// Viewer3dView.cpp : implementation of the CViewer3dView class // #include "stdafx.h" #include "Viewer3dView.h" #include "OCC_MainFrame.h" #include "Viewer3dApp.h" #include "Viewer3dDoc.h" #include "ScaleDlg.h" #include "ShadingModelDlg.h" #include "ModelClippingDlg.h" #include "TrihedronDlg.h" #include #include #include #include #include #include #include #include #include #define ValZWMin 1 #define X_Key 0x58 #define Y_Key 0x59 #define Z_Key 0x5A #define ModelClipping #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif //gp_Pnt ConvertClickToPoint(Standard_Real x, Standard_Real y, Handle(V3d_View) aView); gp_Pnt p1,p2,p3; Handle(AIS_Shape) spotConeShape=new AIS_Shape(TopoDS_Solid()); Handle(AIS_Shape) directionalEdgeShape=new AIS_Shape(TopoDS_Edge()); ///////////////////////////////////////////////////////////////////////////// // CViewer3dView IMPLEMENT_DYNCREATE(CViewer3dView, CView) BEGIN_MESSAGE_MAP(CViewer3dView, CView) //{{AFX_MSG_MAP(CViewer3dView) ON_COMMAND(ID_BUTTONAxo, OnBUTTONAxo) ON_COMMAND(ID_BUTTONBack, OnBUTTONBack) ON_COMMAND(ID_BUTTONBottom, OnBUTTONBottom) ON_COMMAND(ID_BUTTONFront, OnBUTTONFront) ON_COMMAND(ID_BUTTONHlrOff, OnBUTTONHlrOff) ON_COMMAND(ID_BUTTONHlrOn, OnBUTTONHlrOn) ON_COMMAND(ID_BUTTONLeft, OnBUTTONLeft) ON_COMMAND(ID_BUTTONPan, OnBUTTONPan) ON_COMMAND(ID_BUTTONPanGlo, OnBUTTONPanGlo) ON_COMMAND(ID_BUTTONReset, OnBUTTONReset) ON_COMMAND(ID_BUTTONRight, OnBUTTONRight) ON_COMMAND(ID_BUTTONRot, OnBUTTONRot) ON_COMMAND(ID_BUTTONTop, OnBUTTONTop) ON_COMMAND(ID_BUTTONZoomAll, OnBUTTONZoomAll) ON_WM_SIZE() ON_COMMAND(ID_BUTTONZoomProg, OnBUTTONZoomProg) ON_COMMAND(ID_BUTTONZoomWin, OnBUTTONZoomWin) ON_WM_LBUTTONDOWN() ON_WM_KEYDOWN() ON_WM_LBUTTONUP() ON_WM_MBUTTONDOWN() ON_WM_MBUTTONUP() ON_WM_MOUSEMOVE() ON_WM_RBUTTONDOWN() ON_WM_RBUTTONUP() ON_UPDATE_COMMAND_UI(ID_BUTTONHlrOff, OnUpdateBUTTONHlrOff) ON_UPDATE_COMMAND_UI(ID_BUTTONHlrOn, OnUpdateBUTTONHlrOn) ON_UPDATE_COMMAND_UI(ID_BUTTONPanGlo, OnUpdateBUTTONPanGlo) ON_UPDATE_COMMAND_UI(ID_BUTTONPan, OnUpdateBUTTONPan) ON_UPDATE_COMMAND_UI(ID_BUTTONZoomProg, OnUpdateBUTTONZoomProg) ON_UPDATE_COMMAND_UI(ID_BUTTONZoomWin, OnUpdateBUTTONZoomWin) ON_UPDATE_COMMAND_UI(ID_BUTTONRot, OnUpdateBUTTONRot) ON_COMMAND(ID_Modify_ChangeBackground , OnModifyChangeBackground) ON_COMMAND(ID_DIRECTIONAL_LIGHT, OnDirectionalLight) ON_COMMAND(ID_SPOT_LIGHT, OnSpotLight) ON_COMMAND(ID_POSITIONAL_LIGHT, OnPositionalLight) ON_COMMAND(ID_AMBIENT_LIGHT, OnAmbientLight) ON_COMMAND(ID_SCALE, OnScale) ON_COMMAND(ID_SHADINGMODEL, OnShadingmodel) ON_COMMAND(ID_ANTIALIASINGONOFF, OnAntialiasingonoff) ON_COMMAND(ID_CLEAR_LIGHTS, OnClearLights) ON_COMMAND(ID_MODELCLIPPING, OnModelclipping) ON_COMMAND(ID_OPTIONS_TRIHEDRON_STATIC_TRIHEDRON, OnOptionsTrihedronStaticTrihedron) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CViewer3dView construction/destruction CViewer3dView::CViewer3dView() : scaleX (1), scaleY (1), scaleZ (1), myVisMode (VIS_SHADE), myCurrentMode (CurAction3d_Nothing), myXmin (0), myYmin (0), myXmax (0), myYmax (0), myCurZoom (0.0), NbActiveLights (2), // There are 2 default active lights myHlrModeIsOn (Standard_False), myRect (new AIS_RubberBand (Quantity_NOC_WHITE, Aspect_TOL_SOLID, 1.0)), myAxisKey (0), myScaleDirection (0) { // TODO: add construction code here myGraphicDriver = ((CViewer3dApp*)AfxGetApp())->GetGraphicDriver(); } CViewer3dView::~CViewer3dView() { myView->Remove(); } BOOL CViewer3dView::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs cs.lpszClass = ::AfxRegisterWndClass(CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC, ::LoadCursor(NULL, IDC_ARROW), NULL, NULL); return CView::PreCreateWindow(cs); } ///////////////////////////////////////////////////////////////////////////// // CViewer3dView drawing void CViewer3dView::OnInitialUpdate() { CView::OnInitialUpdate(); myView = GetDocument()->GetViewer()->CreateView(); // store