// Created on: 1995-08-09 // Created by: Arnaud BOUZY/Odile Olivier // Copyright (c) 1995-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _AIS_Axis_HeaderFile #define _AIS_Axis_HeaderFile #include #include #include #include #include #include #include #include #include #include #include #include #include #include class Geom_Line; class Geom_Axis2Placement; class Prs3d_LineAspect; class Geom_Axis1Placement; class Prs3d_Presentation; class Prs3d_Projector; class Geom_Transformation; class Quantity_Color; class AIS_Axis; DEFINE_STANDARD_HANDLE(AIS_Axis, AIS_InteractiveObject) //! Locates the x, y and z axes in an Interactive Object. //! These are used to orient it correctly in presentations //! from different viewpoints, or to construct a revolved //! shape, for example, from one of the axes. Conversely, //! an axis can be created to build a revolved shape and //! then situated relative to one of the axes of the view. class AIS_Axis : public AIS_InteractiveObject { public: //! Initializes the line aComponent Standard_EXPORT AIS_Axis(const Handle(Geom_Line)& aComponent); //! initializes the axis2 position //! aComponent. The coordinate system used is right-handed. Standard_EXPORT AIS_Axis(const Handle(Geom_Axis2Placement)& aComponent, const AIS_TypeOfAxis anAxisType); //! Initializes the axis1 position anAxis. Standard_EXPORT AIS_Axis(const Handle(Geom_Axis1Placement)& anAxis); //! Returns the axis entity aComponent and identifies it //! as a component of a shape. const Handle(Geom_Line)& Component() const; //! Sets the coordinates of the lin aComponent. Standard_EXPORT void SetComponent (const Handle(Geom_Line)& aComponent); //! Returns the position of axis2 and positions it by //! identifying it as the x, y, or z axis and giving its //! direction in 3D space. The coordinate system used is right-handed. const Handle(Geom_Axis2Placement)& Axis2Placement() const; //! Allows you to provide settings for aComponent:the //! position and direction of an axis in 3D space. The //! coordinate system used is right-handed. Standard_EXPORT void SetAxis2Placement (const Handle(Geom_Axis2Placement)& aComponent, const AIS_TypeOfAxis anAxisType); //! Constructs a new line to serve as the axis anAxis in 3D space. Standard_EXPORT void SetAxis1Placement (const Handle(Geom_Axis1Placement)& anAxis); //! Returns the type of axis. AIS_TypeOfAxis TypeOfAxis() const; //! Constructs the entity aTypeAxis to stock information //! concerning type of axis. void SetTypeOfAxis (const AIS_TypeOfAxis aTypeAxis); //! Returns a signature of 2 for axis datums. When you //! activate mode 2 by a signature, you pick AIS objects //! of type AIS_Axis. Standard_Boolean IsXYZAxis() const; //! Returns true if the interactive object accepts the display mode aMode. Standard_EXPORT Standard_Boolean AcceptDisplayMode (const Standard_Integer aMode) const Standard_OVERRIDE; //! computes the presentation according to a point of view //! given by . //! To be Used when the associated degenerated Presentations //! have been transformed by which is not a Pure //! Translation. The HLR Prs can't be deducted automatically //! WARNING : must be applied //! to the object to display before computation !!! Standard_EXPORT virtual void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Geom_Transformation)& aTrsf, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE; virtual Standard_Integer Signature() const Standard_OVERRIDE; virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE; Standard_EXPORT void SetColor (const Quantity_NameOfColor aColor) Standard_OVERRIDE; Standard_EXPORT void SetColor (const Quantity_Color& aColor) Standard_OVERRIDE; Standard_EXPORT void SetWidth (const Standard_Real aValue) Standard_OVERRIDE; Standard_EXPORT void UnsetColor() Standard_OVERRIDE; Standard_EXPORT void UnsetWidth() Standard_OVERRIDE; DEFINE_STANDARD_RTTIEXT(AIS_Axis,AIS_InteractiveObject) protected: private: Standard_EXPORT void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE; Standard_EXPORT void Compute (const Handle(Prs3d_Projector)& aProjector, const Handle(Prs3d_Presentation)& aPresentation) Standard_OVERRIDE; Standard_EXPORT void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) Standard_OVERRIDE; Standard_EXPORT void ComputeFields(); Handle(Geom_Line) myComponent; Handle(Geom_Axis2Placement) myAx2; gp_Pnt myPfirst; gp_Pnt myPlast; AIS_TypeOfAxis myTypeOfAxis; Standard_Boolean myIsXYZAxis; gp_Dir myDir; Standard_Real myVal; Standard_CString myText; Handle(Prs3d_LineAspect) myLineAspect; }; #include #endif // _AIS_Axis_HeaderFile