// ShadingDialog.cpp : implementation file // #include "stdafx.h" #include "AnimationApp.h" #include "ShadingDialog.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CShadingDialog dialog CShadingDialog::CShadingDialog(CWnd* pParent /*=NULL*/) : CDialog(CShadingDialog::IDD, pParent) { // EnableAutomation(); //{{AFX_DATA_INIT(CShadingDialog) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CShadingDialog::OnFinalRelease() { // When the last reference for an automation object is released // OnFinalRelease is called. The base class will automatically // deletes the object. Add additional cleanup required for your // object before calling the base class. CDialog::OnFinalRelease(); } void CShadingDialog::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CShadingDialog) DDX_Control(pDX, IDC_SLIDER1, m_Slide); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CShadingDialog, CDialog) //{{AFX_MSG_MAP(CShadingDialog) //}}AFX_MSG_MAP END_MESSAGE_MAP() BEGIN_DISPATCH_MAP(CShadingDialog, CDialog) //{{AFX_DISPATCH_MAP(CShadingDialog) // NOTE - the ClassWizard will add and remove mapping macros here. //}}AFX_DISPATCH_MAP END_DISPATCH_MAP() // Note: we add support for IID_IShadingDialog to support typesafe binding // from VBA. This IID must match the GUID that is attached to the // dispinterface in the .ODL file. // {02819A09-10F2-11D2-B8C4-0000F87A77C1} static const IID IID_IShadingDialog = { 0x2819a09, 0x10f2, 0x11d2, { 0xb8, 0xc4, 0x0, 0x0, 0xf8, 0x7a, 0x77, 0xc1 } }; BEGIN_INTERFACE_MAP(CShadingDialog, CDialog) INTERFACE_PART(CShadingDialog, IID_IShadingDialog, Dispatch) END_INTERFACE_MAP() ///////////////////////////////////////////////////////////////////////////// // CShadingDialog message handlers BOOL CShadingDialog::OnInitDialog() { CDialog::OnInitDialog(); m_Slide.SetRange(0,100); m_Slide.SetTicFreq(100); m_Slide.SetPos(myvalue); //UpdateData(false); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CShadingDialog::OnOK() { // TODO: Add extra validation here UpdateData(TRUE); // store the position in my variable myvalue= m_Slide.GetPos(); CDialog::OnOK(); }