for restore state after rotation (witch is in Degenerated mode) myHlrModeIsOn = Standard_False; myView->SetComputedMode (myHlrModeIsOn); Handle(WNT_Window) aWNTWindow = new WNT_Window (GetSafeHwnd()); myView->SetWindow(aWNTWindow); if (!aWNTWindow->IsMapped()) aWNTWindow->Map(); // Standard_Integer w=100 , h=100 ; /* Debug Matrox */ // aWNTWindow->Size (w,h) ; /* Keeps me unsatisfied (rlb)..... */ /* Resize is not supposed to be done on */ /* Matrox */ /* I suspect another problem elsewhere */ // ::PostMessage ( GetSafeHwnd () , WM_SIZE , SIZE_RESTORED , w + h*65536 ) ; // store the mode ( nothing , dynamic zooming, dynamic ... ) myCurrentMode = CurAction3d_Nothing; myVisMode = VIS_SHADE; RedrawVisMode(); } void CViewer3dView::OnDraw(CDC* /*pDC*/) { CViewer3dDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); myView->Redraw(); } ///////////////////////////////////////////////////////////////////////////// // CViewer3dView diagnostics #ifdef _DEBUG void CViewer3dView::AssertValid() const { CView::AssertValid(); } void CViewer3dView::Dump(CDumpContext& dc) const { CView::Dump(dc); } CViewer3dDoc* CViewer3dView::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CViewer3dDoc))); return (CViewer3dDoc*)m_pDocument; } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CViewer3dView message handlers gp_Pnt ConvertClickToPoint(Standard_Real x, Standard_Real y, Handle(V3d_View) aView) { Standard_Real XEye,YEye,ZEye,XAt,YAt,ZAt; aView->Eye(XEye,YEye,ZEye); aView->At(XAt,YAt,ZAt); gp_Pnt EyePoint(XEye,YEye,ZEye); gp_Pnt AtPoint(XAt,YAt,ZAt); gp_Vec EyeVector(EyePoint,AtPoint); gp_Dir EyeDir(EyeVector); gp_Pln PlaneOfTheView = gp_Pln(AtPoint,EyeDir); Standard_Real X,Y,Z; aView->Convert(int(x),int(y),X,Y,Z); gp_Pnt ConvertedPoint(X,Y,Z); gp_Pnt2d ConvertedPointOnPlane = ProjLib::Project(PlaneOfTheView,ConvertedPoint); gp_Pnt ResultPoint = ElSLib::Value(ConvertedPointOnPlane.X(), ConvertedPointOnPlane.Y(), PlaneOfTheView); return ResultPoint; } void CViewer3dView::OnSize(UINT nType, int cx, int cy) { CView::OnSize (nType, cx, cy); if (!myView.IsNull()) myView->MustBeResized(); } void CViewer3dView::OnBUTTONBack() { myView->SetProj(V3d_Ypos); TCollection_AsciiString Message("\ myView->SetProj(V3d_Ypos);\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("SetProj",Message); } // See the back View void CViewer3dView::OnBUTTONFront() { myView->SetProj(V3d_Yneg); TCollection_AsciiString Message("\ myView->SetProj(V3d_Yneg);\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("SetProj",Message); } // See the front View void CViewer3dView::OnBUTTONBottom() { myView->SetProj(V3d_Zneg); TCollection_AsciiString Message("\ myView->SetProj(V3d_Zneg);\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("SetProj",Message); } // See the bottom View void CViewer3dView::OnBUTTONTop() { myView->SetProj(V3d_Zpos); TCollection_AsciiString Message("\ myView->SetProj(V3d_Zpos);\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("SetProj",Message); } // See the top View void CViewer3dView::OnBUTTONLeft() { myView->SetProj(V3d_Xneg); TCollection_AsciiString Message("\ myView->SetProj(V3d_Xneg);\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("SetProj",Message); } // See the left View void CViewer3dView::OnBUTTONRight() { myView->SetProj(V3d_Xpos); TCollection_AsciiString Message("\ myView->SetProj(V3d_Xpos);\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("SetProj",Message); } // See the right View void CViewer3dView::OnBUTTONAxo() { myView->SetProj(V3d_XposYnegZpos); TCollection_AsciiString Message("\ myView->SetProj(V3d_XposYnegZpos);\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("SetProj",Message); } // See the axonometric View void CViewer3dView::OnBUTTONHlrOff() { myHlrModeIsOn = Standard_False; myView->SetComputedMode (myHlrModeIsOn); myView->Redraw(); TCollection_AsciiString aMsg ("myView->SetComputedMode (Standard_False);\n" " "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg ("SetComputedMode", aMsg); } void CViewer3dView::OnBUTTONHlrOn() { SetCursor(AfxGetApp()->LoadStandardCursor(IDC_WAIT)); myHlrModeIsOn = Standard_True; myView->SetComputedMode (myHlrModeIsOn); myView->Redraw(); SetCursor(AfxGetApp()->LoadStandardCursor(IDC_ARROW)); TCollection_AsciiString aMsg ("myView->SetComputedMode (Standard_True);\n" " "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg ("SetComputedMode", aMsg); } void CViewer3dView::OnBUTTONPan() { myCurrentMode = CurAction3d_DynamicPanning; } void CViewer3dView::OnBUTTONPanGlo() { // save the current zoom value myCurZoom = myView->Scale(); // Do a Global Zoom myView->FitAll(); // Set the mode myCurrentMode = CurAction3d_GlobalPanning; } void CViewer3dView::OnBUTTONReset() { myView->Reset(); } void CViewer3dView::OnBUTTONRot() { myCurrentMode = CurAction3d_DynamicRotation; } void CViewer3dView::OnBUTTONZoomAll() { myView->FitAll(); myView->ZFitAll(); } void CViewer3dView::OnBUTTONZoomProg() { myCurrentMode = CurAction3d_DynamicZooming; } void CViewer3dView::OnBUTTONZoomWin() { myCurrentMode = CurAction3d_WindowZooming; } void CViewer3dView::OnLButtonDown(UINT nFlags, CPoint point) { // save the current mouse coordinate in min myXmin=point.x; myYmin=point.y; myXmax=point.x; myYmax=point.y; if ( nFlags & MK_CONTROL ) { // Button MB1 down Control :start zomming // SetCursor(AfxGetApp()->LoadStandardCursor()); } else // if ( Ctrl ) { switch (myCurrentMode) { case CurAction3d_Nothing : // start a drag if (nFlags & MK_SHIFT) GetDocument()->ShiftDragEvent(myXmax,myYmax,-1,myView); else GetDocument()->DragEvent(myXmax,myYmax,-1,myView); break; break; case CurAction3d_DynamicZooming : // noting break; case CurAction3d_WindowZooming : break; case CurAction3d_DynamicPanning :// noting break; case CurAction3d_GlobalPanning :// noting break; case CurAction3d_DynamicRotation : if (myHlrModeIsOn) { myView->SetComputedMode (Standard_False); } myView->StartRotation (point.x, point.y); break; case CurAction3d_BeginPositionalLight : { p1 = ConvertClickToPoint(point.x,point.y,myView); myCurrent_PositionalLight->SetPosition(p1.X(),p1.Y(),p1.Z()) ; ((OCC_MainFrame*)AfxGetMainWnd())->SetStatusMessage("Ready"); myCurrentMode = CurAction3d_Nothing; TCollection_AsciiString Message("\ myCurrent_PositionalLight->SetPosition(Xp, Yp, Zp) ;\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("SetPosition",Message); } break; case CurAction3d_BeginSpotLight : { p1 = ConvertClickToPoint(point.x,point.y,myView); myCurrent_SpotLight = new V3d_SpotLight (p1, gp_Dir (gp_XYZ (0.0, 0.0, 1.0) - p1.XYZ()), Quantity_NOC_RED); myView->SetLightOn(myCurrent_SpotLight); NbActiveLights++; p2 = gp_Pnt(p1.X(),p1.Y(),p1.Z()+1.); Standard_Real coneHeigth=p1.Distance(p2); BRepPrimAPI_MakeCone MakeCone(gp_Ax2(p1, gp_Dir(gp_Vec(p1, p2))), 0, (p1.Distance(p2))/tan(1.04), coneHeigth); spotConeShape->Set(MakeCone.Solid()); GetDocument()->GetAISContext()->Display (spotConeShape, 0, -1, Standard_True); ((OCC_MainFrame*)AfxGetMainWnd())->SetStatusMessage("Pick the target point"); myCurrentMode = CurAction3d_TargetSpotLight; TCollection_AsciiString Message("\ myCurrent_SpotLight->SetDirection(Xv, Yv, Zv);\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("SetDirection",Message); } break; case CurAction3d_TargetSpotLight : { p2 = ConvertClickToPoint(point.x,point.y,myView); ((OCC_MainFrame*)AfxGetMainWnd())->SetStatusMessage("Pick a third point (to define the angle)"); myCurrentMode = CurAction3d_EndSpotLight; TCollection_AsciiString Message("\ myCurrent_SpotLight->SetAngle(Angle) ;\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("SetAngle",Message); } break; case CurAction3d_EndSpotLight : GetDocument()->GetAISContext()->Erase (spotConeShape, Standard_True); ((OCC_MainFrame*)AfxGetMainWnd())->SetStatusMessage("Ready"); myCurrentMode = CurAction3d_Nothing; break; case CurAction3d_BeginDirectionalLight: { p1 = ConvertClickToPoint(point.x,point.y,myView); p2 = gp_Pnt(p1.X(),p1.Y(),p1.Z()+1.); BRepBuilderAPI_MakeEdge MakeEdge(p1, p2); directionalEdgeShape->Set(MakeEdge.Edge()); GetDocument()->GetAISContext()->Display (directionalEdgeShape, 0, -1, Standard_True); // Create a directional light myCurrent_DirectionalLight = new V3d_DirectionalLight (gp_Dir (p1.XYZ() - gp_XYZ (0.,0.,1.))); myView->SetLightOn(myCurrent_DirectionalLight); NbActiveLights++; ((OCC_MainFrame*)AfxGetMainWnd())->SetStatusMessage("Pick the target point"); myCurrentMode = CurAction3d_EndDirectionalLight; TCollection_AsciiString Message("\ myCurrent_DirectionalLight->SetDirection(Xv, Yv, Zv);\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("SetDirection",Message); } break; case CurAction3d_EndDirectionalLight: GetDocument()->GetAISContext()->Erase (directionalEdgeShape, Standard_True); ((OCC_MainFrame*)AfxGetMainWnd())->SetStatusMessage("Ready"); myCurrentMode = CurAction3d_Nothing; break; } } } void CViewer3dView::OnKeyDown(UINT nChar, UINT /*nRepCnt*/, UINT /*nFlags*/) { if( nChar == X_Key || nChar == Y_Key || nChar == Z_Key ) myAxisKey = nChar; else if( (nChar == VK_ADD || nChar == VK_SUBTRACT) && myAxisKey ) { myScaleDirection = nChar; if( myAxisKey && myScaleDirection ) { switch( myAxisKey ) { case X_Key: if( myScaleDirection == VK_ADD ) scaleX ++; if( myScaleDirection == VK_SUBTRACT ) scaleX --; break; case Y_Key: if( myScaleDirection == VK_ADD ) scaleY ++; if( myScaleDirection == VK_SUBTRACT ) scaleY --; break; case Z_Key: if( myScaleDirection == VK_ADD ) scaleZ ++; if( myScaleDirection == VK_SUBTRACT ) scaleZ --; break; default: break; } if( scaleX < 1 ) scaleX = 1; if( scaleY < 1 ) scaleY = 1; if( scaleZ < 1 ) scaleZ = 1; myView->SetAxialScale( scaleX, scaleY, scaleZ ); } } } void CViewer3dView::OnLButtonUp(UINT nFlags, CPoint point) { if ( nFlags & MK_CONTROL ) { return; } else // if ( Ctrl ) { switch (myCurrentMode) { case CurAction3d_Nothing : if (point.x == myXmin && point.y == myYmin) { // no offset between down and up --> selectEvent myXmax=point.x; myYmax=point.y; if (nFlags & MK_SHIFT ) GetDocument()->ShiftInputEvent(point.x,point.y,myView); else GetDocument()->InputEvent (point.x,point.y,myView); } else { DrawRectangle(myXmin,myYmin,myXmax,myYmax,Standard_False); myXmax=point.x; myYmax=point.y; if (nFlags & MK_SHIFT) GetDocument()->ShiftDragEvent(point.x,point.y,1,myView); else GetDocument()->DragEvent(point.x,point.y,1,myView); } break; case CurAction3d_DynamicZooming : // SetCursor(AfxGetApp()->LoadStandardCursor()); myCurrentMode = CurAction3d_Nothing; break; case CurAction3d_WindowZooming : DrawRectangle(myXmin,myYmin,myXmax,myYmax,Standard_False); myXmax=point.x; myYmax=point.y; if ((abs(myXmin-myXmax)>ValZWMin) || (abs(myYmin-myYmax)>ValZWMin)) // Test if the zoom window is greater than a minimale window. { // Do the zoom window between Pmin and Pmax myView->WindowFitAll(myXmin,myYmin,myXmax,myYmax); } myCurrentMode = CurAction3d_Nothing; break; case CurAction3d_DynamicPanning : myCurrentMode = CurAction3d_Nothing; break; case CurAction3d_GlobalPanning : myView->Place(point.x,point.y,myCurZoom); myCurrentMode = CurAction3d_Nothing; break; case CurAction3d_DynamicRotation : myCurrentMode = CurAction3d_Nothing; break; } //switch (myCurrentMode) } // else // if ( Ctrl ) } void CViewer3dView::OnMButtonDown(UINT nFlags, CPoint /*point*/) { if ( nFlags & MK_CONTROL ) { // Button MB2 down Control : panning init // SetCursor(AfxGetApp()->LoadStandardCursor()); } } void CViewer3dView::OnMButtonUp(UINT nFlags, CPoint /*point*/) { if ( nFlags & MK_CONTROL ) { // Button MB2 down Control : panning init // SetCursor(AfxGetApp()->LoadStandardCursor()); } } void CViewer3dView::OnRButtonDown(UINT nFlags, CPoint point) { if ( nFlags & MK_CONTROL ) { // SetCursor(AfxGetApp()->LoadStandardCursor()); if (myHlrModeIsOn) { myView->SetComputedMode (Standard_False); } myView->StartRotation (point.x, point.y); } else // if ( Ctrl ) { GetDocument()->Popup (point.x, point.y, myView); } } void CViewer3dView::OnRButtonUp(UINT /*nFlags*/, CPoint /*point*/) { SetCursor(AfxGetApp()->LoadStandardCursor(IDC_WAIT)); if (myHlrModeIsOn) { myView->SetComputedMode (myHlrModeIsOn); myView->Redraw(); } SetCursor(AfxGetApp()->LoadStandardCursor(IDC_ARROW)); } void CViewer3dView::OnMouseMove(UINT nFlags, CPoint point) { // ============================ LEFT BUTTON ======================= if ( nFlags & MK_LBUTTON) { if ( nFlags & MK_CONTROL ) { // move with MB1 and Control : on the dynamic zooming // Do the zoom in function of mouse's coordinates myView->Zoom(myXmax,myYmax,point.x,point.y); // save the current mouse coordinate in min myXmax = point.x; myYmax = point.y; } else // if ( Ctrl ) { switch (myCurrentMode) { case CurAction3d_Nothing : myXmax = point.x; myYmax = point.y; if (nFlags & MK_SHIFT) GetDocument()->ShiftDragEvent(myXmax,myYmax,0,myView); else GetDocument()->DragEvent(myXmax,myYmax,0,myView); DrawRectangle(myXmin,myYmin,myXmax,myYmax,Standard_True); break; case CurAction3d_DynamicZooming : myView->Zoom(myXmax,myYmax,point.x,point.y); // save the current mouse coordinate in min \n"; myXmax=point.x; myYmax=point.y; break; case CurAction3d_WindowZooming : myXmax = point.x; myYmax = point.y; DrawRectangle(myXmin,myYmin,myXmax,myYmax,Standard_True, Aspect_TOL_DASH); break; case CurAction3d_DynamicPanning : myView->Pan(point.x-myXmax,myYmax-point.y); // Realize the panning myXmax = point.x; myYmax = point.y; break; case CurAction3d_GlobalPanning : // nothing break; case CurAction3d_DynamicRotation : myView->Rotation(point.x,point.y); myView->Redraw(); break; }// switch (myCurrentMode) }// if ( nFlags & MK_CONTROL ) else } else // if ( nFlags & MK_LBUTTON) // ============================ MIDDLE BUTTON ======================= if ( nFlags & MK_MBUTTON) { if ( nFlags & MK_CONTROL ) { myView->Pan(point.x-myXmax,myYmax-point.y); // Realize the panning myXmax = point.x; myYmax = point.y; } } else // if ( nFlags & MK_MBUTTON) // ============================ RIGHT BUTTON ======================= if ( nFlags & MK_RBUTTON) { if ( nFlags & MK_CONTROL ) { myView->Rotation(point.x,point.y); } }else //if ( nFlags & MK_RBUTTON) // ============================ NO BUTTON ======================= { // No buttons myXmax = point.x; myYmax = point.y; if (myCurrentMode == CurAction3d_EndDirectionalLight) { p2 = ConvertClickToPoint(point.x,point.y,myView); //Update the light dynamically if( p1.Distance(p2)>Precision::Confusion()) { BRepBuilderAPI_MakeEdge MakeEdge(p1, p2); directionalEdgeShape->Set(MakeEdge.Edge()); GetDocument()->GetAISContext()->Redisplay(directionalEdgeShape,0,Standard_True); myCurrent_DirectionalLight->SetDirection(p2.X()-p1.X(),p2.Y()-p1.Y(),p2.Z()-p1.Z()); myView->UpdateLights(); } } else if (myCurrentMode == CurAction3d_BeginPositionalLight) { p2 = ConvertClickToPoint(point.x,point.y,myView); //Update the light dynamically myCurrent_PositionalLight->SetPosition(p2.X(),p2.Y(),p2.Z()); myView->UpdateLights(); } else if (myCurrentMode == CurAction3d_TargetSpotLight) { p2 = ConvertClickToPoint(point.x,point.y,myView); //Update the light dynamically Standard_Real coneHeigth=p1.Distance(p2); if( coneHeigth>Precision::Confusion()) { BRepPrimAPI_MakeCone MakeCone(gp_Ax2(p1, gp_Dir(gp_Vec(p1, p2))), 0, (p1.Distance(p2))/tan(1.04), coneHeigth); spotConeShape->Set(MakeCone.Solid()); GetDocument()->GetAISContext()->Redisplay(spotConeShape,0,Standard_True); myCurrent_SpotLight->SetDirection(p2.X()-p1.X(),p2.Y()-p1.Y(),p2.Z()-p1.Z()); myView->UpdateLights(); } } else if (myCurrentMode == CurAction3d_EndSpotLight) { p3 = ConvertClickToPoint(point.x,point.y,myView); //Update the light dynamically Standard_Real