// Created by: Anastasia BORISOVA // Copyright (c) 2016 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include #include IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationCamera, AIS_Animation) //============================================================================= //function : AIS_AnimationCamera //purpose : //============================================================================= AIS_AnimationCamera::AIS_AnimationCamera (const TCollection_AsciiString& theAnimationName, const Handle(V3d_View)& theView) : AIS_Animation (theAnimationName), myView (theView) { // } //============================================================================= //function : update //purpose : //============================================================================= void AIS_AnimationCamera::update (const AIS_AnimationProgress& theProgress) { if (myView.IsNull() || myCamStart.IsNull() || myCamEnd.IsNull()) { return; } Handle(Graphic3d_Camera) aCamera = myView->Camera(); Graphic3d_CameraLerp aCamLerp (myCamStart, myCamEnd); aCamLerp.Interpolate (theProgress.LocalNormalized, aCamera); const Standard_Boolean aPrevImmUpdate = myView->SetImmediateUpdate (Standard_False); myView->SetCamera (aCamera); myView->SetImmediateUpdate (aPrevImmUpdate); myView->Invalidate(); }