// Created on: 2018-12-12 // Created by: Olga SURYANINOVA // Copyright (c) 2018 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _AIS_CameraFrustum_HeaderFile #define _AIS_CameraFrustum_HeaderFile #include class Graphic3d_ArrayOfSegments; class Graphic3d_ArrayOfTriangles; //! Presentation for drawing camera frustum. //! Default configuration is built with filling and some transparency. class AIS_CameraFrustum : public AIS_InteractiveObject { DEFINE_STANDARD_RTTIEXT(AIS_CameraFrustum, AIS_InteractiveObject) public: //! Selection modes supported by this object enum SelectionMode { SelectionMode_Edges = 0, //!< detect by edges (default) SelectionMode_Volume = 1, //!< detect by volume }; public: //! Constructs camera frustum with default configuration. Standard_EXPORT AIS_CameraFrustum(); //! Sets camera frustum. Standard_EXPORT void SetCameraFrustum (const Handle(Graphic3d_Camera)& theCamera); //! Setup custom color. Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE; //! Restore default color. Standard_EXPORT virtual void UnsetColor() Standard_OVERRIDE; //! Restore transparency setting. Standard_EXPORT virtual void UnsetTransparency() Standard_OVERRIDE; //! Return true if specified display mode is supported. Standard_EXPORT virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE; protected: //! Computes presentation of camera frustum. Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr, const Handle(Prs3d_Presentation)& thePrs, const Standard_Integer theMode) Standard_OVERRIDE; //! Compute selection. Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection, const Standard_Integer theMode) Standard_OVERRIDE; private: //! Fills triangles primitive array for camera frustum filling. void fillTriangles(); //! Fills polylines primitive array for camera frustum borders. void fillBorders(); protected: NCollection_Array1 myPoints; //!< Array of points Handle(Graphic3d_ArrayOfTriangles) myTriangles; //!< Triangles for camera frustum filling Handle(Graphic3d_ArrayOfSegments) myBorders; //!< Segments for camera frustum borders }; #endif // _AIS_CameraFrustum_HeaderFile