coneHeigth=p1.Distance(p2); if( (p2.Distance(p3))>Precision::Confusion()) { BRepPrimAPI_MakeCone MakeCone(gp_Ax2(p1, gp_Dir(gp_Vec(p1, p2))), 0, p2.Distance(p3), coneHeigth); spotConeShape->Set(MakeCone.Solid()); GetDocument()->GetAISContext()->Redisplay(spotConeShape,0,Standard_True); myCurrent_SpotLight->SetAngle((float )atan(p2.Distance(p3)/p1.Distance(p2))) ; myView->UpdateLights(); } } if (nFlags & MK_SHIFT) GetDocument()->ShiftMoveEvent(point.x,point.y,myView); else GetDocument()->MoveEvent(point.x,point.y,myView); } } void CViewer3dView::OnUpdateBUTTONHlrOff (CCmdUI* pCmdUI) { pCmdUI->SetCheck (!myHlrModeIsOn); pCmdUI->Enable (myHlrModeIsOn); } void CViewer3dView::OnUpdateBUTTONHlrOn (CCmdUI* pCmdUI) { pCmdUI->SetCheck (myHlrModeIsOn); pCmdUI->Enable (!myHlrModeIsOn); } void CViewer3dView::OnUpdateBUTTONPanGlo(CCmdUI* pCmdUI) { pCmdUI->SetCheck (myCurrentMode == CurAction3d_GlobalPanning); pCmdUI->Enable (myCurrentMode != CurAction3d_GlobalPanning); } void CViewer3dView::OnUpdateBUTTONPan(CCmdUI* pCmdUI) { pCmdUI->SetCheck (myCurrentMode == CurAction3d_DynamicPanning); pCmdUI->Enable (myCurrentMode != CurAction3d_DynamicPanning ); } void CViewer3dView::OnUpdateBUTTONZoomProg(CCmdUI* pCmdUI) { pCmdUI->SetCheck (myCurrentMode == CurAction3d_DynamicZooming ); pCmdUI->Enable (myCurrentMode != CurAction3d_DynamicZooming); } void CViewer3dView::OnUpdateBUTTONZoomWin(CCmdUI* pCmdUI) { pCmdUI->SetCheck (myCurrentMode == CurAction3d_WindowZooming); pCmdUI->Enable (myCurrentMode != CurAction3d_WindowZooming); } void CViewer3dView::OnUpdateBUTTONRot(CCmdUI* pCmdUI) { pCmdUI->SetCheck (myCurrentMode == CurAction3d_DynamicRotation); pCmdUI->Enable (myCurrentMode != CurAction3d_DynamicRotation); } void CViewer3dView::DrawRectangle (Standard_Integer theMinX, Standard_Integer theMinY, Standard_Integer theMaxX, Standard_Integer theMaxY, Standard_Boolean theToDraw, Aspect_TypeOfLine theLineType) { const Handle(AIS_InteractiveContext)& aCtx = GetDocument()->GetAISContext(); if (!theToDraw) { aCtx->Remove (myRect, false); aCtx->CurrentViewer()->RedrawImmediate(); return; } CRect aRect; GetWindowRect (aRect); myRect->SetLineType (theLineType); myRect->SetRectangle (theMinX, aRect.Height() - theMinY, theMaxX, aRect.Height() - theMaxY); if (!aCtx->IsDisplayed (myRect)) { aCtx->Display (myRect, false); } else { aCtx->Redisplay (myRect, false); } aCtx->CurrentViewer()->RedrawImmediate(); } void CViewer3dView::OnModifyChangeBackground() { Standard_Real R1; Standard_Real G1; Standard_Real B1; myView->BackgroundColor(Quantity_TOC_RGB,R1,G1,B1); COLORREF m_clr ; m_clr = RGB(R1*255,G1*255,B1*255); CColorDialog dlgColor(m_clr); if (dlgColor.DoModal() == IDOK) { m_clr = dlgColor.GetColor(); R1 = GetRValue(m_clr)/255.; G1 = GetGValue(m_clr)/255.; B1 = GetBValue(m_clr)/255.; myView->SetBackgroundColor(Quantity_TOC_RGB,R1,G1,B1); } myView->Redraw(); } void CViewer3dView::OnDirectionalLight() { // Directional light source creation // Checking if the Active lights limit number is not reached if( NbActiveLights>=myGraphicDriver->InquireLightLimit() ) { CString aMsg; aMsg.Format (L"You have reach the limit number of active lights (%d).\n Clear lights to create new ones.", myGraphicDriver->InquireLightLimit()); MessageBox (aMsg, L"Light creation", MB_OK); return; } UpdateData(TRUE); ((OCC_MainFrame*)AfxGetMainWnd())->SetStatusMessage("Pick a first point"); myCurrentMode = CurAction3d_BeginDirectionalLight; TCollection_AsciiString Message("\ myCurrent_DirectionalLight = new V3d_DirectionalLight (gp_Dir (theDirection));\n\ \n\ myView->SetLightOn(myCurrent_DirectionalLight);\n\ \n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("V3d_DirectionalLight",Message); } void CViewer3dView::OnSpotLight() { // Spot light source creation // Checking if the Active lights limit number is not reached if( NbActiveLights>=myGraphicDriver->InquireLightLimit() ) { CString aMsg; aMsg.Format(L"You have reach the limit number of active lights (%d).