// Created by: Anastasia BORISOVA // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _AIS_AnimationObject_HeaderFile #define _AIS_AnimationObject_HeaderFile #include #include #include //! Animation defining object transformation. class AIS_AnimationObject : public AIS_Animation { DEFINE_STANDARD_RTTIEXT(AIS_AnimationObject, AIS_Animation) public: //! Constructor with initialization. //! Note that start/end transformations specify exactly local transformation of the object, //! not the transformation to be applied to existing local transformation. //! @param theAnimationName animation identifier //! @param theContext interactive context where object have been displayed //! @param theObject object to apply local transformation //! @param theTrsfStart local transformation at the start of animation (e.g. theObject->LocalTransformation()) //! @param theTrsfEnd local transformation at the end of animation Standard_EXPORT AIS_AnimationObject (const TCollection_AsciiString& theAnimationName, const Handle(AIS_InteractiveContext)& theContext, const Handle(AIS_InteractiveObject)& theObject, const gp_Trsf& theTrsfStart, const gp_Trsf& theTrsfEnd); protected: //! Update the progress. Standard_EXPORT virtual void update (const AIS_AnimationProgress& theProgress) Standard_OVERRIDE; //! Invalidate the viewer for proper update. Standard_EXPORT void invalidateViewer(); protected: Handle(AIS_InteractiveContext) myContext; //!< context where object is displayed Handle(AIS_InteractiveObject) myObject; //!< presentation object to set location gp_TrsfNLerp myTrsfLerp; //!< interpolation tool }; DEFINE_STANDARD_HANDLE(AIS_AnimationObject, AIS_Animation) #endif // _AIS_AnimationObject_HeaderFile