Building OCCT from sources {#occt_dev_guides__building} ========= Before building OCCT, make sure to have all the required third-party libraries installed. The list of required libraries depends on what OCCT modules will be used, and your preferences. The typical minimum is **Freetype** (necessary for Visualization) and **Tcl/Tk** (for DRAW Test Harness). See "Third-party libraries" section in \ref OCCT_OVW_SECTION_5 "Overview" for a full list. On Windows, the easiest way to install third-party libraries is to download archive with pre-built binaries from https://www.opencascade.com/content/3rd-party-components. On Linux and OS X, it is recommended to use the version installed in the system natively. You can also build third-party libraries from their sources: * \subpage occt_dev_guides__building_3rdparty_windows * \subpage occt_dev_guides__building_3rdparty_linux * \subpage occt_dev_guides__building_3rdparty_osx Build OCCT using your preferred build tool. * \subpage occt_dev_guides__building_cmake "Building with CMake (cross-platform)" * \subpage occt_dev_guides__building_android "Building with CMake for Android (cross-platform)" * \subpage occt_dev_guides__building_msvc "Building on Windows with MS Visual Studio projects" * \subpage occt_dev_guides__building_code_blocks "Building on Mac OS X with Code::Blocks projects" * \subpage occt_dev_guides__building_xcode "Building on Mac OS X with Xcode projects" The current version of OCCT can be consulted in the file src/Standard/Standard_Version.hxx