\n Clear lights to create new ones.", myGraphicDriver->InquireLightLimit()); MessageBox (aMsg, L"Light creation", MB_OK); return; } ((OCC_MainFrame*)AfxGetMainWnd())->SetStatusMessage("Pick the light position"); myCurrentMode = CurAction3d_BeginSpotLight; TCollection_AsciiString Message("\ myCurrent_SpotLight = new V3d_SpotLight (gp_Pnt (thePosition), gp_Dir (theDirection), Quantity_NOC_RED);\n\ \n\ myView->SetLightOn(myCurrent_SpotLight);\n\ \n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("V3d_SpotLight",Message); } void CViewer3dView::OnPositionalLight() { // Positional light source creation // Checking if the Active lights limit number is not reached if( NbActiveLights>=myGraphicDriver->InquireLightLimit() ) { CString aMsg; aMsg.Format(L"You have reach the limit number of active lights (%d).\n Clear lights to create new ones.", myGraphicDriver->InquireLightLimit()); MessageBox(aMsg, L"Light creation", MB_OK); return; } myCurrent_PositionalLight=new V3d_PositionalLight (gp_Pnt (0,0,0), Quantity_NOC_GREEN); myCurrent_PositionalLight->SetAttenuation (1, 0); myView->SetLightOn(myCurrent_PositionalLight); NbActiveLights++; ((OCC_MainFrame*)AfxGetMainWnd())->SetStatusMessage("Pick the light position"); myCurrentMode = CurAction3d_BeginPositionalLight; TCollection_AsciiString Message("\ myCurrent_PositionalLight=new V3d_PositionalLight (gp_Pnt(thePosition),Quantity_NOC_GREEN);\n\ myCurrent_PositionalLight->SetAttenuation (1, 0);\n\ \n\ myView->SetLightOn(myCurrent_PositionalLight) ;\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("V3d_PositionalLight",Message); } void CViewer3dView::OnAmbientLight() { // Ambiant light source creation // Checking if the Active lights limit number is not reached if( NbActiveLights>=myGraphicDriver->InquireLightLimit() ) { CString aMsg; aMsg.Format(L"You have reach the limit number of active lights (%d).\n Clear lights to create new ones.", myGraphicDriver->InquireLightLimit()); MessageBox(aMsg, L"Light creation", MB_OK); return; } myCurrent_AmbientLight=new V3d_AmbientLight (Quantity_NOC_GRAY); myView->SetLightOn(myCurrent_AmbientLight) ; NbActiveLights++; myView->UpdateLights(); TCollection_AsciiString Message("\ myCurrent_AmbientLight=new V3d_AmbientLight(Quantity_NOC_GRAY);\n\ \n\ myView->SetLightOn(myCurrent_AmbientLight) ;\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("V3d_AmbientLight",Message); } void CViewer3dView::OnScale() { ScaleDlg Dlg(myView, this); Dlg.DoModal(); myView->Redraw(); } //V3d_View.hxx void CViewer3dView::OnShadingmodel() { TCollection_AsciiString Message("\ myView->SetShadingModel(V3d_TypeOfShadingModel myTypeOfShadingModel);\n\ \n\ myCurrent_V3d_View->Update();\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("SetShadingModel",Message); CShadingModelDlg Dlg(myView); Dlg.DoModal(); myView->Redraw(); } void CViewer3dView::OnAntialiasingonoff() { Graphic3d_RenderingParams& aParams = myView->ChangeRenderingParams(); aParams.NbMsaaSamples = aParams.NbMsaaSamples == 0 ? 8 : 0; myView->Update(); TCollection_AsciiString Message("\ Graphic3d_RenderingParams& aParams = myView->ChangeRenderingParams();\n\ aParams.NbMsaaSamples = aParams.NbMsaaSamples == 0 ? 8 : 0;\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("SetAntialiasingOn/SetAntialiasingOff",Message); } void CViewer3dView::OnClearLights() { // Setting Off all viewer active lights TColStd_ListOfTransient lights; for(myView->Viewer()->InitActiveLights(); myView->Viewer()->MoreActiveLights(); myView->Viewer()->NextActiveLights()) { lights.Append(myView->Viewer()->ActiveLight()); } TColStd_ListIteratorOfListOfTransient itrLights(lights); for (; itrLights.More(); itrLights.Next()) { Handle(V3d_Light) light = Handle(V3d_Light)::DownCast(itrLights.Value()); myView->Viewer()->SetLightOff(light); } // Setting Off all view active lights