TypeOfHighlight_Dynamic]) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myStyles[Prs3d_TypeOfHighlight_LocalSelected]) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myStyles[Prs3d_TypeOfHighlight_LocalDynamic]) OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, myStyles[Prs3d_TypeOfHighlight_SubIntensity]) OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myDetectedSeq.Size()) OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myCurDetected) OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myCurHighlighted) OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myPickingStrategy) OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myAutoHilight) OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsAutoActivateSelMode) }