// ShadingModelDlg.cpp : implementation file // #include "stdafx.h" #include "Viewer3dApp.h" #include "ShadingModelDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CShadingModelDlg dialog CShadingModelDlg::CShadingModelDlg(Handle(V3d_View) Current_V3d_View, CWnd* pParent /*=NULL*/) : CDialog(CShadingModelDlg::IDD, pParent) { //{{AFX_DATA_INIT(CShadingModelDlg) myCurrent_V3d_View=Current_V3d_View; //}}AFX_DATA_INIT } void CShadingModelDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CShadingModelDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CShadingModelDlg, CDialog) //{{AFX_MSG_MAP(CShadingModelDlg) ON_BN_CLICKED(IDC_SHADINGMODEL_COLOR, OnShadingmodelColor) ON_BN_CLICKED(IDC_SHADINGMODEL_FLAT, OnShadingmodelFlat) ON_BN_CLICKED(IDC_SHADINGMODEL_GOURAUD, OnShadingmodelGouraud) ON_BN_CLICKED(IDC_SHADINGMODEL_PHONG, OnShadingmodelPhong) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CShadingModelDlg message handlers void CShadingModelDlg::OnShadingmodelColor() { myCurrent_V3d_View->SetShadingModel(V3d_COLOR); myCurrent_V3d_View->Update(); } void CShadingModelDlg::OnShadingmodelFlat() { myCurrent_V3d_View->SetShadingModel(V3d_FLAT); myCurrent_V3d_View->Update(); } void CShadingModelDlg::OnShadingmodelGouraud() { myCurrent_V3d_View->SetShadingModel(V3d_GOURAUD); myCurrent_V3d_View->Update(); } void CShadingModelDlg::OnShadingmodelPhong() { myCurrent_V3d_View->SetShadingModel(V3d_PHONG); myCurrent_V3d_View->Update(); }