lights.Clear(); for(myView->InitActiveLights(); myView->MoreActiveLights(); myView->NextActiveLights()) { lights.Append(myView->ActiveLight()); } itrLights.Initialize(lights); for (; itrLights.More(); itrLights.Next()) { Handle(V3d_Light) light = Handle(V3d_Light)::DownCast(itrLights.Value()); myView->SetLightOff(light); } myView->Viewer()->SetDefaultLights();// Setting the default lights on NbActiveLights = 2;// There are 2 default active lights myView->Update(); TCollection_AsciiString Message("\ // Setting Off all viewer active lights\n\ TColStd_ListOfTransient lights;\n\ for(myView->Viewer()->InitActiveLights(); myView->Viewer()->MoreActiveLights(); myView->Viewer()->NextActiveLights())\n\ {\n\ lights.Append(myView->Viewer()->ActiveLight());\n\ }\n\ TColStd_ListIteratorOfListOfTransient itrLights(lights);\n\ for (; itrLights.More(); itrLights.Next())\n\ {\n\ Handle(V3d_Light) light = Handle(V3d_Light)::DownCast(itrLights.Value());\n\ myView->Viewer()->SetLightOff(light);\n\ }\n\ \n\ // Setting Off all view active lights\n\ lights.Clear();\n\ for(myView->InitActiveLights(); myView->MoreActiveLights(); myView->NextActiveLights())\n\ {\n\ lights.Append(myView->ActiveLight());\n\ }\n\ itrLights.Initialize(lights);\n\ for (; itrLights.More(); itrLights.Next())\n\ {\n\ Handle(V3d_Light) light = Handle(V3d_Light)::DownCast(itrLights.Value());\n\ myView->SetLightOff(light);\n\ }\n\ \n\ myView->Viewer()->SetDefaultLights();// Setting the default lights on\n\ "); // Update The Result Message Dialog GetDocument()->UpdateResultMessageDlg("SetLightOff",Message); } void CViewer3dView::OnModelclipping() { if (myClippingPlane.IsNull()) { gp_Pln aClipPlane (gp_Pnt (0.0, 0.0, 0.0), gp_Dir (1.0, 0.0, 0.0)); gp_Pln aFacePlane (gp_Pnt (0.1, 0.0, 0.0), gp_Dir (1.0, 0.0, 0.0)); // create clipping plane and add to view myClippingPlane = new Graphic3d_ClipPlane (aClipPlane); // shape to represent clipping plane BRepBuilderAPI_MakeFace aMakeFaceCommand (aFacePlane, 200.0, -200.0, 410.0, -410.0); TopoDS_Face aShape = aMakeFaceCommand.Face(); myShape = new AIS_Shape (aShape); myShape->SetTransparency (0.5); } CModelClippingDlg aClippingDlg (myView, myShape, myClippingPlane, GetDocument()); aClippingDlg.DoModal(); } void CViewer3dView::OnOptionsTrihedronStaticTrihedron() { CTrihedronDlg Dlg(myView, GetDocument()); Dlg.DoModal(); } void CViewer3dView::InitButtons() { myXmin=0; myYmin=0; myXmax=0; myYmax=0; myCurZoom=0; myCurrentMode = CurAction3d_Nothing; } void CViewer3dView::Reset() { InitButtons(); myVisMode = VIS_SHADE; if (!myView.IsNull()) { RedrawVisMode(); myView->Reset(); } } void CViewer3dView::GetViewAt (Standard_Real& theX, Standard_Real& theY, Standard_Real& theZ) const { myView->At (theX, theY, theZ); } void CViewer3dView::SetViewAt (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ) { myView->SetAt (theX, theY, theZ); } void CViewer3dView::GetViewEye(Standard_Real& X, Standard_Real& Y, Standard_Real& Z) { myView->Eye(X,Y,Z); } void CViewer3dView::SetViewEye(Standard_Real X, Standard_Real Y, Standard_Real Z) { myView->SetEye(X,Y,Z); } Standard_Real CViewer3dView::GetViewScale() { return myView->Scale(); } void CViewer3dView::SetViewScale(Standard_Real Coef) { myView->SetScale(Coef); } void CViewer3dView::RedrawVisMode() { switch (myVisMode) { case VIS_WIREFRAME: GetDocument()->GetAISContext()->SetDisplayMode (AIS_WireFrame, Standard_True); myView->SetComputedMode (Standard_False); myView->Redraw(); break; case VIS_SHADE: GetDocument()->GetAISContext()->SetDisplayMode (AIS_Shaded, Standard_True); myView->SetComputedMode (Standard_False); myView->Redraw(); break; case VIS_HLR: SetCursor(AfxGetApp()->LoadStandardCursor(IDC_WAIT)); myView->SetComputedMode (Standard_True); myView->Redraw(); SetCursor(AfxGetApp()->LoadStandardCursor(IDC_ARROW)); GetDocument()->GetAISContext()->SetDisplayMode (AIS_WireFrame, Standard_True); break; } }