// Created by: Anastasia BORISOVA // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include #include IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationObject, AIS_Animation) //============================================================================= //function : Constructor //purpose : //============================================================================= AIS_AnimationObject::AIS_AnimationObject (const TCollection_AsciiString& theAnimationName, const Handle(AIS_InteractiveContext)& theContext, const Handle(AIS_InteractiveObject)& theObject, const gp_Trsf& theTrsfStart, const gp_Trsf& theTrsfEnd) : AIS_Animation (theAnimationName), myContext (theContext), myObject (theObject), myTrsfLerp (theTrsfStart, theTrsfEnd) { // } //============================================================================= //function : update //purpose : //============================================================================= void AIS_AnimationObject::update (const AIS_AnimationProgress& theProgress) { if (myObject.IsNull()) { return; } gp_Trsf aTrsf; myTrsfLerp.Interpolate (theProgress.LocalNormalized, aTrsf); if (!myContext.IsNull()) { myContext->SetLocation (myObject, aTrsf); invalidateViewer(); } else { myObject->SetLocalTransformation (aTrsf); } } //============================================================================= //function : invalidateViewer //purpose : //============================================================================= void AIS_AnimationObject::invalidateViewer() { if (myContext.IsNull()) { return; } const Standard_Boolean isImmediate = myContext->CurrentViewer()->ZLayerSettings (myObject->ZLayer()).IsImmediate(); if (!isImmediate) { myContext->CurrentViewer()->Invalidate(); return; } // Invalidate immediate view only if it is going out of z-fit range. // This might be sub-optimal performing this for each animated objects in case of many animated objects. for (V3d_ListOfView::Iterator aDefViewIter = myContext->CurrentViewer()->DefinedViewIterator(); aDefViewIter.More(); aDefViewIter.Next()) { const Handle(V3d_View)& aView = aDefViewIter.Value(); const Bnd_Box aMinMaxBox = aView->View()->MinMaxValues (Standard_False); const Bnd_Box aGraphicBox = aView->View()->MinMaxValues (Standard_True); Standard_Real aZNear = 0.0; Standard_Real aZFar = 0.0; if (aView->Camera()->ZFitAll (aDefViewIter.Value()->AutoZFitScaleFactor(), aMinMaxBox, aGraphicBox, aZNear, aZFar)) { if (aZNear < aView->Camera()->ZNear() || aZFar > aView->Camera()->ZFar()) { aDefViewIter.Value()->Invalidate(); } } } }